This was an incredibly innovative take on the theme, I was not expecting a full-blown AI to work with and respond to in a cozy comedy-shop setting. It was good fun to bounce ideas off of.
Vaudburne Games
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Very refreshing to see a driving game for this jam! The controls for the car felt good, though I do think the camera could have been more responsive or more forward-focused. There were some other small issues including the game crashing on replay from time to time and the cursor not being locked. But overall, this was a cool take on the theme!
This is a really solid implementation of a traditional turn based combat system with some great visuals in the cutscenes. It is impressive that you also implemented levelling and a drop system into that too given the time constraints! Some music/ambience along with some more combat sound effects would increase the immersion. I do also think the level itself had a lack of landmarks or other features, making it a bit blank. Nevertheless, it is clear that the main driver for this game was the turn-based combat, which I think was done very well!
I found carrying the tools, particularly the shovel, a bit fiddly, but the equipment system as a whole worked really well with a solid upgrade path. The tutorial was nice and easy to understand, the graphics were elegant, overall it felt very polished considering it is your first game jam and the time constraints you had to work to. Well done!
This was an excellent innovating twist on a street crossing game. The combination of a telekinetic dog and multi-car pileups serves to create a fantastic experience. It was possible to be run over more than once before being put back to the main menu, not sure if that was intended, but it was amusing none the less.
Really love the concept of this! 100% fits the theme as well! I think this game would really excel with the addition of graphs for the different stock (but I understand that would be very hard to do in a week long jam). I can really feel the effort and passion in making this a super cozy game! I found myself playing around with the mood lighting and switching it to red when I was feeling risky! Amazing work!
I love how every aspect of this game is super satisfying! Everything from the UI, axe arcing and enemies exploding feels super polished. I do think that the game would feel just a little bit better if it was more challenging. Maybe draining stamina faster the longer you hold onto the arc. Very fun game overall!

