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Vaudburne Games

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A member registered Aug 15, 2025 · View creator page →

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This was an incredibly innovative take on the theme, I was not expecting a full-blown AI to work with and respond to in a cozy comedy-shop setting. It was good fun to bounce ideas off of.

This had a good implementation of a house defence and upgrade system. Having the attack animation flip would have given some useful visual feedback. Some sound effects could help create some immersion.

This was an impressively polished game considering the time limit. The use of very risky power ups was great and the overarching game show theme was nice and unique. 

Aside from the font, which was a challenge to read, the feel and flavor of the UI and artwork was excellent. The turn-based combat was also well-executed!

Very refreshing to see a driving game for this jam! The controls for the car felt good, though I do think the camera could have been more responsive or more forward-focused.  There were some other small issues including the game crashing on replay from time to time and the cursor not being locked. But overall, this was a cool take on the theme!

This was a great implementation of a clone system. I think the risk level could have been increased by reducing max health rather than current health. Hold to shoot would be nice and perhaps adding reloading or keeping the player(s) confined to make the waves a bit more intimidating. 

This is a really solid implementation of a traditional turn based combat system with some great visuals in the cutscenes. It is impressive that you also implemented levelling and a drop system into that too given the time constraints! Some music/ambience along with some more combat sound effects would increase the immersion. I do also think the level itself had a lack of landmarks or other features, making it a bit blank. Nevertheless, it is clear that the main driver for this game was the turn-based combat, which I think was done very well!

I found carrying the tools, particularly the shovel, a bit fiddly, but the equipment system as a whole worked really well with a solid upgrade path. The tutorial was nice and easy to understand, the graphics were elegant, overall it felt very polished considering it is your first game jam and the time constraints you had to work to. Well done!

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This was an excellent innovating twist on a street crossing game. The combination of a telekinetic dog and multi-car pileups serves to create a fantastic experience. It was possible to be run over more than once before being put back to the main menu, not sure if that was intended, but it was amusing none the less.

This was a fantastic stealth game with great audio and visuals. The crunching audio perhaps dragged on a bit long, but it was amusing none the less.

The visuals and audio were great creating a fun vibe. As others have said, perhaps having a timer tick down would be good instead. I wasn't sure whether the farmer showed up at all?

This was surprisingly satisfying. The sound of people getting hit on a failed throw was fantastic. Brought a smile to my face. As others have said, try adding some randomness to walking speeds and some other forms of variety.

This was a good implementation of a range of casino games. Reaching a game over provided a rewarding and refreshing animation which was a great touch. Some elements of the UI could have done with more polish such as those which appeared to be printing variable names directly.

This was an innovative take on this style of game with some cool visuals. The UI was accessible and easy to navigate despite there being a good deal of information to look through. Great stuff!

Super unique visuals and I love it! It's also crazy how polished the combat feels. Everything feel like it has weight in a way that isn't clunky. Great work!

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Cool game, the core concept is pretty good but I feel that the risk part could be bigger, ex coins could potentially take health or give debuffs

Truly some of the best artwork and presentation I've ever seen in a week long game jam! I love the concept! I was a little confused at first without a tutorial but I started to get the hang of it. Great work!

For anyone playing the controls are WSAD then SPACE is foward and SHIFT is backward

Cool visuals and i like the level design.

Wow! I really found myself having so much fun with this one! The dialogue was god tier and really kept me engaged! I laughed so hard the first time I died and the shop keeper started talking! Amazing work!

Very cool visuals, the gameplay core is also pretty solid. 

This game is pretty cool, it was a bit hard to understand on the first few tries but was enjoyable

Really love the concept of this! 100% fits the theme as well! I think this game would really excel with the addition of graphs for the different stock (but I understand that would be very hard to do in a week long jam). I can really feel the effort and passion in making this a super cozy game! I found myself playing around with the mood lighting and switching it to red when I was feeling risky! Amazing work!

I can see this game pretty cool game with more levels, the movement feels good and having one unified stamina and health bar does add pressure to attack rather than dodge

I love how every aspect of this game is super satisfying! Everything from the UI, axe arcing and enemies exploding feels super polished. I do think that the game would feel just a little bit better if it was more challenging. Maybe draining stamina faster the longer you hold onto the arc. Very fun game overall!

Cute game, i like the atmosphere and positive vibes

The pixel art and the animations were very charming! I really enjoyed it! I was able to clip out of the crab boss arena on the left wall but the boss fight was quite enjoyable!

An amusing jumping platformer. I would maybe explore different jumping sounds as it was getting a tad repetitive to listen to.

An amusing play on the theme. The quick time events were tricky but engaging. As below, some of the UI could do with being scaled to screen size.

An amusing jumping platformer with a neat upgrades system to risk going for a higher score.

This is a fantastic roguelike card slinger that has a great atmosphere with a unique way of letting the player take extra risk to advance. Genuinely excellent across the board - keep at it!

A nice and simple platformer. A bit of a fever dream, but I suspect that was intended!

A very dark feeling game with a cool stealth mechanic. There seem to be some good opportunities to increase the diversity of obstacles and enemies the player faces. 

This was an innovative set of mechanics with the combination of risking attacking versus defending and the quick action events where it plays out. Good stuff!

The physics in this were absolutely hilarious. It was quite tricky to get anything on the plate, but that is part of the challenge. Getting some customers in walking around and some audio would make this an even funnier experience!

This had a great atmosphere, the audio cues for the threat (not to spoiler it for others) really put the pressure on me to move and hide. The storytelling was nice and detailed - hope you manage to flesh this out more and introduce some more gameplay elements, it is looking promising!

An amusing take on blackjack. There was a comical issue with the player's score which allowed me to continue stacking biscuits well after I had bankrupted myself, but to be honest that added to the charm.

This felt like an incredibly polished experience. The gameplay was really engaging, requiring strategy and risk-taking. Very well done!

Cool wildfire visuals and world gen seed system. I wasn't sure if my plane was suppose to spin in circles like an input was stuck on but I rolled with it and completed it!

Nice recreation of blackjack with some cool CPU characters to spice up the gameplay!

Fantastic and cute art style along with great UI and animations. Some audio or visual cues would have been useful to give some feedback as to when I was getting hit or when enemies were.