This is a really solid implementation of a traditional turn based combat system with some great visuals in the cutscenes. It is impressive that you also implemented levelling and a drop system into that too given the time constraints! Some music/ambience along with some more combat sound effects would increase the immersion. I do also think the level itself had a lack of landmarks or other features, making it a bit blank. Nevertheless, it is clear that the main driver for this game was the turn-based combat, which I think was done very well!
Viewing post in Glorbo's Extraterrestrial Biscuits jam comments
Glad you enjoyed the game :D
I agree on the audio, it helps a lot with the immersion, and just makes the game better in general.
I also agree on the map being way too big, and a bit blank, but I think if I scale down the map, it'll also automatically be easier to navigate through, but indeed a landmark here and there couldn't hurt :)
Anyways, thanks for taking the time to leave a comment :D