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mapo

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A member registered May 22, 2025 · View creator page →

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Thanks :D

I'm not sure, but I think it took about half an hour

I love the art, and the audio is also very good! It took me a while and a crap ton of bombs, but I eventually satisfied Victor :>

Wow, incredible game, and also very polished, especially for a game jam!

I got to round 24 :D

Glad you enjoyed it :>

Really unfortunate you ran into a softlock, I thought I had fixed the bug that causes it, but apparently it's still there. Though I can't upload the fixed version, I'll take a look if I can find it. Thanks for the report!

I'll also make sure to check out your game!

Glad you liked the game :D

Before I tweaked it a bit, most people said it was a bit tight, so it's nice to hear it's good now! The sleeping animation was also a really fun little thing to add. Since I wanted to implement some type of skill into the combat, timing your inputs seemed like a nice way to do this!

Anyways, thanks for playing the game and taking the time to leave a review :)

Thanks :D

I took a look at the trailer for Sea of Stars and it looks really good, I'll make sure to give it a try sometime!

Glad you liked it :D

Finally found it oml. It was because I forgot to reset the dictionary that kept track of the enemies, and so when a previously battled battle had more enemies than the current battle, it tried to switch to an enemy that wasn't there. So it was just a coincidence that it happened exactly on the executioner miniboss for both of us.

Anyways, thanks for reporting the bug :D

Really nice game!
I like the artstyle, and it's also very polished :D

Really fun game! The gameplay loop is very addictive, and the music is nice. Like another guy also said, once i figured out the stacking of the gold and the gambling cards, I just swept through the rest of the waves, which was very satisfying to watch :D

Glad you enjoyed it :D
Ah, I also ran across that softlock once while testing, but I reran it a few times and it was gone, so I thought nothing of it. Apparently it's one of those bugs that only appears part of the time, and those are the most annoying ones :<

It's unfortunate you got softlocked on the first miniboss, there was quite a bunch more gameplay, to where you got was probably about 40 percent of the game :\

Thanks for telling me about the bug, I'll go take a look if I can find it :>

Glad you liked it, I agree that the parry timing is a bit tight. Another indicator or perhaps some input buffer would've perhaps helped, yes.

Anyways, thanks for playing :D

Glad you liked the game :D

I agree on the lack of audio, and I'm currently (trying to) get into music production :)

Thanks for playing :D

I'll make sure to take a look at your game as well :)

Glad you liked the game :D

PS: I'm currently (trying to) learn music production, so I hope I get to actually add some audio next time :)

Oh, the softlock bug, I'm very sorry for that, I wish I got to know about it earlier. Unfortunately I only discovered it a while after submitting my game, so I didn't really get to fix it. It's probably also partially because of my rushed spaghetti code, which is something I should probably avoid doing next jam :)

I agree that the map is way too large, and therefore scaling it down a bit would help a lot with making it more navigateable. I'll keep that in mind for my next jam project.

Anyways, glad you enjoyed the game, and thanks for taking the time to leave a comment :D

Glad you liked the game :D

I agree that the may be a bit long, and that's my fault for just making the map way too big. In my opinion, RPG games don't necessarily have to take long, it depends on the game I think, but in my case it was mostly because of the large map and high encounter rate :)

Glad you liked the game, and thanks for taking the time to leave a comment :D 

Glad you enjoyed the game! I'll keep your feedback in mind, and thanks for taking the time to leave a comment :D

Ah, the map. I think it's particularly frustrating too navigate because of the size of the map, so I think if I scale down the map (a lot), navigating will be a lot easier, and the encounter will also seem less frequent. A map couldn't hurt though, I'll keep it in mind :)

Glad you liked the game, and thanks for taking the time to leave a comment :D

Glad you enjoyed playing :D 

Oh, I myself actually found the ant sprite to be one of the least good :)

I agree on the movement being a bit slow, but I think that's mostly because of the map being just way too big. I think if I scale down the map, it'll become much more manageable, and the movement will automatically also feel a bit faster.

Anyways, thanks for taking the time to leave a comment :D

Glad you enjoyed the game :D

I agree on the audio, always helps a lot with the immersion. I'll keep that in mind for my next project :)

Anyways, thanks for taking the time to leave a comment :D

Really nice and cozy game :D

I love the art, and I'm amazed as to how you made this in just a week :0

After finishing the game, I got curious if there was a limit to the amount of cats you could buy >:3

There was also this bug where it would show multiple items, if you selected another item before placing the first one.

Anyways, really fun and addictive game with some of the best art I've seen until now :)

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Really nice game! The visuals are very charming, the audio is also very nice, and the game reminds me a bit of Deltarune and JSAB with all the dodging :D

I found the game to be a bit difficult at first, but once I got used to it, it wasn't so bad :)

There was a problem with entering your name for the leaderboard though. Because the R key is linked to retrying, you can't put an R in your name, and since I use the name Yoru everywhere, I retried like 8 times or something before finally discovering the problem and using a 3 instead of and R. Now I don't really mind this, because the game was fun to play anyways, but I think other people could get annoyed at this :)

 I think this was also the problem with the other guy, since he also had an R in his username.

I believe currently I'm first on the easy leaderboards. I really enjoyed the game, and probably one of the most addictive and polished games I've played so far :D

Glad you enjoyed playing :D

At the time of typing this, I just discovered that I uploaded an older version of the game when submitting it. Fortunately, it was a difference of only the last hour or so. Unfortunately, I implemented part of the collecting system in that last hour. I'm not really sure what exactly happened, it could also be something else, but this seems the most likely to me. 

Ah, the softlock bug, it's also gotten me a lot more times than I would've wanted. I believe it's caused by the enemy, after being killed by the attack Poison Shot, just not emitting the signal to end the fight because it still checks for poison or something :/

I also agree on the music, it can help a lot with the overall atmosphere of the game. Also the map indeed is way too big, a smaller map would indeed make the game a lot more manageable :)

Since this was my for attempt at an making an RPG for a game jam, I really enjoyed it, and I started playing Deltarune just recently, I'll probably make another one for a future jam, this time with less spaghetti code and bugs :P

Anyways, I'll keep your feedback in mind, and thanks for taking the time to leave a comment :D

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Ah, the text. I initially wanted to implement some ability for the player to instantly finish/skip dialogues, like most games have. Unfortunately that would lead to me having to rewrite the whole script for all the dialogues and cutscenes, that, combined with the limited time available lead to me just never really having the time to do it :)

Audio would indeed also help a lot, since it helps a lot with the overall atmosphere of the game, and making the player feel more immersed. Some landmarks on the map, combined with scaling down the map a bit, would probably also make everything feel a bit more managed.

Glad you enjoyed playing, and thanks for taking the time to leave a comment :D

Glad you enjoyed the game :D

I agree on the audio, it helps a lot with the immersion, and just makes the game better in general.

I also agree on the map being way too big, and a bit blank, but I think if I scale down the map, it'll also automatically be easier to navigate through, but indeed a landmark here and there couldn't hurt :)

Anyways, thanks for taking the time to leave a comment :D

Ooh, I think you mean the kitchen area with 'walled off'. I can see the confusion because of the small difference in color between the floor tiles and the walls. My bad for also never really introducing it properly :)

I thought I'd placed a sort of 'cutscene barrier', where you'd walk back a bit and play a dialogue, if you hadn't met a certain condition yet, which was, in this case, collecting the 3 fly lenses. Apparently it didn't work :P

I also agree about the map being way too large. I can recall I was just plopping down some walls in the last hour before having to submit it, and when I finally got to playtesting, there wasn't any time left to make any changes :/

I think if I shrink the map down, the encounters will naturally also seem less frequent, but it wouldn't hurt to also shrink down the encounter rate :)

You didn't really miss a lot when you stopped, except for one more section with the wasp enemy, which has the ability to inflict paralysis, other than that I don't think you really missed anything important. I hope you did get to see the woodlouse, which was in the same area as the mice/rats, because it has, in my opinion, the best attack animation :D

My idea was to scale down the damage on the Poison Shot and Raygun attacks to make them less overpowered, seeing as they could hit enemies regardless of their position. Also a nice idea of making the Poison Shot locked to your current row. I think that, together with a bit less damage, would make the attack way more balanced. Long range attacks kind of throw the movement system out the window in the current version :)

I'll keep your feedback in mind for future versions, (and maybe for this game, if I ever continue working on it)! I hope you enjoyed the game, and thanks for taking the time to leave a comment :D

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Really cool game, and a unique take on the theme! The gameplay is simple, yet addictive :)

The game also has a nice, creepy atmosphere to it, which, in my opinion, emphasized the risk and reward part a lot (especially the risk part), which made me think a lot more about my choices :D

I believe I got to round 9 with a score of 43 biscuits stolen on my first attempt.

Well done, especially for your first jam!

I've already done it, actually :)

Glad you enjoyed the game :D

Really cool game! The visuals are very polished, and the music is really good! The intro also made it look very professional :)

Only thing I saw was that the jumping was a bit delayed, but other than that not really.

Well done :D

(did I just get rickrolled in a game jam game...)

Glad you enjoyed playing :D

Oh right, the text, I myself also find the font a bit annoying at times, since the letters can change shape when placed in certain positions, which can lead to an turning into an a for example, but I can't really say much, since it's the only thing I didn't make myself :P

I agree on the map being way too big. On the one hand, I wanted to keep the map size a bit realistic. On the other hand, I wanted to not make the map too big, and keep it nice and clear. I chose the wrong hand :)

I also believe I made most of the map (everything else than the room where you start), together with collecting the fly lenses, in about the last hour or 2 before having to submit the game, so there are indeed probably still a lot of bugs connected to it :)

Anyways, thanks for the feedback :D

Glad you enjoyed the game!

Ah, yes the audio could definitely use some more work, but since I have no idea how to make it (other than squeaking at my laptop and adding some effects), I never really got to it :)

I also agree on the dialogue being a bit tedious sometimes. I wanted to implement some sort of ability for the player to skip dialogues and cutscenes, but that would've lead to me having to rewrite the whole dialogue script, and that would cost a bit too much time (even though it would probably save much more time while playtesting). So I just procrastinated it until the end of the deadline :D

Anyways, thanks for the feedback!

Glad you enjoyed playing :D

I agree on the audio, it plays a really important roll in making the player feel more immersed, and it gives a nice atmosphere to the game! I just never really got to it, as there was always something else that I was busy with working on. Also, I have no idea how to do it :)

Thanks for the compliments! I'll make sure to check out your game too :D

Glad you enjoyed the game, and thanks for the compliments :) I also agree on that it is a bit simple, I myself wished I could've added some more audio, like some music for when you're fighting and exploring, and also some SFX to make everything feel more immersive overall.

Anyways, thanks for playing! I'll make sure to check out your game as well :D

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Amazing game! The art is really good, and the visual effects combined with all the SFX and the music make for a really satisfying and addictive gameplay loop! Found myself playing it for way longer than I expected :)

I keep saying this for almost every really good game, but probably the best game I've played this jam until now :D

Incredible game! The visuals are stunning, the music is great, and the gameplay is very addictive!

Probably the best game I've played so far :D

Really nice game! The visuals are really good, and the gameplay is great! The game did crash once for me, when the goblin doubled the damage while I was on 1 HP. This didn't affect the gameplay at all, overall great game :D