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mapo

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A member registered May 22, 2025 · View creator page →

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Really fun game, and surprisingly difficult! The pixel art is still incredibly good, and once you get used to the controls, the game gets a lot more fun! Really unfortunate it wasn't playable during the jam.
Regardless, it's a really well made game :D

starting out with melee enemies, or even dummies would definitely have been better! Somehow I never really thought of that. Also, you can just remove the chain with D and then throw the ball again with X; the old one will just explode. It never gets explained in the game unfortunately, so that's on me.

Anyways, thanks for playing, and for the feedback :D

I like the pixel art, and the music is also really nice (especially the megalovania part heh). The game also has lots of content, and though it's a bit complicated, I had a lot of fun playing it :D

Glad you liked it! I agree that the spikes are a bit too hard to notice, I'll keep that in mind for next jam!

Thanks for playing, and I'll make sure to check out your game as well :D

Though I won't be working on this project after the jam, I'll keep the feedback in mind for the next jam!
Thanks for playing, and for taking the time to leave a comment :D

The art was very charming, and I found it to be surprisingly difficult near the end! Also, the cat kind of reminds me of my rabbit, she'll eat anything you put in front of her face including books and cards lol. The audio is also nice, and I like the atmosphere of the game! Overall a nice relaxing game :D

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Sorry for what happened :<
The pixel art looks incredible though, and I would love to have played it!
Edit:
I did manage to figure out the controls and explore a bit up in the big tree, though I couldn't figure out how to enter the door at the base. Looked really cool though :D

I like the pixel art, and I really enjoyed playing this! The variation in fighting style of the enemies making you use all the abilities was nice, and the game's difficulty is not too hard, but not too easy either. Very fun game :D

I really like the music, and the visuals are very polished! Had a lot of fun playing this one :D

I really like the art and dialogue, and the audio is also nice. At first I thought it was fully RNG-based (I got - 50000 on my first run lol), but there's actually quite some strategy behind it! Very fun game, really enjoyed playing it after I got the hang of it :D
Also, love the sea slug logo, it's very cute :>

I agree that the controls were a bit rushed, and being able to use the ball as a shield is a nice idea!

Thanks for playing, and I'm glad you had fun :D

Very nice relaxing game :D

It did start running at 1fps near the end though, but that's understandable, it's still going as I'm typing this lol

I'm glad you liked it!
I agree that the controls are a bit too difficult, especially when introduced in such a short timeframe. I also agree with you on the fact that throwing leaves you a bit vulnerable, but not freezing the player introduces quite some problems. Though I'm sure there are workarounds for those, I didn't really have enough time to figure those out :<
Tying the aiming to the movement keys was something I got from Celeste, though I admit I also noticed it being a bit inconvenient a few times. Perhaps some acceleration would help with that, or just a slower movement speed in general. Though using the mouse would be a good option, I prefer to have all the controls on the keyboard, though that's just something with me.
The ZXC keys were also something I got from mainly Celeste and Hollow Knight, though I suppose supporting WASD and Space couldn't hurt :>

Thanks a lot for the extensive feedback, and for playing! Though I won't be working on the game after the jam anymore, I will keep all of this in mind for the next jam :D

Glad you liked it, and thanks for the kind words :D

Thanks for playing, and glad you liked the art :D

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Glad you liked the art!
I didn't really want to have the spikes out by default since it sticks to walls upon hitting them in the initial throw, something I unfortunately didn't really explain in game. I was thinking about having a way to toggle the spikes before throwing it, but I wasn't really sure how to show that on the player, and I didn't really want to add any UI to the screen, so I ended up just leaving it at where it is now. I probably should've added that though, but I got in a bit of a time stretch on the final day :<

I agree that the controls can be a tad too convoluted though, I'll keep that in mind for the next jam!
I was thinking about swinging and spinning around the spikyball for the theme, but if I'm being honest I can't really see it either lol.

Anyways, thanks a lot for playing, and for the feedback :D

Glad you liked the game! I agree on the spikes perhaps blending in too much with the rest of the scene, should've changed that. I like the idea of using the spikyball as a shield, and always being able to toggle the spikes is also a nice idea!

Thanks for playing, and for the feedback :>

I somehow completed all the levels, including the secret ones, even though I had absolutely no idea what I was doing lol. The pixely style fits the puzzles very well, and the game is very polished. I can't even fathom how to code something like this, let alone even design the puzzles, insane job, definitely one of my favorites of this jam :D

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oh wait, I did upload another version of the project with what I think should work, as a separate game, but I took it down after a while since it had 2 views; I assumed you had already tested it. I'll set it to published again.

Nice game, I like the pixel art :D

I totally agree with you, it's definitely not bad, but I feel like it would be fun to have the sounds and music made by myself!
The thing is, you can't always find everything online, or it'll just take a lot of time to find it. When learning to make it yourself, you can always go exactly for what you want, plus it seems way more fun to me :D
If you look at games like Deltarune and Celeste for example, they have absolutely incredible music and good use of SFX, and that's something I want to work towards, even if very slowly.
I really have to learn how to make SFX and Music, I tell myself that after every game jam lol, but this time for real.

Anyways thanks a lot for the kind words :>

I'm happy you liked the art! I do have to say I did not make the SFX and ambience myself, but rather got them from Pixabay and Freesound. For the cutscene I was aiming for something like Celeste, so I'm glad to hear that turned out well!

I agree that the game is a bit rushed near the end. I initially wanted to add more screens in between the introduction of the controls, but in the end I didn't have enough time.

Anyways, thanks for playing, and for the feedback :D

I think with a little polish and some audio it could be quite the nice game yes :D

Very fun game! I like the visuals though simple. I like the rolling mechanic especially; you have to get used to it first, but once you are you can go zooming around :D

Glad you liked the it, I'll make sure to check out your game too :D

The pixel art is very charming, and the game overall has a nice atmosphere to it! I liked the puzzles, especially the one where you didn't actually have to do it, took me a while to figure that out. Really fun game :D

Glad you liked the game! I recently discovered I didn't add proper coyote time, so that's why the platforming can feel a bit rough. The controls were also introduced in quite quick succession, so it's normal to have some trouble with that. I initially wanted to add some more screens in between all the controls, but due to time constraints, wasn't able to.
The last two agents were supposed to resemble some kind of boss fight, since I didn't have enough time to add a real one in. I have to say I too have died a lot to those two while testing, so that's also normal.

Thanks for playing, and taking the time to leave a comment :D

The pixel art is lovely, especially Mushy! The boomerang throwing mechanic is also very smooth, and I like that the road loops. Very nice and relaxing game :D

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I love the pixel art, and the music in the background is also nice. The game is very polished, and I really enjoyed playing it, very good game :D

I like the visuals, though simple, especially the particles! I also think some audio would indeed help a lot, and a bit of screenshake too. Very fun game :D

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I love the pixel art, and the game is giving me Celeste vibes! I tried for quite some time, but I couldn't get any further than the top half of the buildings. I am definitely coming back to this though, since I really want to beat it!
Definitely my favorite platformer so far :D

Edit:
Made it! Took me way too long, probably like 2 hours or so, also didn't expect that ending lol

Really addictive game with very polished visuals and some nice audio! Definitely one of my favorites of this jam :D

I got to round 100 before deciding to call it quits, since I didn't really have a goal after that.

Apparently that did not fix it, so I just set the resolution to that of your laptop, and it seems to work now. I've published it, please tell me if there are still any issues.

I am very sorry to hear that. I think the issue is the game being set as windowed with a resolution of 1920x1080, causing a lot of the screen to be cut off. I think I have fixed it, and I've submitted a ticket in the server asking about the issue. The mods say it is allowed, so I'll upload it as a separate game and delete it afterwards.

Extremely polished game, with nice audio and visuals, and to my own surprise I finished all the levels :D

Really fun game with nice pixel art, makes me wanna make a game with procedurally generated terrain too :D

Oh, I didn't know that, thanks for making me aware of that!
I think it's because I only have a singular raycast checking directly down the middle of the player sprite for ground collision. When that raycast goes over a ledge, but the collision still keeps the player on, the player script will think it's airborne, and so you can't jump. I did add some coyotetime for making the jumps smoother, but that doesn't apply when you're standing at a ledge for more than 0.1 seconds :[

Thanks for playing, and taking the time to leave a comment, I'll keep your feedback in mind for the next time I'm making a platformer :D

I initially wanted to add some more screens explaining the mechanics in a more proper way, but in the end I had to cut out a lot of stuff. I'm glad to hear where I could improve though, so I'll keep that in mind for next time.

Thanks for playing, and for leaving a comment :D

Nice audio and visuals, especially placing down a new machine or tree is very satisfying! The game also had quite the captivating story, and the end cutscene was a nice final touch. Overall really fun game with lots of gameplay :D

The visuals and audio are very nice, especially together with the CRT effect. The game is very polished overall and it feels a lot like Slay the Spire, which I really like!

I got to somewhere around round 12 or 13, where I got annihilated by Catarina and another guy who dealt 80 percent of my max health.

Very good entry, probably my favorite so far, and insanely good for your first game jam :D