Though I struggled a lot at first, after getting used to everything it was very fun to try and find the optimal route, and (try to) speedrun it afterwards!
I like how some effects cancel others out, though it didn't always seem to work, or I just didn't see it correctly. I also like the aspect of randomness you added in with the wizard having different effects, but it did make the last level a lot more RNG based. This combined with my skill issue caused be to take at least an hour on that level. There's also lots of different effects and assets, and the music I find to be really good! Also the 3D background in the final level is really cool.
I found the controls to be a bit finnicky, but not too much to the point where it got really annoying. Also, for some of the effects, I find them to be more towards the negative side, rather than the positive side, and vice versa. The floating effect for example just leaves you locked to one axis for 5 or 50 seconds, and in the latter case, you're just going to be stuck for 50 seconds because of the many walls and platforms. Also, the ones that slow down or speed up (de)buff timers seem rather counterintuitive to me, as you would want to hold on to as many debuffs as possible (especially in the last level), lest you don't have enough at the exit.
This is all just my personal opinion though and minor issues if unintended. Minor issues combined though, can form slightly less minor issues, and eventually major issues, if not taken care of.
Regardless, this is really impressive for being made in 96 hours, and I enjoyed playing it :D
Also, I don't know if it's intended but I fell out of the map after beating the third level.