The end credits have been found to be completely unreachable due to a bug that makes it impossible for you to start the end credits. Instead you just slowly slide forward into the lava. After the judges are done rating the top 100 we will release a patch that nerfs 3-4 to a playable level and makes the end credits reachable. The version that will be in the collection if we get in will likely just be the credits fix unless we are allowed to add in the 3-4 nerf.
Naberson265
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The end credits have been found to be completely unreachable due to a bug that makes it impossible for you to start the end credits. Instead you just slowly slide forward into the lava. After the judges are done rating the top 100 we will release a patch that nerfs 3-4 to a playable level and makes the end credits reachable. The version that will be in the collection if we get in will likely just be the credits fix unless we are allowed to add in the 3-4 nerf.
Thanks for playing, glad you liked it! 2-2 is a very hard level compared ref to the last just because of the exact spot you got stuck at. I am one of two level designers for the game, I made zones 1&3 while Dr. Cosmos (the other designer) made zone 2 and some QoL improvements to other zones. I might try making a walkthrough of the full game or just the hardest levels for people that need help.
Creative idea but wasn't executed right IMO. I didn't really enjoy the game due to it getting pretty repetitive and also because of how wonky certain things were, like attacking being a single circle in front of you (for example, give the circle an effect or transparency and it would be a lot better, or just make it move out of the player), no indication for damaging enemies, and the super low damage red paint does. The art is good in some places but is pretty inconsistent. The backgrounds also are pretty bland especially after going through a few rooms. The music also could definitely be better, which overall brings down the sound design category for me.
Good idea but the implementation of it could definitely be improved.
Thanks for playing, glad you liked it! Zone 2 gets a lot harder than zone 1 due to having a different creator which changes the zones difficulty curve and general design philosophy. I made most of zones 1 & 3, while Dr. Cosmos made zone 2 and made a bunch of fixes and overall QoL improvements to the other zones. Zone 3 honestly starts off a tiny bit easier than zone 2 but then picks up the pace again in 3-2 to 3-4, so if you pass 2-3, good luck! The voice acting and writing was mostly done by Suave Lobster and others by Dr. Cosmos (mostly for the youtube short), they did a great job.
The reason for the camera getting annoying when you try to look up is that it gets pushed out of objects to prevent you from seeing through the ground. This often pushes it right back into you, which makes things hard to see unless you already zoomed all the way in.
Thank you for your feedback!
Thanks for playing, glad you enjoyed!
The camera issue is a very common issue with most people, it usually fixes itself once you either beat zone 1, level 1-1, or reload a level, but it is pretty random when it fixes itself.
I'll try your entry tomorrow. It wasn't showing up at first but I see it on your profile so I'll play and rank ASAP.
The game is a mixed bag (for obvious reasons) but overall I don't really enjoy it. The gameplay gets pretty boring in some of the "games". For example, the paper space game would be a lot better if there were more obstacles in your way, but they're mostly to the sides, allowing you to just hold right and do nothing to win. The other games are too easy in my opinion, so things like Starbugz could be improved if the bugs had different ranged attacks or multiple hp to make it harder and last longer, and LepreCoin could have the attacks get harder as you damage the leprechaun (and make it so shields can only damage once). Also, dialogue is quite long and can't be skipped, and the escape key both quits a minigame and skips cutscenes which can be irritating if you attempt to skip dialogue and instead get kicked out. Idk if its a bug or not but some of the games have no music (either that or the music gets muted somehow). Could definitely be better but still is pretty creative and has potential.
Pretty good game, though things could be improved. When you first start, the dark purple background somewhat hides the black UI for the box, which confused me into thinking the purple block in the UI was a platform for quite a bit, when I started clicking all over the box I finally figured it out. Mostly me being stupid but I think a white bg instead of black bg for the box UI would work better. The game is also pretty demanding and difficult right from the get go, having a pretty wacky difficulty curve. Other than that, pretty fun game, nice art and music.
IMO the gameplay could definitely use some improvements but otherwise the game is good. The art and music are great and the sounds fit, and its a pretty creative/unique idea and implementation of the theme. The pitch is also pretty good.
The gameplay could be improved with:
- More terrain segments: Various extra level parts instead of upwards slope and downwards slope. This is the main reason for the repetitive nature and why I don't like the gameplay.
- Harder objectives: The game basically just has you die over and over to collect parts. This can easily be abused. I think there could either be specific distances to pass or specific segments to complete that could reward parts.
- Unique areas: Make it so after a specific distance, the theme switches from a grassy plains to another, for example, volcano, desert, ocean, etc. This could make the game feel a lot more unique and lively, and build on the travel around the world aspect.
- Upgrades/more perks: Parts basically only change health and seemingly not much else. Maybe they could increase acceleration or top speed, take less damage when your box hits the ground, or allow you to slow down quicker.
Overall decent game, 2 for enjoyment, 4s-5s everything else.
The game is very creative/unique but I didn't have much fun playing it. It's a pretty easy to understand game for every task, but the difficulty of each task can either not really match what is stated to be or just be flat out impossible giving you no ways to win, and its very repetitive since its the same minigame over and over again. There also isn't much music or sounds and it is pretty lacking in terms of features. The art however is pretty good for what there is. Very creative but doesn't have much else going for it.
Pretty fun game. Despite the box being small the game is a decent length. The character designs are cool and fit in their respective environments, and the other artwork and textures are nice. The music and sounds are also nice. The game was pretty good, but the video pitch could be better by showing more about the game, and having voices or text.
Despite seemingly being a generic platformer, there are unique aspects to it. The looping screen/level is cool and it works well and is pretty unique since it doesn't loop you to the other side of the level, but the other side of the screen. The music could use some work, but otherwise pretty good enjoyable game. 4s and 3s.
This game is very, VERY fun, and despite having a pretty short gameplay loop, is very fun to replay. Pulling off tricks is fun, but I wish there were more methods of doing so. The physics are great, the character is fun to control, the models and textures look great, the music and sounds are amazing (though they were from an external source which is still fine), everything about the game is great. My only issues were the video pitch being pretty short and there not being many trick methods as mentioned before. Love this game, 5s and 4s except for the pitch.
The game is very fun and challenging, the game starts getting more and more chaotic and demanding over time as you get more upgrades which is a great gameplay loop. The art and audio are nice, and the game was pretty creative and fun. The video pitch is very funny and clearly shows the game's mechanics. Great game, 4s and 5s.
Pretty fun game, and although the idea isnt very new it still is fun and has some clever implementations. The music is great but gets repetitive, and the artwork is pretty good but could use some work. The video pitch is neat, too. The game is very engaging, 4s and 5s.
Though, I found a pretty major bug, where if you wall slide, let go by switching directions then immediately turn back and jump, you perform a wall jump mid-air and are able to scale an isolated wall. Don't know if it just has to do with the web build but it probably does since that was the reason for it in some other godot games ive seen.
Pretty fun game, and although the idea isnt very new it still is fun and has some clever implementations. The music is great but gets repetitive, and the artwork is pretty good but could use some work. The video pitch is neat, too. The game is very engaging, 4s and 5s.
Though, I found a pretty major bug, where if you wall slide, let go by switching directions then immediately turn back and jump, you perform a wall jump mid-air and are able to scale an isolated wall. Don't know if it just has to do with the web build but it probably does since that was the reason for it in some other godot games ive seen.
Very fun and creative game. I like the idea of having randomized controls making you have to think unconventionally. There are a few issues with gameplay like the slow, somewhat wonky ladders but otherwise its cool. Very unique idea and great pitch. The sound design and art could use some work though. Decorations could be better, for example floating springs could be replaced or have a decorative object below to make it look more connected and proper. Otherwise pretty cool game.
I really enjoyed the game. It's quite fun on mobile and has some unique gimmicks. Despite the gameplay loop being pretty common (move box around by rotating it in specific ways) there are some fun and unique gimmicks that aren't as common like the rotating tiles, limited usage tiles, and the glowing red buttons required to activate the end of a level. There are quite a few issues I have though. I feel like the sound design is pretty lacking, having minimal music and the sound effects get pretty irritating. You have to wait quite a bit between moves, which is annoying. And the artwork could definitely be improved, for example adding details to the barren brown background of making more detailed textures. Lastly, the levels are very easy until the last level which is much harder. The difficulty could definitely be more of a slope than jumps and falls when a gimmick is introduced. It's overall a very fun game but feels as if it's missing a lot.
I have discovered that 3-4 is actually insanely precise due to a last minute change I made not expecting it to make things much harder (the lava start position was moved up 2 blocks). You have to play basically perfectly to beat 3-4, which is a good thing and a bad thing (there's no rankings for 3-4 and also it's supposed to be a difficult final level but it also is annoyingly difficult).
Warning to anyone who makes it to zone 3!
I have discovered that 3-4 is actually insanely precise due to a last minute change I made not expecting it to make things much harder. You have to play basically perfectly to beat 3-4, which is a good thing and a bad thing (there's no rankings for 3-4 and also it's supposed to be a difficult final level but it also is annoyingly difficult).
Warning to anyone who makes it to zone 3!

