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Naberson265

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A member registered Dec 16, 2025 · View creator page →

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not yet, will add in next update but next one will take a while

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this DEFINITELY will be very important to the lore and gameplay and DEFINITELY NOT a short animation that plays just for aesthetic

this probably won't be able to be fixed, since I'm switching to a different decompile for the next update this this repo won't be updated

the game is going to be completely overhauled using a new decompile base and I'll try to fix the lag spikes you mentioned. events will only occur once for a run in the next update, so if you get mystery room once you never get it again in that run.

there are going to be difficulty settings in the game, I'll make it so in easy mode characters completely ignore the room itself, in normal mode they can see in it but can't enter, and hard/master NPCs can enter the room. in baldi's basics plus, in scenarios where the shop is present in a normal map (e.g. endless mode, register sticker) characters can enter so I think this is a good solution

if y you're on android you can't yet due to an issue unless you know what in the xml of the APK file to edit. if you aren't on mobile you can press the import button and choose a spritesheet, and see the format of the spritesheet by pressing the ? button next to the load out button. to actually choose the custom loadout press the blank tile next to the custom sweeper label

here is an example of a sprite sheet I made. it can be any size above 4x4 as long as it is a square:

phase 2 IS a difficulty spike and I don't know why. also had no idea the density was over 40% on NOVICE, that's insane and would be even for expert, I'm shocked I survived that

This doesn't work for everyone but it worked for me and someone else though we had to uninstall 2.1 first.

TO ANYONE WHO WANTS TO PLAY ON MOBILE EARLY:

Download an apk signer app, typically on play store. Use it to sign your MS+ 3 apk. This seems to be the issue for me since everything works fine once I signed the apk. Just sign it and then use the new signed apk to install.

ms+ 3.0 won't open at all for most people it seems

yeah idk why the open source is so buggy, I got this issue before but idk why

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someone tell this guy about timezones /j

I dunno you tell me!

guys it's not happening the moment it becomes the 16th. not only might jorel be in a different timezone (not certain) but he also never said a specific time. he could release at 11:59 pm if he wants to

yup, the judges will rank the top 100 in their own order. it may be similar but not the same as the current ratings, so you still have a good shot at getting in the collection.

The end credits have been found to be completely unreachable due to a bug that makes it impossible for you to start the end credits. Instead you just slowly slide forward into the lava. After the judges are done rating the top 100 we will release a patch that nerfs 3-4 to a playable level and makes the end credits reachable. The version that will be in the collection if we get in will likely just be the credits fix unless we are allowed to add in the 3-4 nerf.

The end credits have been found to be completely unreachable due to a bug that makes it impossible for you to start the end credits. Instead you just slowly slide forward into the lava. After the judges are done rating the top 100 we will release a patch that nerfs 3-4 to a playable level and makes the end credits reachable. The version that will be in the collection if we get in will likely just be the credits fix unless we are allowed to add in the 3-4 nerf.

Thanks to everyone who rated we got 10th place overall! I'm shocked that we got such a high rating. Thanks to the dev team for putting in so much effort and to all of you guys for playing and supporting us!

The second level is pretty precise in terms of the actual parkour but I might just have a skill issue.

Ten full areas. Each level has 1-2 checkpoints with the exceptions of 3-3 with 4 checkpoints and 3-4 with 0 checkpoints.

Glad you liked the game! When rating ends we will likely release an update that makes things more enjoyable and polished.

Walkthrough of the full game for anyone who needs it

Tip for the segment you got stuck on: try using only drone/helicopter. If you get rocket or spring, take damage to get back to drone. Keeping drone and holding Q for the entirety helps you make the most distance easily.

Thanks for playing, glad you liked it! 2-2 is a very hard level compared ref to the last just because of the exact spot you got stuck at. I am one of two level designers for the game, I made zones 1&3 while Dr. Cosmos (the other designer) made zone 2 and some QoL improvements to other zones. I might try making a walkthrough of the full game or just the hardest levels for people that need help.

Creative idea but wasn't executed right IMO. I didn't really enjoy the game due to it getting pretty repetitive and also because of how wonky certain things were, like attacking being a single circle in front of you (for example, give the circle an effect or transparency and it would be a lot better, or just make it move out of the player), no indication for damaging enemies, and the super low damage red paint does. The art is good in some places but is pretty inconsistent. The backgrounds also are pretty bland especially after going through a few rooms. The music also could definitely be better, which overall brings down the sound design category for me.

Good idea but the implementation of it could definitely be improved.

Thanks for playing, glad you liked it! Zone 2 gets a lot harder than zone 1 due to having a different creator which changes the zones difficulty curve and general design philosophy. I made most of zones 1 & 3, while Dr. Cosmos made zone 2 and made a bunch of fixes and overall QoL improvements to the other zones. Zone 3 honestly starts off a tiny bit easier than zone 2 but then picks up the pace again in 3-2 to 3-4, so if you pass 2-3, good luck! The voice acting and writing was mostly done by Suave Lobster and others by Dr. Cosmos (mostly for the youtube short), they did a great job.

The reason for the camera getting annoying when you try to look up is that it gets pushed out of objects to prevent you from seeing through the ground. This often pushes it right back into you, which makes things hard to see unless you already zoomed all the way in.

Thank you for your feedback!

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Thanks for playing, glad you enjoyed!

The camera issue is a very common issue with most people, it usually fixes itself once you either beat zone 1, level 1-1, or reload a level, but it is pretty random when it fixes itself.

I'll try your entry tomorrow. It wasn't showing up at first but I see it on your profile so I'll play and rank ASAP.

That's... one way to describe it.

The game is great and very fun. I just wish there were more minigames because after a bunch they get boring, even during the second loop where the games get a little harder. Love the art and sound design. Great game, only wish there were more minigames, that's it.

The game is a mixed bag (for obvious reasons) but overall I don't really enjoy it. The gameplay gets pretty boring in some of the "games". For example, the paper space game would be a lot better if there were more obstacles in your way, but they're mostly to the sides, allowing you to just hold right and do nothing to win. The other games are too easy in my opinion, so things like Starbugz could be improved if the bugs had different ranged attacks or multiple hp to make it harder and last longer, and LepreCoin could have the attacks get harder as you damage the leprechaun (and make it so shields can only damage once). Also, dialogue is quite long and can't be skipped, and the escape key both quits a minigame and skips cutscenes which can be irritating if you attempt to skip dialogue and instead get kicked out. Idk if its a bug or not but some of the games have no music (either that or the music gets muted somehow). Could definitely be better but still is pretty creative and has potential.

Pretty good game, though things could be improved. When you first start, the dark purple background somewhat hides the black UI for the box, which confused me into thinking the purple block in the UI was a platform for quite a bit, when I started clicking all over the box I finally figured it out. Mostly me being stupid but I think a white bg instead of black bg for the box UI would work better. The game is also pretty demanding and difficult right from the get go, having a pretty wacky difficulty curve. Other than that, pretty fun game, nice art and music.

IMO the gameplay could definitely use some improvements but otherwise the game is good. The art and music are great and the sounds fit, and its a pretty creative/unique idea and implementation of the theme. The pitch is also pretty good.

The gameplay could be improved with:

  1. More terrain segments: Various extra level parts instead of upwards slope and downwards slope. This is the main reason for the repetitive nature and why I don't like the gameplay.
  2. Harder objectives: The game basically just has you die over and over to collect parts. This can easily be abused. I think there could either be specific distances to pass or specific segments to complete that could reward parts.
  3. Unique areas: Make it so after a specific distance, the theme switches from a grassy plains to another, for example, volcano, desert, ocean, etc. This could make the game feel a lot more unique and lively, and build on the travel around the world aspect.
  4. Upgrades/more perks: Parts basically only change health and seemingly not much else. Maybe they could increase acceleration or top speed, take less damage when your box hits the ground, or allow you to slow down quicker.

Overall decent game, 2 for enjoyment, 4s-5s everything else.

Thanks, glad you liked it!

Poor Boris didn't get a proper birthday picture.

Great game, keep going!

The game is very creative/unique but I didn't have much fun playing it. It's a pretty easy to understand game for every task, but the difficulty of each task can either not really match what is stated to be or just be flat out impossible giving you no ways to win, and its very repetitive since its the same minigame over and over again. There also isn't much music or sounds and it is pretty lacking in terms of features. The art however is pretty good for what there is. Very creative but doesn't have much else going for it.

Pretty fun game. Despite the box being small the game is a decent length. The character designs are cool and fit in their respective environments, and the other artwork and textures are nice. The music and sounds are also nice. The game was pretty good, but the video pitch could be better by showing more about the game, and having voices or text.

The main mechanic is pretty cool and unique and the game makes great use of it. It's very engaging, and the idea was executed well. The music and art are great though I wish the non-wall player was a model instead of a sprite to match with the NPCs. Otherwise, nice game, 4s and 5s.

Despite seemingly being a generic platformer, there are unique aspects to it. The looping screen/level is cool and it works well and is pretty unique since it doesn't loop you to the other side of the level, but the other side of the screen. The music could use some work, but otherwise pretty good enjoyable game. 4s and 3s.

Also absolutely INSANE for something submitted just after halfway through the month, that's genuinely crazy.

This is my favorite game so far. Unique, fun gameplay, stellar visuals and audio, amazing video pitch. Everything about this game is so fun, I would play this on my own time if there wasn't a jam. It's such a great game. 5/5, every category.

Although it is fun, it doesnt fit the theme, has no pitch, and is very short. You can also basically skip over a ton of levels by spamming on the star catcher stage. I'm not sure how to feel about this one.