Desculpe a demora! Meu insta é @maleldill
Ventura
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Hey, i'm looking to make a small team of 4 for this jam! I'm not good at something specific, but i can work on art, design and coding. I'm looking for a:
- Composer: music and/or sfx.
- Godot(4.5) Programer: that can accept my spaghetti code around his well structure code :p
- Artist: to work on the background or on the characters.
You don't need to be the best at any role, just be someone that already worked in one game jam and gives your best at what you make (dosen't make something with rough edges, but makes something that you believe it's good)
Lastly, regardless of the limitation, the game idea is to be an eternal loop with simple mechanics; an arcade game, that can be replayed and pushes that, player centered mechanics --- the game moves when the player moves.
@naoeokermit on discord, or leave your discord down here!
Um jogo bem feito! A arte é charmosa, as animações são bem feitas e o Level Design é interessante. O que eu acabei tendo dificuldade foi com o controle do jogador.
O movimento é escorregadio, o personagem leva muito tempo para acelerar e o arremessar da boina não é imediato. Sinto que tais coisas, mesmo pequenas, poderiam ser melhores, melhorando o jogo como um todo.
No fim, é um otimo jogo!
Esse jogo me lembra aqueles mapas de parkour no roblox; quando eu era pequeno, amava jogar neles!
Gostei do fato que posso ver a roupa do personagem; quando olhei para cima fiquei confuso com a escuridão que me seguia, até que entendi q era minha boina XD.
O controle do jogador é meio flutuante, o que dificultou um pouco para mim. Enfim, gostei!
The game is interesting.
The concept of helping animals reminds me of Soulframe; Loved the litlle guys floating around you when you free them and the music is gourgeous! But..
The level design --- the clarity of the level; how it's strucutred; the paths that you take are not; the music suddenlycutting to another track when you enter a area --- all of this problems amount to making the traversal not that great. On top of that, the player movement is sticky and clunky --- when attacking while walking, the character keeps on going, even when i release the walking button. The art is not bad, but taking in the fact of the duration of the jam and the team size, it's not that great; some parts of it are quite nice (like the game banner).
In the end, it's a unfinished prototype, that still needs a lot of work --- but i can see it becoming a rather interesting game!













