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grahn

46
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3
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A member registered Feb 06, 2025 · View creator page →

Creator of

Recent community posts

Whoa! I really like that. We were just talking about how we might make the game just a bit less random if we were to build on this idea at some point and I can't believe I hadn't even thought of downgrading or upgrading dice as a mechanic.

Thank you so much for your feedback!

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Stupid stupid game. I loved it. Spent much more time on this than I thought I would. It's a fun idea and very well put together with excellent art. Very unforgiving, but I ended up making the second payment by like 5 gold which felt good. Thanks for the hint about the scavenger ring 😅

Fantastic visuals ✅

Interesting idea ✅

Crab ✅

Love the project. Very impressive from a one person team. Great work!

Really interesting and super neat idea with cohesive visuals that make it stand out in quality. I will say starting out I was a bit overwhelmed and didnt know where to put my focus, but I can imagine getting in a real flow once you've got the hang of it. 

Overall great work!

Lovely game. I think it fits the theme perfectly and is clearly very well made. Great work!

Weapons feel great to shoot, I like killing monsters, well sized experience for a game jam. Complete success! Doing everything with one person is impressive. Nice work!

I see pinball, I play pinball. I like the idea of how risk plays into the gameplay but I wasn't good enough to make many decisions about risk. I just flap the flaps and the ball goes where it may. Anyway, great job, it's a very well made game and I had fun. High marks!

Really interesting game! I love that you focused on making the most of the gambling aspect that was unique to your idea, it feels well thought out and executed, and it really works. Nice job!

I got 175 seconds btw.

I feel like my whole life has led up to that moment in the stadium. Once I learned to examine the cracks before each dunk there was no stopping me. 

The pirate language was a nice touch. I didnt really use the character switching element but maybe that's just visual flair for the captivating gameplay.

Simple idea perfectly executed. I'm severely impressed. Great work! 

Wow, thanks for the feedback! Your ideas are very thought provoking, I definitely think with some more iterations and experiments like that there are improvements to be made to the core gameplay. I like the idea of a fourth "low risk low reward" box 🤔

Thanks for playing and the thoughtful comment.

Had a look and it doesn't seem to have changed anything for me I'm afraid. Still seeing [/]. Some kind of limitation of the web version maybe? Idk


Really cool idea but above all a fantastic implementation and presentation! It looks and feels great. Nice work!

Settings! Of course! I didnt even think to look.

No worries. And I think my comment was a little unclear but the [-] key actually works so the layout for playing the game is as intended I think! Right hand has change filling - apply filling - swap mode buttons next to eachother. The info screen will be a little confusing for some is the only problem since they can't look for the [/] key. I found it by just pressing every button 👍

Fun creative game. I can tell you I didnt make very beautiful biscuits playing solo. Maybe I should have looked up what a jammie dodger looked like, but I don't think it would have helped much. Anyway I had great fun. The experience feels well put together for a jam, easy to pick up and enjoy. Nice work!


Btw the [/] key does not exist on swedish keyboards (it's on shift + 7). Other european countries will have similar problems. For me the correct key is [-] which is in the same place (?) next to the period key. For extra pain check out how we make curly brackets {} when coding (Alt Gr + 7)💀

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Cool idea! I'm gonna be honest, I love the scry mechanic but idk what burn does or how to make the most of the shoe reshuffle. Am I meant to be counting cards? If you go for a full version I'm going to need a crash course in basic blackjack knowledge 😄

Anyway the core gameplay works well and is well presented. A nice look and appropriate music & sfx. Great work!

Unique idea complemented by fantastic art. Love it! 

Lifetime earnings: A half-eaten biscuit 😩 My mother was right. I should have gotten an office job instead of going into the bug battling business.

Fantastic job on the game! Really impressive what you've put together in a week between the bug types and the upgrades and general level of polish. High marks all around!

PS. The web version has a really small size so reading the descriptions is a pain. Easy fix maybe?

Really fun idea! Doing levels "legitimately" was really difficult with the spikes and the fast movement, but I had lots of fun experimenting with combinations of upgrades to find an easy route that I could complete, and then adjusting the timing to give myself a challenge. Worked like a charm! Only made it to day 5 but it was because I was trying new strategies (and messing them up)

Full marks for innovation and theme. With more levels I would have just kept playing. Nice work!

Thank you so much, glad you liked it :) I wish you the best of luck; may the crab have mercy.

Wow! Thank you so much for the encouragement and the detailed feedback! It's incredibly valuable. I agree that pacing and balancing are two areas that needed work if we had more time.  A surrender/restart button would probably be a reasonable first addition! :) 

I could go through and respond paragraph by paragraph but honestly it's all just good insightful feedback that I'll absorb and learn from so please just know that we appreciate it.

I will say as an interesting design note that we were kind of caught between wanting to give the player a chance to scale up and become more powerful, but also not wanting to give them too many dice, because they have to click & drag each one every round. Implementing a different control scheme might have helped, or maybe pushing the player to only use bigger dice?

Thanks again for your great comment.

Praise be to the crab for protecting our rating 🙏

Thank you so much for playing and for the thoughtful feedback. 

Thank you so much. Probably a good lesson for our next jam: Leave a little time for a tutorial/introduction :) (and don't spend that time on a stupid music track for the intro screen that noone will hear)

Sometimes things seem to be going well but then the crab decides the fun is over :pensive: 

Thank you for the kind words. We're not the most experienced pixel artists so we tried for a simple visual style and stole borrowed a beautiful crab sprite from Willibab

Thank you. We really appreciate it. Happy with our little experiment :)

Whoa! That crab better enjoy the biscuit while he's still got a chance.

Very well rounded and complete experience. Nicely done! 

Love fishing games. The speed was a bit much for my old-man reactions so it took me a while to get any upgrades, but between the art and the music the vibes are immaculate so I didnt mind so much. Great design and execution.

I appreciate the cool idea! I sent the entirety of my first colony onto the hot stove but my second one cleared the kitchen table instead 👍 Whoever is leaving these cookies out like that doesn't deserve them anyway.

Nice work!

Nicely done! A small core idea with great execution. Love to see it. 

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Thank you, and go ahead take it :) I noticed the audio thing too. We use FMOD + Unity so something in there I guess. I'll have to try some stuff.

As for balancing it's a tricky one. I usually invest in gold & defense early, using attack to go for challenges that seem doable, and then building up for a big attack with one or more attack mult tokens and praying to lady fortune that the crab doesn't take it away. I dont win every time, but I have bested the crab.

There's a feature we don't explain properly where you get 2x the current round in gold just before you enter the shop - so 14 gold on round 7 - so it's not just the crab that powers up as you go.

Anyway, thanks for the feedback! I'm pretty happy with how we used our time during the week, but maybe balancing is the thing that could have used more attention 😅

PS. The following (real life) items help: Rabbit's foot, horseshoe, four leaf clover

Game seemed to work fine for me. Fun idea, and really well executed! I found you because we used the same excellent art pack. Good job on the QTEs, they felt varied and well balanced. Overall nice work!

Really dope.  Haven't played anything like this before and the art style is interesting, sound appropriate, etc. I'd say you nailed it. Well done!

Thank you so much! Don't worry, I hate that damned crab too. 

Thank you so much for the kind words :) But we can't take credit for the crab, it came from a truly excellent free art pack by willibab https://willibab.itch.io/1-bit-wonders

Really cool idea. The damage jumped from 3 to 13 when the wizard entered the scene which ended my run pretty decisively, but the core mechanic is really fun and interesting. Well done!

Well made game. Not too complicated. The UX is clear & intuitive and once you start its a real vibe that keeps you playing. That music will be stuck in my head all day. Nice work!

Very cool game. Feels well put together with sound, visuals, and little animations. The chocolate milk would bug out for me and maybe I'm bad but the balancing felt kinda difficult. I would use up all my cookies and then die. 

Still, I think the core idea of the cookies as a resource worked, and it's really fun and interesting. Great job!

Extremely charming experience that I was very happy to play through. 

Only problem was I'm a god gamer so it was not very risky?? /s

Very nice work.

Really impressive game with lots of features in there, nice art, sfx and music. I found it a little lacking in UX, hard to understand everything that was happening. Still, I like the ideas on display in the cards. Nice work! Like I said, very impressive!