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Wow! Thank you so much for the encouragement and the detailed feedback! It's incredibly valuable. I agree that pacing and balancing are two areas that needed work if we had more time.  A surrender/restart button would probably be a reasonable first addition! :) 

I could go through and respond paragraph by paragraph but honestly it's all just good insightful feedback that I'll absorb and learn from so please just know that we appreciate it.

I will say as an interesting design note that we were kind of caught between wanting to give the player a chance to scale up and become more powerful, but also not wanting to give them too many dice, because they have to click & drag each one every round. Implementing a different control scheme might have helped, or maybe pushing the player to only use bigger dice?

Thanks again for your great comment.

Great point about the number of dice, actually! I was never super overwhelmed, but I suppose that just meant you did a good job limiting the number I had to use. Perhaps you could let the player combine their smaller dice into larger dice somehow? Or you could try a click-and-drag box or Ctrl+Click/Shift+Click to select multiple dice at once, so you can drag several dice at the same time? I think there are definitely some options if overwhelming the player is the main concern. Perhaps you can even let the player sell dice, though I'm not sure why you'd ever want to.