Wow! Thank you so much for the encouragement and the detailed feedback! It's incredibly valuable. I agree that pacing and balancing are two areas that needed work if we had more time. A surrender/restart button would probably be a reasonable first addition! :)
I could go through and respond paragraph by paragraph but honestly it's all just good insightful feedback that I'll absorb and learn from so please just know that we appreciate it.
I will say as an interesting design note that we were kind of caught between wanting to give the player a chance to scale up and become more powerful, but also not wanting to give them too many dice, because they have to click & drag each one every round. Implementing a different control scheme might have helped, or maybe pushing the player to only use bigger dice?
Thanks again for your great comment.