Dude, the music is so hard in this; it's amazing. The graphics are so cute. I really liked how no tutorial was needed; each aspect of gameplay was just naturally introduced, and it just clicked!
davidtenni
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Yeah I might have got the concept a bit confused but here is an article about it https://www.ketra-games.com/2021/08/coyote-time-and-jump-buffering.html it's bascially about making the player succeeed a bit more often.
btw i was joking about the payment thing ;)
Instantly, this felt so addictive. The ball stunning you on hit was a great idea that made it a bit riskier, it makes it so chaotic and fun when you have more.
I think it would have been nice if the main character would blink or wink sometimes but other than that this feels perfect, it's so well polished with amazing audio.
I appreciated this having a tutorial, this game jam is really teaching me the importance of teaching someone how to play a game! A way to skip or speed up text would have been a nice QOL improvement.
The theme integration is splendid, risking oxygen to save biscuits fits so well i really enjoyed that
The respawn animation was a highlight for me i always hate restarting so it felt like i was straight back in the game without an annoying wait. I found the camera to be a bit clunky if oudn myself needing to pre move it into the correct position. I also think the platforming would have been more forgiving of the items had slightly larger collision than just their physical presence i think it's fairly standard for that in platformers.
I loved the commentary in gatcha games although I think if you let me buy the biscuits with real money it would have been more impactful :P
The way this fit the theme was so cool and innovative. I did find the texture level of the player character and the environment a bit jarring, i think if they were a bit larger it might have helped. I could also move through some of the scenery in the top left bottom left and bottom middle which I don't think i was supposed to be able to.
All the UI elements look really good. Unfortunately, it seems there is a bug where you cannot take damage, which means you can't test the rage mechanic. It'd be recommended that you quickly patch that and get it uploaded because it's quite easy when the enemies can't hurt you. I think there is a grace period for critical bug fixes.
This was such a fun take on the theme I loved the home alone meets santa setting. I think the movement felt a bit imprecise being 3D first person it would have been good if either it was third person or there was a first person model I could see while move like of legs so i could tell how close i was to objects.
