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davidtenni

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A member registered Nov 12, 2019 · View creator page →

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Dude, the music is so hard in this; it's amazing. The graphics are so cute. I really liked how no tutorial was needed; each aspect of gameplay was just naturally introduced, and it just clicked!

hahah thanks, I was trying to make somethign that went ofr a max of 1 minute at least i managed that!

Thanks for the feedback, I agree the starting text should have been the first time only. The balance was also way off because i left the too the end haha

The tutorial is great, it's simple but gets to the point. I did find it a bit hard to use the objects, but that might have been intentional.

I found the artwork was really good but I think it would have been great to have some more background music. I also think the camera would have worked better in a fixed postion. 

Thanks so much. It was short; I left it all to the last minute. You're right about it needing to build up much slower.

This was really fun and i loved the children counting down; it felt unique and cool! grabbing the biscuits did feel a bit hard to me it might have been easier if they were larger.

Yeah thanks, i left balancing to the last minute i really should have capped the speed and made it build up slower, still a fun learning experience!

I enjoyed the art style, it took me back to playing ps2 games, really nostalgic!

This is art is fantastic and the game really encapsulates the theme well! I enjoyed the transition animation between scenes it's all really well polished. 

Thank you, that idea is where this game came from!

Yeah I might have got the concept a bit confused but here is an article about it https://www.ketra-games.com/2021/08/coyote-time-and-jump-buffering.html it's bascially about making the player succeeed a bit more often. 


btw i was joking about the payment thing ;)

Man those particle effect combined with the sound track, i spent 5 minutes just watching them before learning what i was meant to do because it was so relaxing. 
The core mechanics of the game were really fun. You'd get on a streak and think you were unstoppable, only to lose suddenly!

That's fair i did have a lot of fun shooting them out of bounds!

Thank you

Thank you so much!

This was really fun. I loved the hyper-gore and blood splatters, and the dead bodies were also fantastic. This felt super polished for a gamejam with a rocking soundtrack. 

This game is beautiful, with amazing sound design. A minor bug is that if I move up, elements of the UI seem to get pushed off the screen. The overall concept is incredibly fun!

I think it would have been good if items you collided with dissapeared and if the chickens walk cycle was sycned a bit more toward the speed they were moving. 
Overall very cute, i love the design of the itch.io page!

The roll animation was great, i just kept rolling around when I didn't need to for fun. a minor bug i found is i could run into enemies and push them with my collsion then by rolling shoot them outside of the map.

Instantly, this felt so addictive. The ball  stunning you on hit was a great idea that made it a bit riskier, it makes it so chaotic and fun when you have more.
I think it would have been nice if the main character would blink or wink sometimes but other than that this feels perfect, it's so well polished with amazing audio.

Such good adherence to the risk vs reward theme made it really fun. 
It felt really smooth making the bites, having the sprite disappear, and the cute fairies had such funny expressions.

The polish on the UI was really well done.

Thanks so much for the feedback, unfrotunatly, I didn't spend enough time testing  which is why the speeds go too high, i usually was just checking the starting was working, so I added in the extra life to make it a bit easier for players. I think doing a similar project i'd cap speed at 30.

I'd be willing to risk more rats of they weren't so damn cute, you made me feel like a monster! The sound track also goes really hard.

The UI and aesthetics were enjoyable and the background music was fantastic. I think this could have benefited a lot from some sort of tutorial or even just a popup from the start explaining how to play.  

Wow, this is so polished, Bambi is so cute! The little tail wag animation is adorable.  The integration with the theme is also great.  It would have been nice if there was some kind of visual indicator of what zone the item was in so you knew when it was ready to be clicked.

I just enjoyed living out my workplace fantasies.  I think it would have been nice to have some progress bar to track how you were going.

The little biscuit is so cute! I like the concept of working with hits, although I misunderstood it to think that you had better stats on lower heart levels. I think thematically it would have been good to have some benefit to the spikes.

I appreciated this having a tutorial, this game jam is really teaching me the importance of teaching someone how to play a game! A way to skip or speed up text would have been a nice QOL improvement.

The theme integration is splendid, risking oxygen to save biscuits fits so well i really enjoyed that

The radar was a really cool use for the UI, I was not expecting that. I think some elements were a bit confusing and could have used a bit more of an explanation I couldn't tell if the blue buttons in the top right were meant to be interactive.  

The respawn animation was a highlight for me i always hate restarting so it felt like i was straight back in the game without an annoying wait. I found the camera to be a bit clunky if oudn myself needing to pre move it into the correct position. I also think the platforming would have been more forgiving of the items had slightly larger collision than just their physical presence i think it's fairly standard for that in platformers.

I loved the commentary in gatcha games although I think if you let me buy the biscuits with real money it would have been more impactful :P

Thanks I appreciate it!

Thanks so much!

The way this fit the theme was so cool and innovative. I did find the texture level of the player character and the environment a bit jarring, i think if they were a bit larger it might have helped. I could also move through some of the scenery in the top left bottom left and bottom middle which I don't think i was supposed to be able to. 

All the UI elements look really good. Unfortunately, it seems there is a bug where you cannot take damage, which means you can't test the rage mechanic. It'd be recommended that you quickly patch that and get it uploaded because it's quite easy when the enemies can't hurt you.  I think there is a grace period for critical bug fixes.

This was such a fun take on the theme I loved the home alone meets santa setting. I think the movement felt a bit imprecise being 3D first person it would have been good if either it was third person or there was a first person model I could see while move like of legs so i could tell how close i was to objects.

As a big fan of rogue-like games, this was a pleasure to play. The art is beautiful, and the gameplay is intuitive . Even just the small aspects, like the shoulders moving up and down or the eyes and cigarette moving, make it feel so alive!

I found many of the text elements weren't scaled correctly, some were squished, and most were different sizes, which made them a bit hard to look at. Some sort of tutorial would have helped me understand what was going on a bit better. 
I did like how the time of day changed, it made it atmospheric. 

I really enjoyed the atmosphere. However, I did find the UI a bit unintuitive and would have liked an easier way to skip dialog when it was repeated. The writing was funny, and I enjoyed it.