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A jam submission

The Biscuit Before ChristmasView game page

Jingle traps, jingle traps, Santa here I come!
Submitted by Birdstrike, Agoose, Clara Lorenz, brancoxgames, Marta, Belok, fffaddiiGMR14 — 18 minutes, 28 seconds before the deadline
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The Biscuit Before Christmas's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1233.9094.100
Overall#4563.4013.567
Innovation#4753.2423.400
Enjoyment#5443.4323.600
Gameplay#5453.2423.400
Visuals#5853.6233.800
Audio#7912.9563.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You play as Santa Clause in a house full of booby-traps set up by the naughty kid. The objective is to get to the cookie plate without waking up the family.

What code and assets did you not make from scratch during the jam (if any)?
We used free 3D model packs and sound effects which are listed in the credits both on the Itch page and in the game!

How many people worked on the game?
6

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Comments

Submitted

I find it really funny how many people intepreted the theme to something with Santa. This is unique being the only 3D one I have played yet.. Great job with the level design and lighting in this one. Really impressive for a jam game, especially considering wrangling 6 people to work together on it. Overall super impressive!

Submitted (1 edit)

It's neat, I loved the vibe and the environment!

Congrats it was a fun moment!

Submitted

Loved the custom lighting! reminded me a lot of "home alone" kid, but devilish hahaha

Submitted

Its nice to play something in first person. Nice game

Submitted

At first I thought it was going to turn into a horror game, the kid was definitely giving me jump scare vibes, but in the end I just got the cookie with no mention of the kid. Thank goodness, that was a relief!

Submitted(+1)

This was such a fun take on the theme I loved the home alone meets santa setting. I think the movement felt a bit imprecise being 3D first person it would have been good if either it was third person or there was a first person model I could see while move like of legs so i could tell how close i was to objects.