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The respawn animation was a highlight for me i always hate restarting so it felt like i was straight back in the game without an annoying wait. I found the camera to be a bit clunky if oudn myself needing to pre move it into the correct position. I also think the platforming would have been more forgiving of the items had slightly larger collision than just their physical presence i think it's fairly standard for that in platformers.

I loved the commentary in gatcha games although I think if you let me buy the biscuits with real money it would have been more impactful :P

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Glad you like the respawn animation, it was the first thing I designed when making this actually. 

I considered the problems with the camera, not sure what exactly I can do to adjust it yet but I will look into it. The hitbox are very accurate, however I can see how increasing them would be lead to better experience. Frankly I didn't know platformers really did that, since precision jumping is a main skill in them.

Thank you for giving me your feedback ^^ and I'm happy you enjoyed the Gatcha idea. Not sure I’d have the time to develop a secure payment method and a game in one week though. I can't ship a "give me your money" as a game :P

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Yeah I might have got the concept a bit confused but here is an article about it https://www.ketra-games.com/2021/08/coyote-time-and-jump-buffering.html it's bascially about making the player succeeed a bit more often. 


btw i was joking about the payment thing ;)