I enjoyed the style and creativity of the game, as well as its audio. I found the controls a bit hard to get used to so it felt quite finnicky at points (I am not a regular gamer) but I really liked it nonetheless.
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Moonlight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Authenticity (or, Creativity in use of resolution) | #4 | 4.697 | 4.697 |
| Graphics | #7 | 4.606 | 4.606 |
| Overall | #8 | 4.341 | 4.341 |
| Gameplay | #9 | 4.152 | 4.152 |
| Audio | #12 | 3.909 | 3.909 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
None
Team
Solo
Jam
Yeah it's pretty cool
Comments
Awesome entry! This is a hard game but the gameplay is so smooth and easy to pick up and play. Everything feels so tightly put together and the sprites/animations are fantastic. You managed to fit so much personality into the tiny player sprite with nice use of squash and stretch too.
Incredible art style, very fluid animation and great choice of colors! I enjoyed the platforming and bosses, though I think the boss fights feel pretty linear. This is probably intentional due to the tight controls, but I think just a little more freedom could go a long way so the player feels like they at least have some level of control instead of following a very strict pattern, and could probably enable more skill-based patterns since this definitely seems like an intentionally hard game.
The boss with the bouncing projectiles was my favorite, reminds me of Wispy Woods.
Overall, great work!
Amazing graphics and gameplay, it really feels tight and polished. I couldn’t manage to beat the third boss. Will be back for him later…
Totally loved this game! It was really difficult but still i was able to beat 3 bosses with 20 deaths in 1740 seconds. I was ready to quit the game, but still managed to defeat the last guy with a sword
Really impressive game overall! Feels very polished and atmospheric, with great art and animations, and the soundtrack really sets the scene well. The difficulty is definitely on the higher side. One thing that would help is making it clearer which pits are safe to cross and which ones mean instant death; I was much more hesitant to jump into them after falling to my death for the first time!
Still, the atmosphere pulled me in and I’m looking forward to coming back to try and get further. Great job!
Great atmosphere with a cool ost in the background, reminding me of ascent. Some platforming parts could have been simplified so we don’t rely on the attack bounce for many jumps in succession, as that feels a bit “time stall”-y. Overall I enjoyed the game, even though I felt sluggish in movement (probably by design). Bosses were cool, but could not beat the third one.
Graphically the game is stunning, surely conveys it’s mood. Well done!
Lovely work! Great atmosphere, animations and audio. Very challenging, so I wasn't able to complete it in my first session, but I think I'll come back to try and finish it.
It'd be nice if there were a clearer indication when a pit is a death pit vs traversable. I think in general you have ladders or platforms next to traversable ones, but would also be good if death pits were clearly indicated as such.
High quality content here. Got to get used to a small delay between actions, but it was really fun!
I loved this game! It has a Hollow Knight/Salt Sanctuary vibe to it. Great gameplay, fun boss fights (expecially the third one, took me at least 10 tries lol), challenging but fair platforming, amazing visuals and an atmospheric music. I was able to finish with 19 deaths. I see you wanted to add more bosses and story to it, but IMO this had the perfect amount of content for a jam! Maybe you can slap a "demo" tag in this and release a more complete version of it in the future. I'd be more than willing to play it <3
12 deaths! Most of them on the last boss. For some reason I really wanted to flip the jump and roll buttons. The level design here is great, once I got the hang of the down attack jump it was very fun. Also that one trap where you roll past a spike but end up going off a cliff got me.
Very well done. Great use of the space, making the world feel big with-out losing much of the player.
I like how economical you were with the size of the player and level design. I was able to make it up to the boss with the two hands then it became too difficult. The browser build is also a little bit laggy even after the first few screens not sure if the executable plays differently. Great work in the polish and atmosphere of the game.


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