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alienmist325

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A member registered Jun 30, 2017 · View creator page →

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Thank you! I guess the game was supposed to center around this legal cheat where you can undo, reducing your size and returning blocks, but you stay in exactly the same place. It made for interesting traversal through levels so you could strategically undo either to rebuild terrain or to change your size! And yup, definitely a bug in the final level :)

Aww, thanks for the review. We did try to go for a bouncy, fairly fluid kind of feeling with the gameplay and art so I'm glad that landed. I agree player aids, more guidance, feedback (especially with death and undo) and a full-on audio/ bgm soundtrack would elevated it. Such was the time constraint, but next time, we'll try to incorporate those!

Yupp Noesis, precisely that. Not a super majorly fleshed out concept, but I'm glad the inspiration hit and it was reasonably clear that that approach could work :)

Ohhhh, nice spot indeed! That approach to the last level was not actually intended. It's more a case of blocking the bullets as a large amoeba and then quickly running through the maze before the bullets make it all the way through (I've posted a little walkthrough clip on the page now). But I'm glad you enjoyed! With more time, we'd have definitely added more feedback to say when you've died, undone and whatnot. And yupppp, the final room was just a flavour of another mechanic we'd might have wanted to add had we the time (like "lava" filling up a room, and having to burrow in and undo to avoid it). 

Thank you! We're glad you found it fun :). And yeah, absolutely agree that the colliders weren't super refined - we had some problems with Godot and getting the perfect sizing (that also scaled well as you grow) but absolutely something we could fix with more time

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A simple but addictive game which really forces you to think creatively and focus. The artwork is fantastic. I think it could have been improved with a cheeky or ghostly audio track. 

I like the game! Several well fleshed-out elements (flying in a floaty way around space and shooting ships, landing on planets and refuelling, and the mining simulator on asteriods)! I liked the controls especially for the drill on land where you fly to the top of the planet to leave it :)

I enjoyed playing this game very much. The gnome character and the mushroom enemies were pretty cool. Encountered a slight issue after getting to the tree - the screen turned purple and I couldn't progress from there. Would definitely play this again!

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I enjoyed the style and creativity of the game, as well as its audio. I found the controls a bit hard to get used to so it felt quite finnicky at points (I am not a regular gamer) but I really liked it nonetheless.

This was a pretty fun game! The setting felt almost like Luigi's mansion. Killing enemies and collecting cobwebs was simple but engaging. The "avoid a paradox" mechanic also seemed original and interesting and I wonder if it could be fleshed out more (using past selves as "workers" to clear up the dungeon/ mansion)

I liked the graphics and the general theme. Completed only the first level but couldn't figure out how to cross the gap in the second (was I supposed to get on the car and ride it somehow?) The movement felt a little bit clunky, but the super high acceleration made for an interesting mechanic.

A cute game! Didn't play for long, but the pets, music and gameplay were all charming. I didn't quite understand how the Tamagotchi aspect fit with the levels itself (it looked like in the levels I'd go into random portals to reach the end, sometimes pick up coins, and sometimes hit enemies that would steal coins that I didn't have?) And then in between, I could feed my pet with coins, and make them sleep and whatnot?