Thanks, currently I wouldn't call this done, its still missing some planned features, got an extra 1k+tokens and 2/3 extra artwork left to squeeze in. May take bit, but I'll add it to Splore once I put a fork in it.
Noesis
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Thanks, it was fun having the constraints, there is so much more that I wanted in the game. I think the current game only has 1/3 of the sprites in it. the code was left readable over optimized , hence the game isn't feature complete. still fun I think, and works for the village building. I got hung up on saving, never quite worked right. Will dabble with it a little more over time.
I'm bit slow to respond, a good pace in life. Thank you its a open to use as people see fit. it did inspire me to try something a little bigger.
took my time and it still has much room for improvement, Shiplex: rebooted was made. I did check out your Low Mem Sky looks great. I ended up using a lot of tokens on overlays to blend, but I like the way it turned out. I'll update the 1k to use better standard char, I made one that used fills to make sprites used , added depth. plus easier for treasure.
Looks like I forgot to submit my project and then just missed it, I guess there is next time. Shiplex: Reboot if any wanted to see it.
still needed a few saving issues fix.
Thank you, I could have reduced the art and sound a bit to go for more gameplay dynamics. the way it was set up was based on emergent behavior, like those found in the game of life, you create characters and then define the interactions between them and the game sorts it out. the the behavior in this case is just move towards or away. I may have to revisited this later, it was fun seeing when not limited to 1k.
This is amazing, I just started getting into making games, I've had a lot of off and on again motivation to dive in over the years. Jumped in with some Jams last month and spending free time just doing it. I've always thought the demo scene was just magic (like no way) some serious talent. I'm excited to try my hand at the limit, never used pico8 before, but after looking at the free version online the compressed bytes limit makes sense. seems doable. spending the remaining time before jam start reading over the resources you have linked. Thank you so much for hosting this and the guidance. Can't wait!
Cool Concept, was a little unclear how to play at first. Love to see some sort of indicator that you are now able to pass thru walls or have the shift button switch the character when it activates to let me know I can move with wall pass. On the second to last level, wasn't sure if I was doing something wrong but they no longer passed thru each other and the blocks to the right of exit couldn't be ghosted onto. was able to get past it in the end so it may be intended. but changing the color might help. Keep up the good work.
Nicely done, I like the interpretation of the theme. I feel the boss fight was not very forgiving in mistakes resetting on death crushing when you only need 1 hit left on him. I mainly switched back and forth from yellow to green. If I had the option of using the blue, to go under the platform to avoid the attacks would have been nice. Overall great job, keep going!
Great use of the theme with the moth mechanic, as mention by others, artwork is good and would make a nice story upon further development. Keep going with the Jams they really help to push ourselves forward, I just started with them as well. I've liked thinking about them however this is my second one :)