Thanks, that would be amazing if it was on the jam page. The code was a bit rushed could use more TLC, but I've uploaded the 1k dev file version, that may be a bit easier to read, no real magic just reading memory. Surprising how much space it took compared to decoding. I'll circle back on it as I add features, but all added stuff with be on the Lexaloffle version here so it can be loaded in carts. works better to just use native sprite edits. I am working on a few more entries, kind of got in the flow. Hope one of them inspires others to just go for it, looking forward to seeing what everyone makes.
Noesis
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Simply Amazing. beyond Impressive that you can still read the text with-out it feeling cluttered. The search was done very well, to fit well with the concept. hard to believe you pulled this off in pico8 with 64x64. I wonder if it would still feel so clean at the 128x128 to give you that added detail or just blur and muddy things. Great job!
Simply Amazing. beyond Impressive that you can still read the text with-out it feeling cluttered. The search was done very well, to fit well with the concept. hard to believe you pulled this off in pico8 with 64x64. I wonder if it would still feel so clean at the 128x128 to give you that added detail or just blur and muddy things. Great job!
Thank you for playing. I really liked the rearranging the dungeon myself, wish I leaned into it more. I did make 5 levels but was unable to test them all and settled for one. I would like to explore more with the idea of moving rooms, perhaps making patterns or lining them up to activate special conditions as well as immovable rooms to block others.
Thank you, I'm glad you enjoyed it and found the art acceptable. The design choice was based on a personal goal to reduce the code size to get my brain working again since I haven't touched pico8 in almost a year. The Art and Core game (excluding menus and music) came in about 1k bytes. There is a feature that didn't make it to release where the splatter stays and the humans attack with fire.
I'm not the best at music to begin with, but I feel like 40-80 for sound of the 1024 compressed bytes seems like a good trade off even light 1k games use <900 bytes leaving room for music. you would be limited to 3 of the 4 default tracks to leave room for sound effects.
A simple tune twinkle twinkle using 2 channel uses about ~43 bytes:
?"\as∧l0wx5c1cccffc.ffccggc.ccffccg.ccffccg. \as∧l0wx5ccggaag.ffeeddc.ggffeed.ggffeed."
https://pico-8.fandom.com/wiki/P8SCII_Control_Codes#Audio_commands
the previous link gives an overview of using strings. one note is for the loop Lp0p1, they use 0-9 A-Z. A being 10 Z being 35. and you can only have a max of 32 notes. ex: l0w = loop notes 0 to 32
If you come up with something good I wouldn't mind a real composed tune, I used about 68-72 for spirit koi.
Thanks, it was fun having the constraints, there is so much more that I wanted in the game. I think the current game only has 1/3 of the sprites in it. the code was left readable over optimized , hence the game isn't feature complete. still fun I think, and works for the village building. I got hung up on saving, never quite worked right. Will dabble with it a little more over time.
I'm bit slow to respond, a good pace in life. Thank you its a open to use as people see fit. it did inspire me to try something a little bigger.
took my time and it still has much room for improvement, Shiplex: rebooted was made. I did check out your Low Mem Sky looks great. I ended up using a lot of tokens on overlays to blend, but I like the way it turned out. I'll update the 1k to use better standard char, I made one that used fills to make sprites used , added depth. plus easier for treasure.
Looks like I forgot to submit my project and then just missed it, I guess there is next time. Shiplex: Reboot if any wanted to see it.
still needed a few saving issues fix.
Thank you, I could have reduced the art and sound a bit to go for more gameplay dynamics. the way it was set up was based on emergent behavior, like those found in the game of life, you create characters and then define the interactions between them and the game sorts it out. the the behavior in this case is just move towards or away. I may have to revisited this later, it was fun seeing when not limited to 1k.
This is amazing, I just started getting into making games, I've had a lot of off and on again motivation to dive in over the years. Jumped in with some Jams last month and spending free time just doing it. I've always thought the demo scene was just magic (like no way) some serious talent. I'm excited to try my hand at the limit, never used pico8 before, but after looking at the free version online the compressed bytes limit makes sense. seems doable. spending the remaining time before jam start reading over the resources you have linked. Thank you so much for hosting this and the guidance. Can't wait!
Cool Concept, was a little unclear how to play at first. Love to see some sort of indicator that you are now able to pass thru walls or have the shift button switch the character when it activates to let me know I can move with wall pass. On the second to last level, wasn't sure if I was doing something wrong but they no longer passed thru each other and the blocks to the right of exit couldn't be ghosted onto. was able to get past it in the end so it may be intended. but changing the color might help. Keep up the good work.
Nicely done, I like the interpretation of the theme. I feel the boss fight was not very forgiving in mistakes resetting on death crushing when you only need 1 hit left on him. I mainly switched back and forth from yellow to green. If I had the option of using the blue, to go under the platform to avoid the attacks would have been nice. Overall great job, keep going!
Great use of the theme with the moth mechanic, as mention by others, artwork is good and would make a nice story upon further development. Keep going with the Jams they really help to push ourselves forward, I just started with them as well. I've liked thinking about them however this is my second one :)










