Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Broken Turret TDView game page

Program your turrets to defeat zombies!
Submitted by Octahedral — 5 hours, 2 minutes before the deadline
Add to collection

Play game

Broken Turret TD's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#30073.4813.481
Enjoyment#32023.0743.074
Audio#49322.5192.519
Narrative#58011.9631.963
Artwork#80141.8891.889

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has to program loops into their turrets to decide how they will shoot

(Optional) Please credit all assets you've used
See credits in game.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

A cool twist on tower defence and a good use of the theme.

Having a clear strategy was a bit tricky with no clue where the enemies would come from but I imagine if you telegraphed too much it might be too easy!

Developer

I did actually want to show where zombie are coming from on wave 1 and 2 but I opted out because they come from everywhere on wave 3+.

I think I had a vision of the player restarting the wave and trying again but I think too many people have been put off by the difficulty. So it's something to think about for future games.

Submitted

Great puzzle game! I was really trying to focus on which spots I should and shouldn't take, especially in the early game! The end was pretty fun has I got to see all the dots disintegrate as soon they got onto the screen- Good job!

Submitted(+1)

This was so enjoyable, It was hard to prepare at first, but when I realized we could stop and start the round over again it became really fun to prepare and think through a solution. and the difficulty curve was really well handled.

Developer

Yeah, I think the UI probably isn't as clear as I wanted. I only had one playtester but they never noticed the stop button or the fast forward button on their first playthrough.

Submitted(+1)

This is actually such a cool game! making it so your turrents have to shoot in a specific pattern is so unique, its fun! Great work! :D

Submitted(+1)

I really love this take on a tower defence, it makes you go back to the drawing board and figure out what works and what doesn't and keep iterating or "LOOPing" on your ideas, I got stuck on level 8 for awhile but I found focused fire lines was the best strat for me. Well done on the submission!

Submitted(+1)

Cool concept, but for me its really weird to prepare when we don't know when the balls are coming from

Developer

Yeah I was initially planning to add some arrows to wave 1 and 2 but I made the enemy come from everywhere on wave 3+ so I opted out. Looks like that was the wrong choice.

Submitted(+1)

Nice one, I love preparing for battle and then relax!

Submitted(+1)

Very cool concept, of "programming" the towers. It's quite tricky to complete the waves,  so far i've only gotten through half of it.

Submitted(+1)

It was fun to try to figure out the right patterns. A little hint to where the balls would be dropping from would have been helpful!

Submitted(+1)

WHY WAS THIS SO HARD AM I DUMB? I love a game that gives you tools to solve something in many ways like this one does though, even though I suck at it. Nice job!

Developer

A few other people commented on the difficulty. So I probably should have made it more beginner friendly. What wave did you get to if you don't mind saying?

Submitted(+1)

nice variant for a TD game, tho i still prefer to autoshoot variant

Submitted(+1)

Nice work, cool idea for a TD game, i like the interpretation of the theme :D

Submitted(+1)

I also made a TD an d used godot :^)

I got to wave 8, its pretty hard without alot of practice, but so far its the game I have enjoyed the most, was trying to figure out a meta, with different set ups, but im too dumb RIP

Developer

Glad you enjoyed it! I did want a difficulty spike after like wave 7. Hopefully the jump wasn't too big though, but I'm glad you still enjoyed it.

Submitted(+1)

Nice tower defense! Managed to get to level 8.

Submitted(+1)

This was a neat tower defense game. It was interesting not just handling placement, but also setting multiple aiming points. I only managed to get the boss down to half health. With a bit more time I'm sure I could figure out a better combo.

Developer (1 edit) (+1)

Yeah, I had struggled a bit balancing the end boss. I didn't want it to be completed with whatever turrets you had last round but right now I feel like it relies too heavily on you knowing how the "smart" zombies work internally.

Submitted(+1)

Cute turret concept! Very fun and unique, and very "sandboxy"!