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Harry Young-Jones

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A member registered Aug 14, 2020 · View creator page →

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Recent community posts

Holy.... that was so good Redistor, congrats on putting that together in 2 weeks, really impressive.

Hey Krad, thanks for playing! impressed you managed to complete that level in the state that build is in haha. yeah for sure, if you get a chance i'd love to hear your take on it when i upload the working build :D

Hey Rob! Thanks for giving it a shot, yeah 100% know what you mean, i did end up fixing the controls in the latest build and adding a sensitivity slider and fixing the load time but wasnt able to upload in time sadly. would love for you to give it another play after the jam's over if you get a chance :D

Hey ShellingtonCJ! Thanks for the tip, ill try that decompression fallback, i also seem to have improved the load time significantly on the latest build by loading the game into a main menu scene rather than straight into the game scene. 

Thanks for the kind words, as for figuring it out, if you did figure it out on that build its a miracle, since then i believe i've made it a lot clearer whats going on/how to play aha. would be great to get your feedback on the latest build when i'm able to upload it after the jam

Hey Avienne! thanks for giving it a look, I'd fixed the loading issue on the latest build but missed the deadline to upload it... Would love for you to check it out after the jam :D

Hey Bit Bet! thanks for giving it a look, frustratingly i missed the deadline, the latest build fixed the loading issue 

Hey Redistor! thanks for giving it a look, yeah super annoying i missed the deadline, the latest build fixed the loading issue. Would love for you to check it out after the jam when i upload the new build :D

just realised... Shotgun Mango, is that Jack and Ollie?!

Haha thanks! didnt have too much time to work on this jam but i think it started coming together toward the end :D

One day ill go back through all my jams and polish them up... probably

haha thanks :D

Haha thanks for playing! yeah i agree i think the size upgrade should probably be big at the start and get smaller instead of linear so it feels more substantial. thanks for the feedback!

Nice! yeah i ran out of time to make more windows so just looped the ones i had with a higher pass mark as a quick fix

Really neat take on the theme! the replay at the end is a nice touch, akin to superhot, does feel pretty slick seeing it played back aha. Great job :D

Awesome, thanks, i'm in!

haha i can imagine. Well I'll keep an eye out for that post mortem in the server :D

Postmotem would be cool to see. haha yeah, didn't get tired of the big face, he's got a lot of character. Did you do the art?

Any chance you've got a link to the discord, the one on the main jam page doesn't seem to be working anymore for me

Really cool idea! Took me so long to figure some of them out xD 

What was the inspiration? 

Its giving Chants of sennaar, Tunic, Heavens Vault 

Great work!


haha thanks, appreciate the kind words <3 

Really love the unique interpretation on the theme! Pixel art and animation were soo good, great work :D

Haha yeah thats totally fair enough, i think i went too conceptual with it tbh, even if i had time to add the content i wanted (+ some tutorial and feedback and UX stuff etc) it still would have been too esoteric. I appreciate you seeing the idea despite the gameplay shortcomings :D

Very fair. All good points, i would love to have added that and more if i could (was busy Saturday and Sunday unfortunately so only had Thursday and Friday to put it together). Thanks for giving it a go anyway :) 

Really crazily impressive stuff, amosphere's off the charts, hats off to you 🫡

Artstyle was perfect, 90's cartoon/CD-rom/villan of the week premise is so genius

Really cool concept, great pixel art. slomo breaking out of chains at the start is pretty rad. Enjoyed trying out all the weapons :D

haha great work, wish it was longer!

really cool idea, i like the art direction a lot. the rope mechanic fealt a bit random to use, i ended up spamming it, could be worth doing something like a direction arrow, or a faded line showing the first few bounces or something to make it a little more clear where its going to go? Great work though, super fun :D

Haha i know that feeling all too well

Great game! loved the animation of the lil guy :D

Haha really fun, tough at the start but fun, great work, kinda like LUFTRAUSERS but with loops!

Great intepretation on the theme, impressive work getting all those games in there in 4 days. Kinda rough when you get sent back to the dirt by that big fish lol. Surreal is a great descriptor haha. Awesome job :D

Nice work, cool idea for a TD game, i like the interpretation of the theme :D

Really awesome interpretation of the theme, making a visual code editor thats thats clean and useable in 4 days is crazy, great work. So much potential here, shame about the bug that meant you had to give infinite upgrade points. would be cool to see a few more options for actions to take, so players can customise playstyle and try out different stategies. e.g. buying a strong attack in the upgrade tree that has a cooldown or energy or requires moving to and gathering a resource in game or something, then you could set it up in the code to do  something like {if its been 30 seconds, or if resource is high enough and enemy count is above 10, fire big damage attack}. Just spitballing haha, im sure there's a million ideas you've got for things to add, i know there was in my entry but ran out of time. Hope you continue to work on it afterwards :D 

Loved it, top marks. short and sweet, very funny, great writing, didnt see that twist coming. Art and sound design were great. I was sort of confused by the Q mechanic but when i got the hang of it i could see loads of possibilities for expanding on the idea. Incredible stuff for a first game, hope you continue to make more stuff :D

Great work! Animation and art direction was awesome! I kinda suck at platformers, but the puzzel design was good :)

Haha thanks Profour! yeah was sort of hoping to have it so that you almost couldnt get past Q2 unless you get lucky in Q1, to try and make some kinda point lol. sucks i was busy this weekend, but what can ya do. Glad you liked the concept, thanks for checking it out. I went and gave your game a go, holy crap that was good haha, incredible job, given you a follow, cant wait to see what you do next! (hopefully carry on fleshing out trainsaw 🤞)

Thanks Iyawk, your game was great, just came from playing it, great work :D

Absolutly brilliant, deserves all the praise, crazy you were able to make this in a few days. Hope you carry on working on it afterwards, loads of potential here :D


Love the artstyle, paired with the music, super cozy vibes. kinda love the peddling animation too haha, and the death scream is great. Getting all that customisation in too. Reckon you'll carry on working on it after? Impressive stuff solo in just a few days :D

Appreciate you 🙏

Haha thanks, appreciate it. Unfortunately didn't have enough free time this weekend to get it to a playable state, but worked on it enough that I figured I should upload anyway. Thanks for give it a shot though 😁

Aha thanks Zarb28!