Holy.... that was so good Redistor, congrats on putting that together in 2 weeks, really impressive.
Harry Young-Jones
Creator of
Recent community posts
Hey Rob! Thanks for giving it a shot, yeah 100% know what you mean, i did end up fixing the controls in the latest build and adding a sensitivity slider and fixing the load time but wasnt able to upload in time sadly. would love for you to give it another play after the jam's over if you get a chance :D
Hey ShellingtonCJ! Thanks for the tip, ill try that decompression fallback, i also seem to have improved the load time significantly on the latest build by loading the game into a main menu scene rather than straight into the game scene.
Thanks for the kind words, as for figuring it out, if you did figure it out on that build its a miracle, since then i believe i've made it a lot clearer whats going on/how to play aha. would be great to get your feedback on the latest build when i'm able to upload it after the jam
really cool idea, i like the art direction a lot. the rope mechanic fealt a bit random to use, i ended up spamming it, could be worth doing something like a direction arrow, or a faded line showing the first few bounces or something to make it a little more clear where its going to go? Great work though, super fun :D
Really awesome interpretation of the theme, making a visual code editor thats thats clean and useable in 4 days is crazy, great work. So much potential here, shame about the bug that meant you had to give infinite upgrade points. would be cool to see a few more options for actions to take, so players can customise playstyle and try out different stategies. e.g. buying a strong attack in the upgrade tree that has a cooldown or energy or requires moving to and gathering a resource in game or something, then you could set it up in the code to do something like {if its been 30 seconds, or if resource is high enough and enemy count is above 10, fire big damage attack}. Just spitballing haha, im sure there's a million ideas you've got for things to add, i know there was in my entry but ran out of time. Hope you continue to work on it afterwards :D
Loved it, top marks. short and sweet, very funny, great writing, didnt see that twist coming. Art and sound design were great. I was sort of confused by the Q mechanic but when i got the hang of it i could see loads of possibilities for expanding on the idea. Incredible stuff for a first game, hope you continue to make more stuff :D
Haha thanks Profour! yeah was sort of hoping to have it so that you almost couldnt get past Q2 unless you get lucky in Q1, to try and make some kinda point lol. sucks i was busy this weekend, but what can ya do. Glad you liked the concept, thanks for checking it out. I went and gave your game a go, holy crap that was good haha, incredible job, given you a follow, cant wait to see what you do next! (hopefully carry on fleshing out trainsaw 🤞)





