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Kol4mo

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A member registered Mar 12, 2022 · View creator page →

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I think the biggest off potting thing is the background is vector while the rest of the art is pixel art, its usually important to keep consistent art style.

The bug is the art is broken and your left with broken cardboard art

It was fun for a little bit. but the level design started feeling randomly generated and more annoying, especially since it was setup to be a puzzle like game.

Thanks, I actually had a lot of systems scrapped like a whole leveling system in place, and i do plan on expanding on this game once the jam is over.

I really enjoyed the gameplay style, basically vampire survivors, but the difficulty scaling seems a bit difficult.

the mushroom effect and everything was very trippy, fun game!

This was really fun. I remember thinking something similar but didn't know how many different things I could do that would be fun. You pulled it off really well. I loved the one where you had to pick up the player with the mouse!

I think its a fun concept  and could be a fun game, I think the worst thing is visual feedback on the teleport mechanic. as far as a player could tell, you just teleport randomly. I did really like the animation done on the character i can tell that was well made and processed.

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I think the game is missing .net assemblies because i keep getting a popup when i try to load it saying unable to find .net assemblies, data_CompilingAssets_windowsx86_64.

The game was actually funny, getting the device at first without knowing the pause bug, then the pause made getting out super easy. the constant changing camera angles just felt janky to look at. overall it is a complete game.

I tried playing the game, But I couldn't open any of the app to try and start playing the game.

what?

I really enjoyed this game playstyle. I wish the buffs and debuffs were more impatful rather then just changing the ability to jump. With some more polish this could be super fun.

I found the game really enjoyable, It got pretty hectic quickly, and I even got a clover, which I don't know if that was the special or just another normal one. But it was a super fun quick play!

I found the game really enjoyable, It got pretty hectic quickly, and I even got a clover, which I don't know if that was the special or just another normal one. But it was a super fun quick play!

I think the concept is well made and the game was enjoyable, but I do wish there was a download because the web games are always laggy for me.

Had a surprisingly wonderful time just slaughtering the waves. I also thought it seemed super well optimized to handle so many enemies. My only suggestion was the number at the top was the current amount spawned which you limited at 15,000.  so I would kill some then more would spawn, but its worded like that would be the total for the whole round. I did have blast playing it!

This was so enjoyable, It was hard to prepare at first, but when I realized we could stop and start the round over again it became really fun to prepare and think through a solution. and the difficulty curve was really well handled.

I feel as though morally dubious is extreme. it doesn't hurt original creators any more due to recent copyright rulings in the supreme court. and using this art will never be similar to original artists, there will always be defects. but because of the nature of the game jam, we needed a larger amount of scenes with cohesive styles, using an AI generated pack helped in making a good vertical slice of a game. I personally wouldn't normally use AI art in well developed projects with more time involved.