Super fun, I love speedrunning games that focus on movement like this or Neon White. Thanks for the fun time!
T. Herk
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There were so many written instructions at the start and I was like "oh boy, I dunno about this", so went ahead and tried running through and getting confused. Then coming back to the instructions after dying I felt like I had a bit more of an idea of what was going on, and I actually really enjoyed it. I still don't know I fully understand the paradox situation and the red ghosts that hunt, but I understood it enough that I felt like I could use it to my advantage and take out those no good cookie-hoarding robots. High marks for creativity! It was an original experience. Nice job!
Thanks a lot for the carefully thought out, extremely useful feedback! Having some generic sounds ready to go as preparation for the jam is an INCREDIBLE idea that would have given us at least a place to start and we will totally do that in the future.
As for the puzzles, they're just in the order that I thought of them as proof-of-concept for the mechanics, and being so inexperienced, I spent so much time just putting them together piece by piece that by the time we had only a measly 5 puzzles it was pretty much submission time. Definitely at least reordering them might have been worth the extra little bit of time, and certainly in an ideal world we'd also have some levels that deconstruct the puzzles we have currently and build up to them.
Thanks again for giving it such a thoughtful response and even just your time playing it!
The audiovisual experience was really original and captivating. Found myself starting to hold my breath and bracing in anticipation for the next stage, nailed the aesthetic, so good. The gameplay is just lacking a little something that would activate the brain in a complimentary way to the art direction, but not sure exactly what it is; whether it's for it to be more challenging or have some other element to it. At the moment it's just kinda plain, but it's close to being something fun, I wish I could offer an idea as to what that necessary extra element could be.
Awesome work all the same congrats
YOU'VE BEEN SLIMED!
... yeah that was the produced-last-minute end screen, you beat the game! Thanks for letting us know about the bug; I'm both bummed that you weren't able to play around with solving the puzzles as designed, but also glad you were able to still get through. Better a bug that gives an advantage than one that breaks the game I suppose haha
Thanks for playing!!
So glad you were able to experiment your way into getting it and that it (hopefully) felt rewarding to do so!
We’re also deeply bummed we didn’t have the time/headspace to get sounds and music added in the jam time, but we hope to put it all together in a future release with more levels that would teach those things you had to figure out through experimentation. Thanks for playing!
Thanks so much for the love for the physical media creations! If only our coders could keep up with our artists you'd see way more that didn't make it into the jam. Definitely check our their insta and follow this space for a fuller release down the line that will take in the things people have shared here. Thanks for playing!
Frank Zappa's I'm The Slime was the direct influence for the artwork by our art director; try giving it a listen on your next playthrough ;)
Tutorial and ESC key are things that fell through the cracks due to our inexperience and the time constraint, will for sure fix that for future releases. We feel like this turned out good enough to see it through to a more complete release after the jam. Thanks for playing!!
Welp, I both won and lost level 3. The 3rd ball was in the process of teleporting when I got the other 2 into their hole, and I got the game over screen with the celebratory music. I beat the system! And just in time too because I was about to lose it with frustration! Game was very satisfying and infuriating (in the best way) at the same time. Really enjoyed it. The fun piano music was at times pleasing and at times taunting... Great submission!

Would be great if the mouse controls would allow you to direct your sword toward the mouse. It was difficult to orient the character the right way to slash at some enemies and got bonked a few times frustratingly when I felt like I should have been the one doing the bonking. Nice aesthetic and music! Nice job
Breathtaking visuals, music, and writing. Really artfully done! Is there more to the tracing of the constellations than just trying combinations until they worked? I'm a bit of a knucklehead so I was wondering if I missed some clues and just brute-forced my way through. Again, beautifully done, nice job
It was super satisfying to fly around, those speed lines doing so much work to make me feel fast. Liked the CRT shader. Was going so fast though I didn't realise what I was meant to do and I was rocketing basically directly vertically up a wall for a while and suddenly hit a ceiling lol, but what a ride. I went around the blue loop once, was that meant to trigger a win state or something? Anyway, fun time!

