How much of this is your own work? If this is solo-dev, then this is really amazing!
Pseudoku
Creator of
Recent community posts
Really cool game! I ended up not purchasing any upgrade to get the good ending. Love the surprise twist at the and and the message it gives. The first time I played, I still got the bad ending screen though after having got the good ending dialogue. Maybe the bad ending state didn't reset when I hit the reset button or something? idk.
I didn't do multi jumps, though. I think it's something like left-2xjump-right-jump-dash-2xjump-shoot-dash-jump-wait for elevator to rise-left-jump-hold left till I reached the hole. And every action sequenced into the qwertasdf keys. Now, imagine having thought of all that only to discovered that I can just spammed jump lol. Fun game, really.
Completed in 7 rounds. Great game! Many upgrades, fun arena gameplay. At first, I thought the upgrades would be permanent, though, until I realized that all of my upgrades disappeared between rounds. Also, I keep choosing the same wager each round because it's easier. Add some music and it'll be better!
Really amazing and addicting game! There are some bugs, though. The vampire skill doesn't seem to work. And when I win a stage and click upgrade, it never brings me to the upgrade page, which break the flows quite a bit. Also, please make maxed skills feels more distinguish so that I can tell at a glance that it's already maxed and can't be clicked.
Demo finished around 2h 29m
Why did I feel like I had just played peak lol. Really funny, really great game. Sadly, I was unable to witness whatever is in the phone because the content seems to be too big for the phone's screen so I only see their names and half of their prices and can't buy anything. Otherwise, this should get a 10/10 in creativity.
This is really lit! Really creative take on the "rage game" genre. It's difficult at first, but once I realized that the head is the pivot and that I can swing the arms to latch onto things, it become much more intuitive. I got stuck at the 90 degree walls in the settlement, though. Not sure if it was supposed to be unclimbable.
This is amazing for a game made within 3 days! The game feels polished and has lots of stuff going on. There are many upgrade paths, many power ups, 3 types of miner. The art and sound feels really great and polished. Really love the unique physic-based gameplay. Also, really like the logo drop in effect. That one could be use as capsule art's gif, too.

I just replayed your game and finally reached the ending!

The strategy I used is the "no debt cards, ever" strategy, basically try to avoid the debt cards as much as possible, so the debt attack never works on me and I just keep turtling/striking till everything is killed. Also 0 relic used. Really fun! But unfortunately, the last boss' 2nd phase didn't work. She never attacked me nor do anything and her face is greyed out so I just kept striking at her face until I won. Really wished I could see how it was supposed to work ;)
Here's the deck:



Wow! This is really amazing! At first, I don't really understand how the debt mechanic works, but once it clicked, it feels really satisfying! Knowing that I can add more OP cards at the cost of accumulate debt cards makes me think a lot more carefully. Also, there's a lot of content packed within this game made in 3 days. The only lacking part seems to be the art and music, but understandable since the game has so much content. Really great!
The game is really hard until I got this OP build. Swarm is really OP, while healing beam combo with x4 damage makes me invincible. The game basically becomes trivial. Overall, I really like it! Being able to make boss battle with various abilities and also player character with many abilities is really impressive! This is an amazing submission!







