Really glad that my game can leave such a long-lasting impression on someone. Actually, none of my games really did blow up and all of them got really low view count, but still gotta keep trying, I guess. I mean, you too! Whatever road block you're facing, I hope you can get past it soon.
Pseudoku
Creator of
Recent community posts
Damn, thanks for the kind word! Here’s a fun fact: I noticed how Expedition 33 hype up their boss’ second phase really well, and I want to do what they did, except after hyping it up, I ended with “sorry, the boss’ unfinished. Here’s a joke” instead. I consider it a (according to me) really smart way to avoid having to actually make the boss and save a lot of dev time. It’s a win-win!
Really interesting concept! But the candy summoning system seems to be too random to get what you want. I'm not sure if there's any way to manipulate the system to get the desired candy, and even if I can, I'm not sure if I would have enough time before the visitor stab me. But anyway, really great game with great aesthetics and sound design!
Really great platformer. The story at the ending is quite sad, but the gameplay is quite enjoyable. I only have one problem, though, when I climb down the ladder and can't seem to get out of it if there's nothing right below it. But overall, still really enjoy this one! Also, nice music and overall arts!




