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Pseudoku

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A member registered Apr 05, 2021 · View creator page →

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The world is ending. The meteor is going to hit the Earth on April 4th.

But the people of Heiwa City are mostly at peace now. They enjoy the rest of their day with peace and happiness.

But some of them still feel that their life is unfulfilled.

They still have regrets, or loose end still left untie.

You are Yuki. You're just another citizen of Heiwa City, and you've experienced enough of the world and already got bored of it.

But the god of death has a different plan. After the world is destroyed, they want you to go back to 4 days before everything ends and tie up all the loose ends for all of them.

One such group of troubled souls is a family who wants to use their last moment differently.

How will you resolve their issue?


This is a Visual Novel that I made within 14 days for Comfy Jam: Spring

It has won #3 in Audio and #8 in Polish.

Playtime is around 50 mins - 1 hr 20 mins

Please check them out if you’re interested!

https://pseudoku.itch.io/last-4-days-in-heiwa-city

This needs to be nominated in the game award.

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Beat Knit! Just Beat Knit! lol Love it, especially the music! The clicking sfx is really satisfying, too. The art is beautiful. Somehow, the knitting square thing in the middle reminds me of Github contribution graph but still beautiful!

Really unique game about making pottery. At first I'm confused about how can I shape the pot, until I realized that I can use the cursor to shape it. Great game all around!

Really cozy chopping grass game. Good fun game all around. Add some auto collection and it will be even better!

Wow! Thanks for taking time to play my game and write such a detailed response! There’s a lot to talk about here, so I’ll go over it topic by topic.

Yeah, I agreed that it doesn’t feel as spring-themed as other submissions, cause those themes just didn’t spring (heh) into my mind when I was making this game. I didn't do anything weird either, cause I’ve already done that with one of my previous game jams. This time, I just wanted to write a story and create a cinematic set piece.

Thank you for the kind words about my music! In fact, music is basically the main driving force that pushed me to create all these games. It’s what directs the theme of the game, what motivates me to finish it, and basically the core pillar of each game I made. This time, the core music of this game is One Last Day (Last 4 Days in Heiwa City OST) - Pseudoku. The song is peaceful but somber. That sets the tone for the whole game to be that way and not cheerful or comfy like other spring games. The reason I use this song is because I just happened to create it and wanted to use it right now lol.

Also thank you for the kind words about my art! I’m still pretty new to this compared to making music, but I tried my best and used a minimal art style to match my skill level and also save development time. I don’t have enough time and skill to create beautiful CG backgrounds like most VNs.

About the writing (for those who haven't played the game yet, there will be SPOILER, please skip if you haven’t played yet.)

Yeah, English is not my native language, in fact, it’s quite far from my native language, but I try to write the whole thing anyway as a practice. I did try to write long descriptive prose in my script, but to be honest, I actually prefer scripts that are more direct and on point (like in your game). For the Itsuki part, thank you for approaching this in a respectful way. I’m not sure either if it’s just a cultural thing or my personal experience. I know it feels quite strange that he (and the rest of the family) suddenly changed their attitude when she mentioned that she’s going to chase her dream. Maybe it’s because the story showed how much caring and “chadness” Itsuki had before the meteor thing, but the thing is, I won’t go into too much detail and I’m not even sure if I should discuss this part, you can ignore it, but basically, I... did know some people out there who can be loving, caring, and stuff, but the very moment you mentioned something that goes against their belief, their stance changed suddenly, like what you see in the story about how dismissive Itsuki become, cause it’s not just him, the whole family had that belief, so (according to the family) Kiyomi is actually the outlier here. I still tried to write the story in a way that it can have a happy ending, though. About the theme of “letting go”, it's inspired by a story of a certain award winning game that I can't name because it would be a major spoiler. But I also did have some personal experience with that theme and the story shows it. For the 2 dimensional writing, yes, it’s 2 dimensional, because I try to keep the story simple. I wanted to focus more on the cinematic and emotional story telling with music rolling in the background. Otherwise, the Mom and Dad would have their own point of view, too, and the story would be too complex for me to manage, especially within 14 days. In other words, I want to write something that’s simple enough for me to handle lol. Just my preference, though. The first draft of the story was even worse. The sibling would meet in front of the school, have a quarrel, walk off from each other, the mc sees it, talk to each one of them, and then it’s climax, happy ending! lol.

Still, really, thanks for all the kind words and feedback you gave! Visual Novels basically live or die on their story (and maybe, presentation, too), so the feedback about it is really important. Really glad you gave such a detailed response!

Wow, feels like there's a lot of content in this game. Very impressive for a game made within 14 days. There's lots of enemies, bosses, weapons, items, and their modifications. I doubt I would be able to make a dungeon crawler this big within this short amount of timeframe. Excellent job!

The visual is minimalistic cause this is the first time I'm trying to get serious with the arts (and also to save development) Thank you for playing through it!

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Really cozy farming game! Reminds me of Stardew Valley, but the game is a little bit harder because of pH value and all of my Hibiscus(?) kept dying. Appreciate that I can just skip time instead of wait, and also love the weather effect.


Edit: just got to replay the game, finally got past the Hibiscus thing, now I unlocked about 17/30 flowers.

The multiplier in this game is insane lol! Really love the simple but cute art, too! Add some music and it'll be perfect.

Love the charming art! Love the professional looking credit! Love the adaptive and emotional music at the end! Also the story. Really well made!

Really cute and lovely game! Love the adorable Hya and also the fact that it's a desktop game. Add some sfx or music and it would be much better! Also save system because sometimes I have to close the program to do some other things.

Thank you for the kind word! And also for playing through it!

That was actually one of the funny ending that I put there lol. Yes, all of the music (including the little music at the beginning of each day and the train jingles) are made by myself. They’re basically the core pillar of my development process. Thanks for the kind word and thanks for playing through it!

The art is so cute! The bunnies, the mushroom house, butterflies, bees, even the fruit-shaped cloud. Really cute, really cozy.

Relaxing and cozy farming game! Really love the idea of "infinite world" by just letting the player loop back to the start.

Really fun puzzle game and great design for Borb. Sometimes Borb got stuck and can't move anywhere, though. Maybe because I move too fast after pushing the rock? idk

Really relaxing and fun. Sometimes my camera got blocked by a tree or the indicator is blocked by the elevated ground, but still really enjoy golfing.

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Really chill looping around the countryside. Not sure if there's an endpoint, cause I just kinda looping around lol. Also, the bell is a nice and fun addition, and the fact that I don't have to press w to make it goes forward makes it easier to play.

Wow, the art is really well made, especially the animation! Love the twist. Lovely game.

Fun and solid game!

Really fun! The game reminds me of Katamari Damacy, where you roll a ball that make anything smaller than itself stick to it. Also love the soundtrack that got more and more layer as the bug got bigger.

Solid fun and simple game!

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10 / 10 audio design. Finally, the bee game that I've been waiting for. Can't BEElieve it's taken this long.

Really fun and relaxing. Love the color changing effect that basically change color of everything in the scene.

Right? lol, already dead but still have to do more work. Thanks for the kind word and for playing through it!

Couldn't figure out what's the first tea to make for Willy, but other than that, WOW! The art is beautiful, blends in really well with the white background, and the parallax help makes it feel even more realistic and cozy. The soundtrack enhance the game further, really beautiful and cozy experience. The game reminds me of Potion Craft.

Yeah, it did. What really takes a lot of effort are the cutscenes, music, and art, though. Basically spent all of my available time during the 2 weeks period to make them. Thanks for playing through it!

Really love the strawberry as an incentive to do a near-miss fly by to get score. The collecting sound effect also seems to sync perfectly with the bg music. I got 130. Really enjoy it!

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Love the adaptive music! Really enjoy listening to each part of the song slowly combine into an actual song. I never got a chance to use the bagpack, thought. Also, amazing frog animation at the end!

Really fun! There's a lot system at work here, like the inventory system, decoration system, and obviously, the farming and selling stuff. Good job!

Of all the dialogue, I never think that part would have that much impact lol. Thank you for playing through it!

Really relaxing game with charming artstyle!

Really fun and relaxing! Some sfx would enhance the game further. Also, I can't win this yet lol, but still really cool, especially the art.

Really simple but soothing game. Love the jumping effect's reverb.

Really relaxing, really soothing. The sound design is great, from the ambience sound of birds to the relaxing piano playing in the background. It really makes me contemplate life as I point and click each flower, guiding bee to each one until all the flowers are completed, and then the bee move on, just like life, where you kinda just stay in one place, doing stuff, enjoying life, and then move on to the next chapter. Just like game jams where you keep making games, enjoying each other's game, and then move on to the next one, and the old games that were made becomes relics of the past.... or maybe it's midnight here and my brain just get high lol. Anyway, lovely game.

Really fun game! The atmosphere is pretty relaxing. The recipe book could use a bit of improvement, like showing ingredients needed for each recipe instead of a table with 0 and 1. Love the sakuras.

Such a quality work. If you polish a bit more or add even more artworks to it, it'd rivaled even Hollow Knight itself! Really great submission all around. The art is gorgeous, reminds me of Hollow Knight. The Orchestral arrangement is also great.  The platformer gameplay mechanic is unique and fun. While the sound might not sync perfectly, just listen to the sound is good enough for timing my input. Like the action timing window is quite forgiving.

Really lovely game! The art is basically the highlight of this one. Had fun talking to each girl. Just my theory, but do each of them represent a season? Like Yve for winter?

Wow, this is really impressive! It's engaging and fun! The gameplay reminds me of Undertale where you have to fight each boss by dodging their bullet, except this time, the ground have its own mechanic, too. The firework also reminded me of Undertale's dummy fight. The writing is great and also funny. "Life doesn't stay still, it grows" There's not a lot of dialogue, but they do pack a punch. At first, I thought the game is quite quiet, until I heard each boss' music, and it become much better. Smart limitation intepretation, too! Getting stronger each loop, but the bosses also do the same. Genuinely like this one.


Unrelated, but I wished my country has winter.