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Tashmaf

47
Posts
A member registered Aug 03, 2025

Creator of

Recent community posts

I ran out of time and the game ended, when I clicked retry the timer showed 0 and the game ended right away, I tried again and same thing happened.

Wow, the atmosphere is really cool, I watched some breakdowns of rescuers commenting on rescues in such caves and this game actually brought up this unsettling feeling that I felt from the descriptions. Great job! I found two guys and tried to save them both, and died in the process :D

The retry mechanism is broken btw. Fun experience.

Thank you! There were ambitions to make a floor where you have to decypher a code, but ... too little time.

Thank you for the review

Interesting, it was very intuitive for me. I kept trying to click arrow up though, muscle memory I guess.

I think there is a bug though because `sudo rm -rf /` did not work :D

Nice idea, a bit of a poor execution. Not sure if there was supposed to be any sound, but I did not hear any. I may not be understanding the game... I tried various techniques of looking back to make the chaser back off, maybe once every 30 looks I could it "retreating" to its previous pose, other than that I did not quite understand what was supposed to happen, never managed to reach the end, did not understand what the spacebar does, it never got below 9 for me.

At first it looked really intriguing (I got FNAF4 hallway vibes), but then it got quickly boring.

Thanks anyway, I understand its hard to do much in 4 days as a solo dev.

Wow, this was done by a solo dev? The graphics are really nice, the games is polished. Fantastic concept, having this countdown as a currency for various things.

Maybe to mention some negatives:

  • I would have liked to have the countdown on the other hand, not on the pinky, but I got used to it.
  • The decrement/death sound became a bit annoying after a while (I was dying quite a lot, so probably my fault as well).

I got through everything and spend the most time dying on level 4. Thanks for the game!

I will be honest and direct, the gameplay aspect is not not that great (once you know what to look for, it is very straightforward click and done). However the coziness, the art and the music choices, oh my, I really enjoyed that, I stayed on the end screen till the end.

Actually quite nice, the music is nice too, the visual polish is stunning, good job.

Wow, how many people worked on this game? It feels so polished, very clean, both visually and gameplay wise, it is also fun to replay and try out different items in the shop. Good job!

came for the rat, stayed for Clair de Lune

cinema

Thank you so much man! we plan on buildig it up x3! We have so many ideas but there just was not enough time. But we will update it!

Well, that is a way how to make a platformer difficult, haha! Cool concept!

At first I thought my head was doing the loop so fantastic job, interacting with yourself was a really great idea.

Simple concept, easy to understand.

Nice game, although it gets a bit repetitive after a while, the puzzles are worth it though.

Eeeey :D, we made a game about electrical loop (circuit) as well!

The concept seems nice but unfortunately as much as I try, sparky seems to give up everytime right before the second turn, even though the wire snaps to place :(

Perhaps you could give me a hint, because I would love to try the game out!

Haha, fun concept! 

It was level 6 I think?

this one:

I am not as good with platforms, so I was definitely there for a while though (probably 5 minutes). Played on Firefox.

I just played a similar game but this one is way more polished and clean, very nice feel.

And great way of incorporating the theme, I would not think this as a loop in a million years, bravo :)

There is not much to it, but from what you have it seems nice and smooth

I mean you got the narration down, and the idea is there and fits with the theme.

The immersion works actually really good, but it needs a bit more polish and a bit more gameplay for my liking.

Actually, the theme fits really well, hah!

There is not much to do in the game but the idea is promising.

I also can not get past the second interaction

Well, not really a game, but a lot of writing went into this, so well done.

Same here, downloads something, than loads up a blackscreen.

I think I get the feel you were going for (love movement based games) but there are some unpolished parts, for example spamming `Shift` makes you levitate. But it is fun.

Nice relaxing game.

Sometimes in life and in game making we get too stuck on destruction, enemies, horrors and survival and forget to enjoy the beauties of life such as this one.

Beautiful little game.

Was the piano music made by you? It was very nice! Simple but rich.

HAHAHA, this is spot on! The food ordering had me dead! But you forgot about finding a bug right after uploading the game.

Honestly, never seen anything like this.

Good idea, fits perfectly into the theme, very simple concept, infinite replay-ability...

I think you created the new mineweeper sir. Amazing work!

Simple 5x5 - 11
Simple 10x10 - 38

Nice one, I love preparing for battle and then relax!

Nice start! I like the idea but the game was a bit unpolished (which will always be the case with such short jams and more so when you could only work 2 days), it took me a good 2 minutes to figure out I already opened the chest after trying every button on my keyboard and re-reading the description, but other than that it was nice.

Nice concept, although if I get it, it was basically just a "roll the dice game".

At first I thought the numbers that I did not choose would go to the next round but it kept being random. What ends up happening is you basically always choose:

  1. smallest number
  2. largest number
  3. second largest number

So the game gets boring quite quickly. But if you add some variety to the code, or make it so that you can not see certain part of the code and have to make a calculated guess, it should be more fun.

Anyways, cool concept, nicely done, but the gameplay aspect gets boring quickly.

Overall I liked it!

This is such a cool concept! Great creativity

It reminds me of games like Beat Saber or Geometry dash where you can use the rhythm of the music to your advantage to anticipate the game, but this is better.

One thing that frustrated me is that the longer you took on a level the more was music falling behind everything else (the world obstacles and the midi board). Perhaps there is a extremely small delay in the loop that accumulates over time.

One thing I would maybe like more is to keep one beat/song for longer, because just as I got used to the beat and associated sounds with the colors I beat the level and I had to re-learn the associations again. And what felt really good was being able to (almost without thinking) predict the platform appearing/disappearing, and this cruising is what I think could make this game amazing.

Anyways, exceptional work!
 

Nice game!

The space-ship orbiting mechanic might be a bit basic in some cases so it was nice to see steering and launching with power involved in this game. Also cool lore!

Thank you

Thank you, glad you enjoyed it

Thank you

Thank you, that is what we were going for!

Thank you for taking the time to write the feedback!

Yes, a bit of balancing is needed, and we would love to add more missions, but approaching deadline got the better of us, and we had to do some balancing changes just before the submission.

Anyway, thanks for playing and glad you liked the game!

Thank you