I ran out of time and the game ended, when I clicked retry the timer showed 0 and the game ended right away, I tried again and same thing happened.
Tashmaf
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Wow, the atmosphere is really cool, I watched some breakdowns of rescuers commenting on rescues in such caves and this game actually brought up this unsettling feeling that I felt from the descriptions. Great job! I found two guys and tried to save them both, and died in the process :D
The retry mechanism is broken btw. Fun experience.
Nice idea, a bit of a poor execution. Not sure if there was supposed to be any sound, but I did not hear any. I may not be understanding the game... I tried various techniques of looking back to make the chaser back off, maybe once every 30 looks I could it "retreating" to its previous pose, other than that I did not quite understand what was supposed to happen, never managed to reach the end, did not understand what the spacebar does, it never got below 9 for me.
At first it looked really intriguing (I got FNAF4 hallway vibes), but then it got quickly boring.
Thanks anyway, I understand its hard to do much in 4 days as a solo dev.
Wow, this was done by a solo dev? The graphics are really nice, the games is polished. Fantastic concept, having this countdown as a currency for various things.
Maybe to mention some negatives:
- I would have liked to have the countdown on the other hand, not on the pinky, but I got used to it.
- The decrement/death sound became a bit annoying after a while (I was dying quite a lot, so probably my fault as well).
I got through everything and spend the most time dying on level 4. Thanks for the game!
Eeeey :D, we made a game about electrical loop (circuit) as well!
The concept seems nice but unfortunately as much as I try, sparky seems to give up everytime right before the second turn, even though the wire snaps to place :(
Perhaps you could give me a hint, because I would love to try the game out!
Nice start! I like the idea but the game was a bit unpolished (which will always be the case with such short jams and more so when you could only work 2 days), it took me a good 2 minutes to figure out I already opened the chest after trying every button on my keyboard and re-reading the description, but other than that it was nice.
Nice concept, although if I get it, it was basically just a "roll the dice game".
At first I thought the numbers that I did not choose would go to the next round but it kept being random. What ends up happening is you basically always choose:
- smallest number
- largest number
- second largest number
So the game gets boring quite quickly. But if you add some variety to the code, or make it so that you can not see certain part of the code and have to make a calculated guess, it should be more fun.
Anyways, cool concept, nicely done, but the gameplay aspect gets boring quickly.
Overall I liked it!
This is such a cool concept! Great creativity
It reminds me of games like Beat Saber or Geometry dash where you can use the rhythm of the music to your advantage to anticipate the game, but this is better.
One thing that frustrated me is that the longer you took on a level the more was music falling behind everything else (the world obstacles and the midi board). Perhaps there is a extremely small delay in the loop that accumulates over time.
One thing I would maybe like more is to keep one beat/song for longer, because just as I got used to the beat and associated sounds with the colors I beat the level and I had to re-learn the associations again. And what felt really good was being able to (almost without thinking) predict the platform appearing/disappearing, and this cruising is what I think could make this game amazing.
Anyways, exceptional work!


