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A jam submission

Mecha MGMTView game page

Manage a fleet of mecha for a mysterious benefactor.
Submitted by AsFunAs.Fun (@32BitJam) — 1 hour, 15 minutes before the deadline
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Mecha MGMT's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#64.1884.188
Originality#104.1254.125
Visuals#233.9383.938
Overall#243.5003.500
Fun Factor#273.0633.063

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your entry a video game or a physical game?
video game

Was your game made solo or in a team?
Rook Rules (Bastion) helped with writing. Joe E Measles, Cai, Vox Light and Trans Galactic Express helped with music. Special thanks to wrocks.itch.io and Mac as well.

Did you use any third party assets, if yes what assets did you use?
Font by Alex Sheyn, Mr. Minimal Camera Shake Add-On

Did you choose from one (or more) of the optional secondary themes?
Recycle & Time to relax

Does your game contain any 18+ content?
no

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Comments

Submitted(+1)

Absolutely phenomenal UI in this game! This one was really neat to play, my only critique might be to truncate the pilots list a bit / hide pilots the player doesnt know about yet - i know jack gets unlocked early but i went scrolling through everything to find a pilot from the drop and was a little lost. Maybe make the 'voicemail' glow or do some 'loud' obnoxious thing like pulse when the player has something, or draw an arrow to it. overall really sweet game, big fan of the management aspect and the visual-novel style storytelling.

Developer(+1)

Thanks for playing & the thoughtful feedback =D

Host(+1)

Some of the best UI design I have ever seen in a jam game!

Developer

Thanks for playing!

Submitted(+1)

This is cool, I love the UI and the mechs looks great, I dig the ones with skull faces. The missions were fun, and I liked the little snippets of story, and the managing of mechs for different missions that suit them. It feels like something I'd like to play on my phone for a little bit every day, next to my 100 gacha girl games.

Submitted(+1)

omg a game took me 24h FOR JUST ONE MISSION I LOVE IT

Submitted(+1)

This is a really cool concept and the aesthetic is top tier. You easily could build this into a full game, the systems are all so well thought out. Amazing job! 

Submitted(+1)

I like the idea of a mech management sim, but the pacing felt a bit off. I have to choose between missions completing in 10 seconds or 24 hours?! Kind of extreme ends of the spectrum lol.

I think it would make more sense to have an End Day button and make each mission take a certain number of days or hours to complete. This would make it feel less like the player is just clicking through menus to get the next piece of dialogue and more like they’re making decisions each day.

As for the UI, it looks awesome but is pretty overwhelming, especially the mission screen. I think the problem is that you have the relevant info broken up into too many sections. Like the mission title, status, and info are individual sections when they could all be in the same place. I found myself scanning the screen trying to make sense of everything when I started playing.

The structure of gameplay has a lot of potential, but I think if you continue to develop the game, it would be a good idea to replace the abstract “total odds” for something more in depth.

Overall it was a cool experience and felt extremely polished for a game made in two weeks.

Submitted(+1)

Very much a game in my taste! Very polished and very fun! Like others pointed out, there was a alot of info at once and I had to click around to understand everything. But after I got the basics down I had a blast!

Submitted (1 edit) (+1)

Strong aesthetic here - and it looks like you also used low poly / 2d menu style with your entry as well. Other than that, I found it hard to understand what exactly I was doing. There was a lot of information thrown at me at once and I didn't know where to start. I thought I had an idea, but it didn't go the way I was thinking - which was unlocking a mission. 

Personally, I'd steer away from introducing the game with a ton of text - and I didn't find the text box and option selection that compelling - I just wanted to skip it as fast as I can so I can get through your game and move onto the next - but to each their own.

Anyway, menu/text heavy games are always difficult to convey - my entry somewhat suffers from that too, but a good tutorial or walk through on showing the basics would be gladly appreciated.

Thanks!

Submitted(+1)

Yoo really polished entry! 

The UI design in this one is astonishing! Everything feels so alive. Navigating around was really fun. The music also fits perfectly.

I don't like management games that much unfortunately. For me, I wanted to actually play the missions myself. 

But nevertheless really well made!You should make tutorials for UIs in Godot :)

Submitted(+1)

Cool idea! I've never seen the type of game where you play daily in a game jam. I love the UI, I did also run into the same issue a lot of people have mentioned about the buy button through lol. Thought I was bugged out

Developer

 I'll have a new "long press" button in the next patch. Hopefully it makes it more obvious.

Thanks for playing & for the feedback!

Developer (2 edits)

Just a heads up: I made & uploaded a patch to this game  this afternoon.
I have one more patch I need to roll out tonight. My goal is to get all of the assets we designed in and try to replace some of that placeholder text. As well as fix any bugs players may find today.
After today - no more patches! 
EDIT- I pushed the final patch. This game had a ton of issues. It still has some issues in the later missions. But it is ok. It is much more playable now. 

*** IMPORTANT NOTE IF YOU KEEP FAILING A MISSION, IT IS PROBABLY BECAUSE YOUR MECH EXPLODED AND IT IS STILL ASSIGNED TO THAT MISSION ***

Submitted(+1)

The vibe is so sick.  The music and aesthetic are strong-- you get that UI is a very important part of the mecha genre.  It's a fun idea for a game too where you're indirectly managing these mechs and pilots while the story unfolds.  I played the first few missions in instant mode but I think I'm going to try and continue playing over the next month(!) in slowmode to see what happens next.   I think instant mode you kind of need obviously to release for the jam but slowmode seems more 'fun' than just repeatedly doing each day instantly.


I did stumble at the beginning with 'why am I clicking buy and it wont buy the mech' before realising I had to hold-- I only figured it out because I came to these comments here. 

Developer

Thanks for playing! I appreciate the feedback +D

Regarding the buy button. I think I need to make that control a little more visually obvious. 

Submitted(+1)

Sleek management strategy game !

The overall concept is pretty cool, though for the jam for obvious reasons i played it in instant mode but i totally get what you are going for here and it works well. I like how you’ve essentially made a full game inspired by the passive ops you could assign your guys to in MGSV ! The UI and models for the mechs and parts are awesome as well.

My only slight issue is that the UI’s design didn’t clearly indicate you had to hold click on some actions to fully validate them, so i’ve spent a few minutes wondering why i didn’t have a mech available when i thought i purchased one XD but once i got past that i gont into the missions and it was fun ^^

Good job to you all :D

Developer

Thank you  for playing =D
Yeah, those "click to hold" buttons need some work.  And thanks for the feedback!

Submitted(+1)

The concept of a mech management game  meant to play in very short sessions once per day is neat. I also quite like the visuals and music.

On my first playthrough, I got soft locked around the Ammo Delivery mission because I havent equiped anything on the mechs to increase the odds, which is understandable.

The second one, on the Communication Tower with the JUNGLE tag, I lost both my available pilots and mechs with >90% odds, in both of them. I suppose the idea was to sell a mech or two to afford the Turtle one for that mission, but then again, the odds were already +90% with what I had.

There might be something I am missing there, since I havent been able to reach 100% odds on any missions, even on the easiest ones.

In any case, the game overall is unique and a cool take on this kind of games.

Developer(+1)

Thank you for playing and writing some feedback! I really, really appreciate it. 

This game follows the principle, that like in life, nothing is guaranteed. 

So in this game, you won't ever be able to get 100% odds in the game, but you can crank it up to 99.999%.

You can think of the bonuses as additional sides to a dice. Like if a mission is 5/6 odds of success, a +6 bonus will give you 6 more sides to that dice. For 'extra-hard' missions, the odds are 1/(something) and you need to dig your way out from 1/6 to 5/6 before your bonuses count toward both sides of the equation. 

... it is simple in practice - very hard to describe... I am hoping the percentages help players figure that out for them selves. 



Submitted(+1)

I do understand your logic behind odds, it is pretty much like missing a really crucial shot in games like XCOM even if it was 99%, it can happen because it could happen in the first place, and that is part of the fun.

In the case of this particular game, sure, a mission can fail even with all the odds in your favour because your role is just to send the right people with the right equipment, and expect the results on the next turn.

My critique is actually more about the lack of options to recruit new pilots or purchasing again the lost mechs, even if it is costly.

But then again, besides this point, I keep the same good opinion about the game. 

Congratulations for your work

Developer(+1)

Ok I see what you mean. Pilots and Parts are really your best tool for changing the odds. Right now, the parts and pilots are defined with lots of placeholder values. That is an issue I hope to patch very soon. It is kinda critical to the entire experience. I just ran out of time.