Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The concept of a mech management game  meant to play in very short sessions once per day is neat. I also quite like the visuals and music.

On my first playthrough, I got soft locked around the Ammo Delivery mission because I havent equiped anything on the mechs to increase the odds, which is understandable.

The second one, on the Communication Tower with the JUNGLE tag, I lost both my available pilots and mechs with >90% odds, in both of them. I suppose the idea was to sell a mech or two to afford the Turtle one for that mission, but then again, the odds were already +90% with what I had.

There might be something I am missing there, since I havent been able to reach 100% odds on any missions, even on the easiest ones.

In any case, the game overall is unique and a cool take on this kind of games.

(+1)

Thank you for playing and writing some feedback! I really, really appreciate it. 

This game follows the principle, that like in life, nothing is guaranteed. 

So in this game, you won't ever be able to get 100% odds in the game, but you can crank it up to 99.999%.

You can think of the bonuses as additional sides to a dice. Like if a mission is 5/6 odds of success, a +6 bonus will give you 6 more sides to that dice. For 'extra-hard' missions, the odds are 1/(something) and you need to dig your way out from 1/6 to 5/6 before your bonuses count toward both sides of the equation. 

... it is simple in practice - very hard to describe... I am hoping the percentages help players figure that out for them selves. 



(+1)

I do understand your logic behind odds, it is pretty much like missing a really crucial shot in games like XCOM even if it was 99%, it can happen because it could happen in the first place, and that is part of the fun.

In the case of this particular game, sure, a mission can fail even with all the odds in your favour because your role is just to send the right people with the right equipment, and expect the results on the next turn.

My critique is actually more about the lack of options to recruit new pilots or purchasing again the lost mechs, even if it is costly.

But then again, besides this point, I keep the same good opinion about the game. 

Congratulations for your work

(+1)

Ok I see what you mean. Pilots and Parts are really your best tool for changing the odds. Right now, the parts and pilots are defined with lots of placeholder values. That is an issue I hope to patch very soon. It is kinda critical to the entire experience. I just ran out of time.