The concept of a mech management game meant to play in very short sessions once per day is neat. I also quite like the visuals and music.
On my first playthrough, I got soft locked around the Ammo Delivery mission because I havent equiped anything on the mechs to increase the odds, which is understandable.
The second one, on the Communication Tower with the JUNGLE tag, I lost both my available pilots and mechs with >90% odds, in both of them. I suppose the idea was to sell a mech or two to afford the Turtle one for that mission, but then again, the odds were already +90% with what I had.
There might be something I am missing there, since I havent been able to reach 100% odds on any missions, even on the easiest ones.
In any case, the game overall is unique and a cool take on this kind of games.