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A jam submission

Koala-rangView game page

Play as a boomerang wielding Koala protecting yourself from poachers
Submitted by SeanSunny, MattyGJam — 3 hours, 4 minutes before the deadline
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Koala-rang's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8774.0504.050
Enjoyment#9123.7503.750
Artwork#24293.4503.450
Audio#25063.1003.100
Narrative#27532.6002.600

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You throw a boomerang in "looping" patterns in order to kill enemies, and increase your score multiplier. The loop mechanic of the boomerang adds to its effectiveness and allows you to deal with multiple different enemy types in different ways - (area of effect on successful "loop", looping around shield enemies etc)

(Optional) Please credit all assets you've used
Bogem Font: https://www.dfonts.org/fonts/bogem-font/

Backing track audio:
Music from #Uppbeat
https://uppbeat.io/t/hlfmn/the-great-purge
License code: HOVZTHMFNX6RXM5C

All game art was created by the developers of Koalarang

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Comments

Submitted(+1)

Interesting idea! Wasn't exactly sure how the aoe attack really worked but definitely gets addicting. Well done!

Submitted(+1)

Okay, I've seen a good deal of games this year with 'draw a loop around an enemy to destroy them' as the gameplay mechanic, but most of them have been about drawing circles or moving about in circles. Having a cute koala throw a boomerang is such a nice take and also the game looked super good and had a great atmosphere while also being sort of challenging. Great work!

Developer

Thanks so much for playing our game, and I'm glad you liked it! This comment really means a lot, thank you :) 

Submitted

Couldn't get the game to open ;-;

Developer

Ah sorry about that! Did you extract the contents of the Zip file before clicking the .exe?

Submitted

I did, the window just immediately closes ;-;

Submitted

Seems to be a problem with my pc tho, It's not opening any windows build from godot ;-;

Submitted(+1)

Oh I love this theme interpretation! And the art too is amazing! The music really makes it come alive too. Nice work! Would recommend 10/10!

Also I'd appreciate feedback on my submission if you get a chance!

Submitted(+1)

Nice use of the boomerang to incorporate the theme with. Love the artstyle and mechanic of the game , gj :D

Developer

Thank you for playing, I'm glad you enjoyed it!

Submitted(+1)

Very great take on the theme, not only can you beat up aussies with a boomerang, but you can also burn them alive if they're in the loop of the boomerang. Very nice camera zoom and enemy variety. My only feedback is possibly making some art for the boomerang trail and also improving the aiming mechanic since it feels a bit hard to move around and target stuff. Great game.

Developer

Thanks so much for playing! We're itching to add a lot more juice into this game, and yes I think we have quite a bit of work to do on the general feel of controlling the character. Thanks for the feedback :) 

Submitted(+1)

I feel the camera should be zoomed out a bit more so you can better see the full loop your boomerang makes. This would also help with determining when to recall your boomerang to get around the enemies with nets. Besides that, the concept you have here is super fun and I'd love to see it cleaned up and expanded post-jam!

Developer

Thank you so much for playing and for your feedback! We are very excited to clean this up post jam. I think we initially wanted players to "feel" when the right time was to recall the boomerang, but we  now realise that was a bad call - we'll definitely  be zooming the camera out so you can always see the trajectory, thanks for the suggestion :)

Submitted(+1)
Really fantastic gameplay, it's quite challenging but once you get the main mechanic of burning them down using the boomerang, it becomes really satisfying, though it would've been even more satisfying having a larger field of view so you can see them burn muahahah. It would've been nice if it triggered properly each time so a bit more polish around it would be great. Also potentially having some lives as pickups would've been helpful! 
Developer(+1)

Thank you so much for playing! And I'm really glad you enjoyed it. This game could definitely do with some polish and we're quite excited to work on it further after the jam :) The zoomed in camera seems to be a common gripe so we'll definitely work on that first. We ran out of time before adding a health pickup after certain points, but it is a good suggestion. Thank you for your feedback

Just out of curiosity, did you use the Boomerang recall functionality each time you tried to "close the loop" and burn them? This inconsistency was mentioned a lot so I really want to squash it :) 

Submitted(+1)

That's right, I tried using the burn mechanic each time I sent out the boomerang. I had most success when I was able to perfectly match the timing of the loop closing and hitting space, but sometimes the boomerang swerved off a bit because of hitting the enemies and thus the loop would be incomplete. There were also times when the particle for burn appeared inside the loop, but the enemies remained untouched for some reason. Hope this helps!

Developer(+1)

Thanks for taking the time to respond, that really helps :) 

Submitted(+1)

Super entertaining! I ended up playing this at work for a while, haha — it definitely hits those nostalgic vibes!

Developer

Thank you so much for playing :) That really means a lot! 

Submitted(+1)

Very unique mechanics, great creativity! I had a lot of fun playing.d(゚∀゚d)

Reporting a tiny bug: my boomerang seems to be stuck outside the wall.o(╥﹏╥)o

Developer(+1)

I'm glad you had fun! Ah, really sorry about your boomerang getting stuck - we also only caught it after uploading our submission. There will definitely be updates to this game once the Jam ends. Thank you so much for playing and the feedback on the bug :).

Submitted(+2)

This was fun! The boomerang mechanic looping on the same place feels really good and the throwing boomerang animation looks great. Congrats!

Developer

Thanks so much for playing, I'm glad you liked it :) 

Submitted(+2)

Love the concept. I must admit that it took me a minute to figure out how to close the loops, and sometimes it didn’t work when I expected it to. My understanding is that the loop closing AoE only works when recalling the boomerang, but even then there were times that I thought it would trigger and it didn’t. When it did, though, very satisfying!

Really loved the juice (sound and score multiplier shake) on the rethrow!

Enemy variety was also interesting. It got real tricky when there were a ton of knife throwing enemies around.

I encountered what I believe was a bug where an enemy hit me and then was stuck to me. Did 3 hearts of damage before I could shake him free.

Overall great job!

Developer

Thank you so much for the feedback we worked really hard on trying to make it juicy and satisfying. 


I really love your game's rendering of the pen lines and the ink are of effect it looks so smooth  and fluid, like ink! :)


How did you produce your area of effect by the way? We first tried shaders but they were taking to much time so we switched to covering the area with an emitter but Im curious to know how you got such a good looking effect.

Submitted(+2)

Thanks so much! Yeah, it’s pretty much all shaders. The trick was calculating the points involved in the closed loop and creating a Polygon2d out of them. We could then flash that polygon white, apply the shader that fills it in with “ink”, and then collapse it.

Developer

Nice! That's really cool! 

Submitted(+2)

I spent a good chunk of time on this, hahah. The player collision could be a bit more forgiving, and the game needed some juice to drive home the feel better (some camera shake on hit, some tweening feedback as well), but the core mechanic itself was very fun. Timing the recall and creating those combos trying to encircle enemies within was brilliant!

Developer (1 edit)

Thanks for the feedback! Camera shake is a great suggestion:) The player collision and hit detection was something that in hindsight we should have spent more time on.

Submitted(+2)

Looping and chaining the boomerang attacks was very fun. I was doing good but then I suddenly got swarmed by a horde and died almost instantly. I wished there were some invincibility frames when you take damage but that's my only gripe.

Developer(+1)

Thanks so much for playing, and for the feedback! There is a very short invincibility frame of about 1 second (with a subtle flashing animation) - but we now realise its not enough, and not very noticeable.

Submitted(+2)

Made it to wave 9! Final score 7392. I don't know if that's good or not lol.

This is neat, though I with the camera was a bit more zoomed out. Fun music and good art.

The fire when the boomerang looped seemed inconsistent sometimes. Like sometimes the enemies wouldn't die. Also some visual indicator when you take damage would go a long way.

Overall good game! I didn't even think of boomerangs when coming up with our game. Very unique.

Great job!

Developer

Thanks so much for playing! We definitely have a lot of bugs to squash with this one, and thanks for the feedback, it really helps.

Submitted(+2)

I reach level 12 on my first try, great respect for the theme with an original idea. at first i used the border to kill the green guys but when the red guys appear it destroyed my strategy. Nice work there.

Developer

Thanks for playing! We definitely have a lot of balancing to do so that it isn't too easy to get so far on a first try - or maybe you're just really good :)

Submitted(+2)

There is problem with game's resolution, or at least for my 1080p monitor, the game spit out to an another screen. Nonetheless it was very fun to play. But you can cheese it a bit by throwing the boomerangs next to the wall, maybe it would be better if only the player collided with the walls but the boomerang could go through. Love the art

Developer(+1)

Thanks for playing and giving some feedback! I'm not sure I fully understand how that allowed you to cheese the game though, but I will try an iteration where the boomerang passes through the walls and see how that feels, thanks for the suggestion!
 

Submitted(+2)

its a lot easier to hit enemies when it doesnt do the full loop and sticks to the walls

Developer(+1)

I played it again now with this in mind and see what you mean, very valuable feedback, thanks :) 

Submitted(+2)

Very cool and fun, great job!

Submitted(+2)

Very cool concept, the throwing mechanic is easy to learn and hard to master, as it should be

It would be nice if the distance of the boomerang could be set (perhaps by holding the button longer)

But overall very nice, good job!