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Haxking

191
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1
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2
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A member registered Jun 08, 2024 · View creator page →

Creator of

Recent community posts

This game is amazing, don't got anything to say other than some qol stuff (like me accidentally pressing escape and having to restart, wasn't an issue since I was already done playing at that point). Game feels really polished and good to play. 

I really love the dashing, and syncing up with enemy attacks to dodge them all also feels really good, the time slow when you have a full parry bar is also great and a useful mechanic. The only thing I could say is maybe allowing parries right after dashes? since I think there's a delay (or maybe I'm just bad).

Other than that, it's simple and fun, and feels great to play, really good for a first jam submission (at least you got it submitted on time, unlike a certain person lol).

Thanks for playing! Since it was a jam, to explore the idea as much as possible I just tried to make the last wave as difficult as I could while still being beatable, not sure if it was a good choice but there was no obligation to win so I thought why not. Thanks for the feedback though, since it was kind of experimental.

Thanks for playing! Yeah, I think the dash just adds to your current velocity so it's only good at switching direction, a mistake on my part.

Thanks for playing! Yeah, a friend of mine who doesn't do jams made the cover art for me (since I'm only decent at drawing assets). I did also find the fire guys kind of goofy as well lol.

The music and sounds really made the game imo. My favourite part was crashing and getting flung around (and somehow getting worse ratings the more i played lol). Great game.

pogo timings could be more lenient, maybe add some feedback to show the frames in which you are pogoing? Either way it wasn't too big of a problem since there were lots of checkpoints and quick resets. Loved the atmosphere of the game as well. pretty fun.

Amazing polish and style, mechanics are also fun and interesting and I love the art and sounds. Only thing I give feedback on is level 2 being a bit annoying in places but that's about it.

Thanks for playing!

Thanks for playing!

Love the art, music and dialogue, game has great vibes

Thanks for playing!

Thanks for playing! Yeah, this game is heavily based on positioning and you don't always want to fully charge your racket, but to be honest enemies spawn in random places and they can sometimes be pretty unfair.

Also I did kinda forget to balance the little guys, after testing it again, if you don't swat them away they kill you quite fast lol

Thanks for playing! I really love roguelikes and end up defaulting to them lol. If I wasn't working alone I would've loved to add something more interesting though.

Thanks for playing! If you could guess, the title screen track is the one I didn’t make lol. I’m pretty bad at making music and spent a few hours making the track that plays during combat, but the sunk-cost fallacy wouldn’t let me move on so I didn’t end up scrapping it.

Thanks for playing!

This was real fun lol, that random qte at the end caught me off guard but I jittered my way through it

Thanks for playing!

Thanks for playing! I remember playing a bunch of diepio lol. I would've loved to add different arenas every few waves, but I didn't think I would be able to make it and balance it appropriately in the time I had. This game has a ton of interesting ways to build on it which I unfortunately don't think I'll take further (at least at the moment).

Although the hp mechanic can be a bit harsh, this is a really solid and satisfying incremental game that turns into a bullet hell. Really love those bassy punch sounds.

Thanks for playing! I haven’t played your game yet, but from the screenshots it looks like an incremental? I was also initially thinking of going down a similar route but ended up changing my mind since I thought this was easier. It’s cool how similar ideas can end up completely different.

Thanks for playing! I was thinking of adding controller support but I hadn’t tried doing so before (and didn’t really have much time at the end of the jam to learn how to do it well).

Thanks for playing!

stupid turtle keeps oiling me up

fun game with good controls and vibes all round

I really like the gameplay of this, switching direction with the shotgun was really slick and holding shift to lock in a direction was also an amazing qol. Would be nice if the cursor was more bolder since for the spiral level, it was really difficult to know where you were going since you could barely see the cursor. Other than that, great game.

I really like the rhythm platformer bullet hell (idk how to describe it) gameplay, a shame i can't get hit and die in the first 5 seconds. But from what I could see, the patterns did get quite interesting.

I always love top-down shooters, and this one's made really well. I did struggle to beat the second boss after losing all my ammo though, since there's no iframes in this game you get one tapped at close range (without cover)

I really like the platformer mechanics here, especially the autoscroller-like parts, would be cool to see this taken further with more difficult levels that quick alternate between those autoscroller parts and normal platforming (at least that's what I think).

Love everything about this. Controls are simple and responsive and the game always keeps you on your toes, feels super satisfying to play. Only thing that's a bit weird is the health pickups since they spawn in places that aren't reachable most of the time.

Thanks for playing!

Thanks for playing!

Yeah, I completely understand, I also made most of my gameplay elements on the last day and cut it kinda close (spending the other days on physics and fx). Nevertheless you did a really good job and I enjoyed what you did manage to make.

I was craving some platformer and this filled that very well. Very fun movement and decently challenging levels

Thanks for playing!

Thanks for playing! I went back to give it a try and yeah, the speed is pretty slow even with the dash, maybe something I'll work on later but idk.

Very slick feeling game, love the vibes and aesthetics. Only thing I'm confused about is whether I beat the game or encountered a bug. This occurred after scaling the leftmost wall and talking to the dude. If it was a bug, I'll give it another try later. Nevertheless, very great feeling game.

Liked the simple controls and openness (in the sense of there being no fixed solution to puzzles). The fixed camera however did make it a bit hard to place things, especially on the fly, even with the different angles available.

Really love the style and effects, gameplay is also fun too. My game also has reflecting projectiles, but it feels so much better in this game, definitely something for me to take notes on.

Fun game, love the fast and smooth movement. That boss was also quite enjoyable and well made.

Like the visuals and funny words