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Haxking

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A member registered Jun 08, 2024 · View creator page →

Creator of

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Thanks for playing! Each weapon's has its own attack type, and your attack type for the current turn is based on your current weapon. Basically "your next attack is X" skips weapons in the loop until it chooses a weapon that is of X type, which is then shown in the bottom right during your next turn. Should've explained it more somewhere. 

Having little control in the first stage is true, but I did balance it to make it really hard to lose, but I agree that is makes the game slower in pace. You are still able to use the Break ability in the first stage, which lets you change to any weapon,  but there aren't enough enemies in the first stage to fully charge it. Will probably make the starting stages shorter and also increase starting money.

And yeah, I agree with the types being confusing. I basically copied the type-triangle from a game called Melvor Idle, but replaced ranged with defense (which doesn't really make too much sense). Yeah, thanks for the feedback.

Yeah, i'm stumped :/ thanks a lot for trying again.

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Now that's something I have never seen before. Is it on the web build? Is it your browser? All i can say is that it's just unfortunate because that has happened to no one else. Maybe move it to your main monitor? (not that I know a lot about it since I use a laptop). Or try not playing in fullscreen.

Anyways, thank you for playing, or at least trying to!

edit: By the way, I was going to name my game loop breaker, but I knew at least 1 other person was going to do that so I made a little twist lol

For blink, you can make it so that the camera looks from above while selecting where to go. Or, you can design the levels in a way where there's a decent amount of space behind the blink target. Maybe consider making blink not instantaneous and have it be more like a phase-through dash ability?

Very unique and polished game. Feels extremely good to play. It would be nice if you couldn't get holes for the first 2 or so tiles of a loop, but other than that I enjoyed everything.

Amazing game, great all-round. Only nitpick is that the cursor looks like a corpse and my dumb brain keeps running to it.

Fair enough lol. You got your priorities right 

Damn, this game is so cool. Puzzles are really amazing, so is the art. top tier game.

Very great take on the theme, not only can you beat up aussies with a boomerang, but you can also burn them alive if they're in the loop of the boomerang. Very nice camera zoom and enemy variety. My only feedback is possibly making some art for the boomerang trail and also improving the aiming mechanic since it feels a bit hard to move around and target stuff. Great game.

Controls may be complex and need time to get used to, but since there's no pressure to beat the level quickly its all fine. After a few minutes of play, movement begins to feel pretty smooth, great sounds as well. Main feedback is making the hitboxes for either the player or obstacles just a tiny bit smaller than they actually look, since right now they're a bit bigger and it can be hard to know whether you will hit something or not. It's also hard to know if you'll be safe if you blink, but that might just take getting used to. All in all, cool game.

There is a type chart/triangle in this game, which is maybe why you were getting confused. Most mechanics are explained by the INFO button (but I will admit, it's not the prettiest thing to read).

Thanks for playing though!

Simple game that can get pretty hectic. It's really satisfying when you get a bunch of people in an elevator at once and send them to where they're meant to be. I can see what you mean by a couple of issues, though all I came across was the fact that the orange city background was not there. All the other art is really great though. Great game!

I really appreciate the help. You don't understand how helpful this is (though it's something I should've learnt before anyways). Thank you a lot once more. I'll probably fix this game later using proper practices.

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Yeah I'm using the position... I should've read up on how to properly use Controls before making this.

What I should've done was put all the UI at the bottom in a singular vBoxContainer, right? Or am I still wrong?

I guess this is a consequence of developing solo, you can't pick up on bugs like these. This is how its meant to be displayed. I'm not really sure what's going on and how to fix it.

Anyways, big thanks for coming back to try again!

Thank you for playing!

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Is it that there were these black(ish) bars going in the middle of the screen? For some reason, this bug occurs on some devices and I have no idea why. Some people get it, some don't. Maybe it's a web only thing but I'm unsure.

Thanks you for playing despite the bugs!

Edit: After a little bit of testing, it seems that the bug only occurs in fullscreen. I've doubled the default size of the window so the game is more playable outside of fullscreen. It would be very appreciated if you were to tell me if you get the same issues while outside of fullscreen.

Really love how the boss is shaped so that the charged boomerange can be extra juicy lol.

I might start to learn a bit of shader programming after playing this, the game looks amazing

Yeah, all very valid feedback. I compromised a bit by making the tutorial text accessible during battle, so you can double check stuff easily. There are a lot of issues with flow and pace, but it was my first time making a game even remotely similar to this. In hindsight, I probably could've added a speed up button very easily, but the thought did not come to me at the time.

Thanks a lot for playing! Very useful feedback here.

this game with a drawing table would go so hard. Very amazing game.

I have a feeling this is literally what happened with your game after seeing that '5 minutes before deadline' lol. Fun minigames though and I like the aesthetic

no need to worry, I rated your game quite highly :)

Amazing that there's multiplayer and bots, really great stuff. Game fits the theme interestingly too. with great audio and visuals. A bit too slow paced for my liking though.

awsome graphics and sounds, especially when you get a snake combo, feels great. Drifting feels a bit different from usual racing games and hitboxes a bit off, but those are just small nitpicks.

Movement is really smooth, makes a great speedrunning game. Would've been cool if we could download it though, since the camera bugs out a bit on web, but it didn't impact my experience much

Cool idea, great audio and art, but quite buggy.

Very unique and interesting puzzles. I think I softlocked myself somewhere, but other than that it was a great game

Enjoyed this a ton, short and sweet. Funny dialogue interactions as well.

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Super fun and polished game, probably my favourite for this jam. The way you can design everything to have the whole map explode from hitting one object is amazing.

Underrated game, love the idea and vibe and the fact that ducks blow up

Cool and unique idea, platforming is quite decent too. My only nitpick is how there are some platforms you have to wait for, but by that time you've already changed mode to something else that can't clear it.

Thank you for playing! I’ve recently been playing a lot of auto chess so I went into this jam wanting to make an auto battler, but it kinda just transformed into this.

Really fit the theme with how many retries it took for me to beat this lol

smooth to play and chaotic. I initially thought the echo mechanic was too difficult to use to be practical, but using aoe attacks with it can actually lead to some interesting strategy. Unfortunately I couldn't fight the boss, seems like there's some sort of memory leak somewhere (or something like that).

Extremely satisfying to play, very solid game all-round

I was so sad when the blue guy offered me items I could not afford. Jokes aside, fun game and great aesthetic

Thank you! Your game was super fun!

Very fun and well balanced strategy game.

Got sub 10 on earlier levels, but failed to beat the 10s level because extra speed made me too fast lol

Hitboxes are a bit janky, but I really like the character designs and boomerang