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Tread the Dawn Games

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A member registered Jan 07, 2024 · View creator page →

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This is a fantastic game. I was the one who was super excited to play this, and it did not disappoint. My top score after about an hour (maybe 45 minutes) was 27,187, and I know I can do better. I'd love to see a high score/this round's score endgame screen after voting is done.

You nailed the game feel right on the head. The screenshake is just right, the audio is crisp, the soundtrack is fire, and the animations are :chefs-kiss: *muah*. This might be my favorite jam game I've ever played.

Only three things I think could make this game better: 

  1. I wish the D-pad was usable for movement
  2. Sometimes the little white guys are hard to spot because of the white grass
  3. The ceiling rocks should continue to fall until the last little white guy is dead

Awesome work!

I like this game. It's nice someone used "groundhog day-ing" as their loop. While the details of the story can be historically inaccurate, I recognize that's not the point lol. It's a nice, simple, clean narrative. I like it! 

I recognized the music and was going to say so, but then I saw it was credited so I didn't feel as cool lol.

! SPOILER WARNING !

  • I think the captain should've locked the second mate up the first time he learned of the mutiny. Then the rest of the day would be finding evidence against him.
  • I thought the big guy, huge guy, even bigger guy was hilarious. 10/10 comedy.
  • I wish there were some randomized dialog per day so it's not the exact same every day

It might work... But it would definitely break our score system. Right now each time you enter an orbit you add +1 to your multiplier. If the gravity wells (is that the correct term?) are infinite we'd probably have to change how to detect orbital entry.

Thanks for the idea! Glad you enjoyed.

If you use the brake at just the right time you can go four or five times around the small (red) planets, and two or three around medium (yellow) ones (more if you boost after a bounce!) The big (green) ones are hard to get right but you can go twice I believe.

Glad you enjoyed!

The gravity does get weaker the further out you go, but you are right, it is rather sudden. 

Technical mumbo jumbo: We wanted to use the Godot Curve type, but couldn't get it working. So we used a linear equation, but it turns out the math doesn't math the way we expected so it's not actually a linear equation lol. By the time we figured that out it was too late to change how gravity was calculated cuz we'd have to edit the curve to make it feel good, but it felt good to us as it was. So we scrapped the curve for our (my) faulty math.

This is a fun idea! I think it's hilarious that this dude can't get any girls because he lives too far away from the sun and can't get a tan LOL! I actually really liked that you could skip multiple planets and jump straight to Mercury (I jumped to Saturn first and then straight to Mercury). 

I think if you added some cutscenes to each planet it would incentivize visiting each planet vs trying to aim your jump just right.

Great job!

I was hoping someone would use this meme!

Those balloons are killing me. Great loop! Awesome job!

It's a neat concept! I like the ragdoll animation and how they interact with the environment. You did a good job with the replay. I especially like the animation. But... I dislike the movement in this game. It's very floaty and incredibly hard to control. Not a good experience for a precision platformer. Also the camera doesn't communicate very well what's coming up. It's almost like I could run out of frame given enough space. Consider a look-ahead camera so the player can see upcoming traps (if they're perceptive enough)! You don't want the game to feel unfair because the game didn't show you fast enough. This is a great entry to GMTK Loop!

Awesome job! 

Cool! Are there a limited number of rounds or is it infinite?

Clicking to place didn't seem to always work. Sometimes I'd have to click twice.

I'd like it if there were more obstacle types. Maybe a platform or something. Also lining up the kill-line was hard. Maybe there's some way you could assist in its placement.

Great job!

Great idea! There were a lot of game feel issues imo. The movement is slidy and touching other players is too sensitive. I shouldn't accidentally foul someone. I think with some polish and some more level layouts this could be a really interesting game.

Great job!

  • I really like the controls. It's floaty but in a good way you have to get used to. 
    Audio would work wonders for this game, as would 3D low-poly particles. I'd put them under the tires and amp them up when you're turning.
  • 35 laps is too many.
  • The track design was good, but I got stuck between the rim and the fence a few times.
  • I couldn't see which powerup I had.
  • Some in-game, on-screen controls would be good too.

Great job!

This is neat! Fun little panic game. I like the little tasks, but I wish they closed automatically. Also the screen doesn't scale properly without fullscreen. Cool art and fun sound. Good job!

! SPOILER WARNING !

I didn't know I had to keep memories alive, so the first time I just traced the suitcases and then everything started to fade. I thought the girl was moving away lol. Then the ending with the granddaughter (I assume) was kinda weird. 

It's a cute game. I'd like it if there was another ending if you can keep the memories alive long enough.

Great job!

Cute game! I played three levels. It seemed backwards that the color changed when I stitched. It seems like it should change when you reach up to the machine. The phone call idea is nice, though the names were kind of hard to read.

Good game, great job!

This is rage bait. I played for 16 minutes and never made it to the end (I got to dash, which I bet is the last ability). Despite that I think this is a good start. The level design is not quite there (I think the wall jump was overused/too long and the dash tutorial area should have contained jumps). There should definitely be more shortcuts. You start in a tunnel. Maybe once you unlock the wall jump there's a shortcut out the top and/or a separate level? The reason for more shortcuts being I didn't *need* to use a dash for a shortcut until I got to the double-jump section. It would be neat if there was a shortcut for every power in each section. I thing it would tie the whole thing together.

  • When you can't jump you should move with the platform 
  • Coyote time (and jump buffer) is always a good addition especially in precision platformers.

Oh there's only 10 levels! I stopped on the last one lol

An undo button would go a long way to improving this game. It's sort of punishing right now having to redo the whole level if you mess up once. Especially with how large the puzzles can be.

Showing the current state of the lights would also be useful to the player because right now you have to mentally keep track of what's turned on and what's turned off. Showing the player gives them a hint as to what still needs to happen.

I'm on level 10 and this game is making me use 100% of my brain. Granted I first started at about midnight my time so my brain cells were shot from the start.

This is a good game with a unique premise. I dig it.

Will try more levels after I sleep.

Great job!

That was a lot of fun. I love that mechanic. I wish there were more knots to tie. For the accessibility settings I was really hoping for more than 11 keys can be pressed. Please add more knots!

The visuals were nice too. I really liked the goofy rubbery hands.

  • The first time I saw and S I thought I thought it was a 5
  • Having to press E twice to interact was a little weird

This was a blast! Great job!

I played this cuz the title was funny. The chair's sounds are just the right kind of juicy. I probably jumped on that chair for 5 minutes straight. Good job!

This is a cute little game. I loved the art; it it's very well done. I with there was a little more to it. It's very simplistic. Maybe go through a more realistic motion (in, through and out or something- I've never crocheted before lol).

Some sound would do it well for sure. Some soothing music too.

Great job!

Please tell me you will continue to work on this game. It triggers my nostalgia because I used to play the Tron: Legacy Wii game, and it's very similar to that. It's like Tron and Splatoon had a baby. I love it, and it's great. The solo version is lacking (I'm pretty sure that's the dumbest AI in gaming history 😂), but it's a jam so kudos for even attempting! It's interesting because the AI seemed smarter on the hazards map. I played multiplayer with my brother and had a blast! With a bit more fine-tuning I think this could be a great couch-multiplayer game.

Other comments:

  • The dynamic menu music is really neat, but it seems got out of sync 
  • I really like that you included concept art. That's a nice touch.
  • Audio didn't seem to work with multiple controllers connected (though it may be my computer changing audio devices.)

Do you mean the size of the green/yellow/red zones? 
They’re limited in size because the original concept of the game was a puzzle game inspired by Angry Birds Space where you have to loop around planets to make it to a goal. But through testing if we discovered it was more fun to try to loop around as many planets as you could rather than try making it to a goal. We never really considered having infinite gravity fields. 

Nice easy puzzle game. I wish there was a way to preview my solution, or that the placement didn't reset when I lost.

Very soothing. Great job!

This is a good game. I didn't encounter any bugs so good job there.

A few comments:

  • You can't actually die. Though that may be intentional if the death dialog bubble means what it sounds like.
  • Took me a minute to figure out the different color ships can only pick up the items of their color.
  • The sound is balanced slightly left.

Great job!

Good game. I found the clones more cumbersome than helpful due to friendly fire. I would kill all the smaller enemies and then make tiny circles to attack the bosses.

Good balance. The beginning was a little hard but that's because I hadn't gotten gud yet.

Great job!

This is an absolute banger. You gamified Unity's Shadergraph!

The controls were slightly unintuitive. Usually in visual scripting if a path is connected and you grab the connecting end (the round one in this case) it disconnects from the round side and stays connected on the square. So it was jarring when it didn't act the way I expected.

It would be nice if I could see the current state of the mix in the combination pedals.

The art is fire, the music is banger, and the goal is clear. This is an excellent entry to GMTK 2025: Loop. Amazing job!

No, it was in-browser, Windows 11 with Brave Browser. 

Very nice take on Snake. I think it might be an improvement over the classic game. It's very frustrating when you get a super long tail and corner yourself though (skill issue moment). Great job!

This is an excellent use of the theme. Mad props. I think this could be expanded if you had more questions. You'd have to track which ones the player's learned already and remove them from the pool of available questions, but it could for sure work. It was fun trying to figure out what all my friends were up to. 5/5 would recommend.

! SPOILER WARNING !

My only complaint is how do I know if it's Cynthia or Lucy's birthday? It looks like they both had one on the same day.

The premise  of this game is hilarious. The puzzles are very hard though. I made it to level eight and got stuck. I do appreciate jam games that don't keep their levels behind progression walls though so kudos for that!

I didn't realize till level three that you can rotate atlas. The rotation feels clunky though I'd like rotation to be a/d clockwise/counterclockwise. I think it'd control better.

Side note: We almost used the same planet shader for our game, SOL!

Pretty good! Some controls onscreen would be nice. I also wish the car started faster and the camera wasn't quite so close to the car. Good job!

I love this game. I think it's hilarious. It's amazing you can make a teddy bear or unicorn and the end result shows how well/poorly you did. I made 5. 

For some reason the head doesn't connect sometimes. Only one got a head.

I wondered if someone would do a rhythm game. The controls were confusing though. I'd probably put a letter on the note you need to hit. At least on the tutorial levels. Great job!

Nice game! That fan is crazy.

I got four quotas. As soon as I got a motor I lost. The gears' size was confusing. I thought I was supposed to place it diagonally because that's where the teeth reach.

Very creative concept. Good job!

Oh one more thing: I noticed her freckles and thought "hey that's neat they didn't need to get THIS detailed"

! SPOILER WARNING !

I saw the six fingered journal and was like, "HAH! I get that reference!" and then I saw the hat and was like, "Oh wait- the whole thing is a reference." This is a neat little game. Great job!

The slide puzzle controls confused me. I tried to slide them with my pointer but only moved the selected tile when I clicked. I thought it was broken at first. You should be able to control which block slides by clicking it. Also I think it was too easy. Also when you placed the missing tile there was no feedback telling me the win button opened.

Key looked like a car key so I tried to use it on the crashed truck, which obviously didn't do anything. Not sure how to change that though.

The wave puzzle was more of a guessing game than a puzzle. Because it had numbers I assumed there'd be a piece of paper with values or something. I thought I was being pretty cheaty when I guessed it.

The Simon Says kinda threw me for a minute. I was expecting a memory minigame, not a color lock.

 Good job having more than one object float- I missed the box so I got the table. 

I loved the art. It was very cute. Slight problem with the hat though: It puts a hole in the character's head. It's kind of terrifying.

That seems to be a common feedback point; the tutorial going away too fast. We'll look into that for sure.

The minimap is always centered on the player. Everything is relative to your current location. A simple dot in the middle would've fixed this :skull-emoji:

Thanks for playing!

This might be the best use of "Loop" so far. I have two complaints: Sometimes the level gets into a state that is legitimately impossible to beat, and your control doesn't go away when you're resetting so you can accidentally fall into the water before you start.

I thing jump height control would improve this game's feel. The game is about finding your way through, so if you could squeeze a jump I think it would make it easier (but also better) to make it through.

Great game. Would love to see some more cell types (falling platforms, falling platforms, moving platforms, etc.)

Awesome job!

Made it to wave 9! Final score 7392. I don't know if that's good or not lol.

This is neat, though I with the camera was a bit more zoomed out. Fun music and good art.

The fire when the boomerang looped seemed inconsistent sometimes. Like sometimes the enemies wouldn't die. Also some visual indicator when you take damage would go a long way.

Overall good game! I didn't even think of boomerangs when coming up with our game. Very unique.

Great job!