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It's a neat concept! I like the ragdoll animation and how they interact with the environment. You did a good job with the replay. I especially like the animation. But... I dislike the movement in this game. It's very floaty and incredibly hard to control. Not a good experience for a precision platformer. Also the camera doesn't communicate very well what's coming up. It's almost like I could run out of frame given enough space. Consider a look-ahead camera so the player can see upcoming traps (if they're perceptive enough)! You don't want the game to feel unfair because the game didn't show you fast enough. This is a great entry to GMTK Loop!

Awesome job!