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(+1)

This is rage bait. I played for 16 minutes and never made it to the end (I got to dash, which I bet is the last ability). Despite that I think this is a good start. The level design is not quite there (I think the wall jump was overused/too long and the dash tutorial area should have contained jumps). There should definitely be more shortcuts. You start in a tunnel. Maybe once you unlock the wall jump there's a shortcut out the top and/or a separate level? The reason for more shortcuts being I didn't *need* to use a dash for a shortcut until I got to the double-jump section. It would be neat if there was a shortcut for every power in each section. I thing it would tie the whole thing together.

  • When you can't jump you should move with the platform 
  • Coyote time (and jump buffer) is always a good addition especially in precision platformers.
(1 edit)

Thanks for the comment! I totally agree with both your suggestions but i was to bored to add them. Regarding the shortcuts i think there were enough to make the game not as repetitive and faster but still be costly if they die and also make the player actually play and not just go through a straight line after the get an ability. Also i believe the dash ability is a shortcut by itself since you can pass obstacles faster. About the level design i agree that the dash area needed improvements. Again thanks for your comments and actually playing the game!