This is rage bait. I played for 16 minutes and never made it to the end (I got to dash, which I bet is the last ability). Despite that I think this is a good start. The level design is not quite there (I think the wall jump was overused/too long and the dash tutorial area should have contained jumps). There should definitely be more shortcuts. You start in a tunnel. Maybe once you unlock the wall jump there's a shortcut out the top and/or a separate level? The reason for more shortcuts being I didn't *need* to use a dash for a shortcut until I got to the double-jump section. It would be neat if there was a shortcut for every power in each section. I thing it would tie the whole thing together.
- When you can't jump you should move with the platform
- Coyote time (and jump buffer) is always a good addition especially in precision platformers.