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(1 edit)

Thanks for the comment! I totally agree with both your suggestions but i was to bored to add them. Regarding the shortcuts i think there were enough to make the game not as repetitive and faster but still be costly if they die and also make the player actually play and not just go through a straight line after the get an ability. Also i believe the dash ability is a shortcut by itself since you can pass obstacles faster. About the level design i agree that the dash area needed improvements. Again thanks for your comments and actually playing the game!