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(+2)

Love the concept. I must admit that it took me a minute to figure out how to close the loops, and sometimes it didn’t work when I expected it to. My understanding is that the loop closing AoE only works when recalling the boomerang, but even then there were times that I thought it would trigger and it didn’t. When it did, though, very satisfying!

Really loved the juice (sound and score multiplier shake) on the rethrow!

Enemy variety was also interesting. It got real tricky when there were a ton of knife throwing enemies around.

I encountered what I believe was a bug where an enemy hit me and then was stuck to me. Did 3 hearts of damage before I could shake him free.

Overall great job!

Thank you so much for the feedback we worked really hard on trying to make it juicy and satisfying. 


I really love your game's rendering of the pen lines and the ink are of effect it looks so smooth  and fluid, like ink! :)


How did you produce your area of effect by the way? We first tried shaders but they were taking to much time so we switched to covering the area with an emitter but Im curious to know how you got such a good looking effect.

(+2)

Thanks so much! Yeah, it’s pretty much all shaders. The trick was calculating the points involved in the closed loop and creating a Polygon2d out of them. We could then flash that polygon white, apply the shader that fills it in with “ink”, and then collapse it.

Nice! That's really cool!