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MattyGJam

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A member registered Aug 03, 2025

Creator of

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Done :) - Posted my thoughts at https://itch.io/jam/brackeys-14/rate/3850146
I found this game to be challengingly fun! Main thing I would add in the next game jam is just a few simple sound effects for the core actions in your game. If you play any of your favourite games without sound it will feel like a completely different game from multiple points of view like pacing, difficulty and immersion. 

Well done :) Great submission!

First of all, well done on releasing and meeting the game jam deadline! :D

This was a challenging game! I think I died like 15 times. The music was a nice addition to make things more tense.

From the players point of view it felt hard enough but doable so I found myself trying over and over. I did eventually give up because I felt like some of the collisions were a bit unfair. I would actually make the players collision box a bit smaller than their sprite so that they can experience near misses and feel good about just making it. 

From a developer point of few the main thing that was missing was sound effects. If you added:

  • Footsteps
  •  Ball shooting sfx
  •  Getting hit sfx
  •  Wind sfx for the fans
  • Satisfying cookie collection sfx

It would dramatically increase the immersion of this game.


Really nice submission! Well done :) I appreciated the cookie splash screen and "Play the greatest game ever" button :D

Done :) - Posted my feedback at https://dev-elliebee.itch.io/hammered
Really great submission! Well done! I felt like I was in a carnival. Would love to see more things in the game world react to my giant hammer. 

Well done :)

First of all, well done on releasing and meeting the game jam deadline! :D

I really enjoyed this. The theme was very very cohesive/coherent and I really did feel like I was in a carnival! Well-done! One thing I did keep noticing myself doing was clicking every time I was near a button because those big blue buttons scream press-me. So it was a bit disappointing to have them automatically pressed for me. I'd like to see my actions interact with the environment by clicking. If I click a button I want to see it get smashed. Same with the bottles and screens. I've got a giant hammer and I'm running towards glass bottles and screens...

Really like the music and art style as well!

Awesome submission!

Done :) - Reviewed and rated on https://merkier.itch.io/risk-it-run

TL;DR; Really liked the theme/art and music! Was pleasantly surprised by having more than one way to die. 

Having to click over multiple clear tiles was a bit of a pain. Would love to use the keyboard to navigate to other clear tiles or allow me to click a clear tile and my character will just path-find to it. Would also be interested to see power-up cookies/cookies with different effects.

Awesome job!

First of all, well done on releasing and meeting the game jam deadline! :D

I really love the art-style and UI. Feels really polished and very retro. Also a great take on minesweeper and a great fit for the jam theme. 

I really like that there was more than one 'enemy'/way to die. Made things more interesting.

My only comment would be that for this style of game I would love to be able to use WASD. The mouse clicking (especially on already cleared blocks felt a bit repetitive).

Well done!

Done :) - Rated and review on https://itch.io/jam/brackeys-14/rate/3848454
Really great entry! That was super polished and focused! Well done to both of you!

Lots of attention to detail that I really enjoyed. My only thought was that I'd want to explore viewing the dice table from an isometric angle and perhaps for the theme having the dice as cookie cubs with chocolate pieces as the numbers could be cute and then the player throws them onto a baking tray/baking paper.

First of all, well done on releasing and meeting the game jam deadline! :D


Man this is a great entry! The graphics, UI, sound, tutorial are all really great!

I specifically like the sound effects (the bet increase sound and dice rolling sounds were crisp!).  I'm not sure what I would change other than maybe go for an isometric view of the dice table for immersion.

Great job!

Hello fellow jammers! We would love to get your feedback on our silly casino-style bakery game so that we can learn and improve! https://itch.io/jam/brackeys-14/rate/3849882 How can we improve our game design?

Hey :) We would love to get your feedback on our simple casino-style bakery game: https://itch.io/jam/brackeys-14/rate/3849882

Done :)  - Posted my rating and thoughts in https://mac90.itch.io/rush-to-work
Overall I think this has some great potential and the feeling of surprise I got when I realized that the map was pretty large was exciting.  Felt like a nugget in there.
The collision rubber-banded me backwards a lot but I'm sure that's fixable :) 

Nice job :)

First of all, well done on releasing and meeting the game jam deadline! :D 

As a player:

  • Music slaps!
  • Intro slaps, I felt like I was in the matrix
  • I enjoyed the feeling of the world opening up and would be keen to see you explore that a bit. At first I was like, "Oh this is just a singe roof top, I guess there's not much else to the game" and then when I realized I could jump to other rooftops I thought "oh hell yeah" because the game world opened up some more (in a nutshell it was a nice surprise).

As a game designer:

  • There seems to be a bounce effect applied on collision that pushes the player backwards for quite some time. 
  • I presume its to prevent players getting stuck on edges but it feels like rubber-banding.
  • Falling to the floor was frustrating because I did not respawn and there was no pause menu to restart the game or quit.

Great job!

Done :) - Rated and posted my thoughts on https://itch.io/jam/brackeys-14/rate/3848985
Overall I really liked the art, theme, music and I thought this was really good for your first card game!
I was a bit lost without a tutorial but I haven't played many card-based video games before. 

First of all congrats for releasing and making the game jam deadline! :D 

I really liked the cards and dedication to the theme (e.g. the diapers in the background). 

From the lens of the player:

  • I really like the art and the theme. Each card is very creative and funny!
  • I must admit I had no idea how to play and how to know if I was winning or losing so a tutorial to ease the player in might be helpful. Eventually I understood that I was filling up the bar on the left but by the time it filled up a little bit I lost and didn't understand why. 
  • On a related note I'd make the first enemy you fight really really easy to defeat so that you see the bar on the left fill up quickly and understand the objective before going into the next harder battle.
  • The music was pleasing and the sounds effects were great.
  • I liked the cards and design but did find most of the text hard to read on my screen as it was rendered quite small.

From the lens of a developer:

  • I noticed a typo (some places its Pooprify Quest and some places its Poorify Quest)
  • The pacing of the UI numbers counting your score is really good. Not too fast or too slow.
  • I would maybe add some more juice to the cards (e.g fire for fire cards and ice for water cards)
  • Same for the numbers - Big multiplier combos should come with a lot of fanfare to make the player feel like they just pulled of something amazing.

Really awesome game and especially for your first card game I feel like you have all the card game elements in place and working as one would expect. Nice job

Game Jams are about fun, learning and community:)

Send me the link to your game and I'll try give constructive feedback from the lens of a player and the lens of a game designer:)

Nice! That's really cool! 

Thank you so much for the feedback we worked really hard on trying to make it juicy and satisfying. 


I really love your game's rendering of the pen lines and the ink are of effect it looks so smooth  and fluid, like ink! :)


How did you produce your area of effect by the way? We first tried shaders but they were taking to much time so we switched to covering the area with an emitter but Im curious to know how you got such a good looking effect.

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Thanks for the feedback! Camera shake is a great suggestion:) The player collision and hit detection was something that in hindsight we should have spent more time on.

Loved this. Well done team. Really loved the intro and the animation in the beginning. Art and environment was great as well. 

I would just add a small deadzone around the birds so that the don't twitch so much when the mouse is directly over them.

"Me encantó. ¡Bien hecho, equipo! Me encantó la introducción y la animación del principio.

El arte y la ambientación también fueron geniales.

Solo añadiría una pequeña zona muerta alrededor de los pájaros para que no se muevan tanto al pasar el ratón directamente sobre ellos."

I thought this was pretty creative. I definitely made things challenging for myself because I was too curious about what each hazard could do. Nice job!

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Hey, sorry I tried downloading and playing your game but after getting through the dialogue screen the enemies just stayed in the distant fog and my characters could not move. Did I miss any inputs or buttons I should have pressed?

I'd like to rate your game and give feedback but want to make sure it's working first and that I'm not being a dumb-dumb with getting it running. :)

Really enjoyed the premise lol. The art is really good. 

I would have avoided mapping shoot to shift as because of sticky keys. Most games map shift to a function you won't spam five times in a row (like holding down shift to sprint every now and then).

Great job on the level design!

Haha I really liked this. I thought it was a pretty creative use of a loop because where you placed your hamster on the wheel changed how you dealt with the obstacle. It too me a while to figure out if the lego block and fan were hazards or helpers but after dying once you figure it out. 

Enjoyed the hamster sound effect and music!