First of all, well done on releasing and meeting the game jam deadline! :D
As a player:
- Music slaps!
- Intro slaps, I felt like I was in the matrix
- I enjoyed the feeling of the world opening up and would be keen to see you explore that a bit. At first I was like, "Oh this is just a singe roof top, I guess there's not much else to the game" and then when I realized I could jump to other rooftops I thought "oh hell yeah" because the game world opened up some more (in a nutshell it was a nice surprise).
As a game designer:
- There seems to be a bounce effect applied on collision that pushes the player backwards for quite some time.
- I presume its to prevent players getting stuck on edges but it feels like rubber-banding.
- Falling to the floor was frustrating because I did not respawn and there was no pause menu to restart the game or quit.
Great job!