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First of all congrats for releasing and making the game jam deadline! :D 

I really liked the cards and dedication to the theme (e.g. the diapers in the background). 

From the lens of the player:

  • I really like the art and the theme. Each card is very creative and funny!
  • I must admit I had no idea how to play and how to know if I was winning or losing so a tutorial to ease the player in might be helpful. Eventually I understood that I was filling up the bar on the left but by the time it filled up a little bit I lost and didn't understand why. 
  • On a related note I'd make the first enemy you fight really really easy to defeat so that you see the bar on the left fill up quickly and understand the objective before going into the next harder battle.
  • The music was pleasing and the sounds effects were great.
  • I liked the cards and design but did find most of the text hard to read on my screen as it was rendered quite small.

From the lens of a developer:

  • I noticed a typo (some places its Pooprify Quest and some places its Poorify Quest)
  • The pacing of the UI numbers counting your score is really good. Not too fast or too slow.
  • I would maybe add some more juice to the cards (e.g fire for fire cards and ice for water cards)
  • Same for the numbers - Big multiplier combos should come with a lot of fanfare to make the player feel like they just pulled of something amazing.

Really awesome game and especially for your first card game I feel like you have all the card game elements in place and working as one would expect. Nice job

Thank you very much for the feedback. I appreciate this. I was running out of time for tutorial :(, will update it for post-jam version

I definitely agree that a tutorial would be a massive help - great point on the number counting speed, too! I didn't even notice how well that was done.