The story presentation is really well done, and the game's graphics are excellent. Good job!d(゚∀゚d)
ancfl
Creator of
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I'm very sorry I couldn't try your game immediately and provide a rating. Your game offers a fantastic atmosphere, and the art style is fantastic too. I personally really like deduction games. but my English level limits me from diving in immediately. I need to set aside enough time to play through it while translating sentence by sentence to get the best experience. (I don't want to rush through it casually because I truly believe your game must be a fantastic piece of work).o(╥﹏╥)o
Great concept! I think the music fits perfectly. I feel you did a really good and unique job interpreting the Game Jam theme 'Loop' within the limited time.
Just a minor suggestion: I know you already did your best to optimize the gameplay experience under the constraints, but I feel the difficulty could be lowered a bit further. I think this would help players experience the content you want to convey more smoothly, without getting stuck at a certain point (of course, my game also needs improvement in this area – it's a valuable lesson I learned from this Game Jam).
But this doesn't diminish your game's excellent expression of the Game Jam theme. It's truly a fantastic concept and has the potential to be even cooler. Good job!d(゚∀゚d)
Awesome concept! The way the music gradually builds by adding different sections creates a real sense of anticipation, like waiting for a new piece of music to be born. Plus, the platforming controls feel great, and the sound effects are spot on. Great game!d(゚∀゚d)
I'm really looking forward to having more types of music blocks available in the future, so we can create even more diverse music!(๑•ᴗ•๑)
Super fun concept, amazing art style, and the music are great! My favorite part is how using the Rock, Paper, or Scissors abilities involves movement and triggers their respective functions – I really love this design in a game. Also, I think the level design is appropriately challenging. Great game!d(゚∀゚d)
Thank you so much for your kind words! And your idea of setting multiple objectives for the game is excellent. I will definitely try to implement it in the future. Many players have also given me great suggestions, and I will work hard to improve the game going forward. Thanks again for your suggestion!ヾ(・ω・`。)
Thank you for trying it out! The refresh cost is set low because I genuinely want players to easily purchase the crops they desire, making it simpler to trigger various buff rules during the trial. This serves as a temporary fix for the challenge posed by the sheer number of crops and slightly challenging combinations.(@﹏@)
Going forward, I'll strive to adjust the balance!ヾ(・ω・`。)
Thank you for trying out the game! I will work hard to improve it!
Based on the suggestions from you and others, I realize that my game indeed needs more enhancements in terms of the gaming experience. This feedback is incredibly valuable to me. Since I lack experience with game jams, I was aware of some of the issues you mentioned within the limited timeframe. However, when making trade-offs, I leaned more toward creating rich interactions between plants, but I now understand that the player's experience is equally important. I truly appreciate your advice!ヾ(・ω・`。)
I really love this game! The gameplay is super smooth, and I think it's amazing how simple mechanics can create such complex levels. Honestly, I felt pretty fumbling around while playing. Thanks to the developer for not making the levels too difficult, so I could actually finish the game. Good job!d(゚∀゚d)
Also, it's 3 AM here locally... playing this is making me kinda hungry .. (@﹏@)

