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(+1)
Really fantastic gameplay, it's quite challenging but once you get the main mechanic of burning them down using the boomerang, it becomes really satisfying, though it would've been even more satisfying having a larger field of view so you can see them burn muahahah. It would've been nice if it triggered properly each time so a bit more polish around it would be great. Also potentially having some lives as pickups would've been helpful! 
(+1)

Thank you so much for playing! And I'm really glad you enjoyed it. This game could definitely do with some polish and we're quite excited to work on it further after the jam :) The zoomed in camera seems to be a common gripe so we'll definitely work on that first. We ran out of time before adding a health pickup after certain points, but it is a good suggestion. Thank you for your feedback

Just out of curiosity, did you use the Boomerang recall functionality each time you tried to "close the loop" and burn them? This inconsistency was mentioned a lot so I really want to squash it :) 

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That's right, I tried using the burn mechanic each time I sent out the boomerang. I had most success when I was able to perfectly match the timing of the loop closing and hitting space, but sometimes the boomerang swerved off a bit because of hitting the enemies and thus the loop would be incomplete. There were also times when the particle for burn appeared inside the loop, but the enemies remained untouched for some reason. Hope this helps!

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Thanks for taking the time to respond, that really helps :)