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A jam submission

How To Repair 3325-TView game page

a card driven space exploration game
Submitted by DerAndre, Lakortar, serious-scribbler (@PhilNiehus) — 1 hour, 18 minutes before the deadline
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How To Repair 3325-T's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#11943.1763.176
Creativity#17273.7943.794
Artwork#20403.5883.588
Enjoyment#23433.2943.294
Audio#28363.0003.000

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You loop through your card deck and you are in a time loop.

(Optional) Please credit all assets you've used
see description and ingame for full credits

(Optional) What would you like to be called if GMTK features your game?
Andre, Max and Phil

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

Love the visuals and atmosphere, well done! A bit tricky to grasp the controls/actions at first but overall a great take :)

Submitted(+1)

Really cool take on the theme. Great work! :)

Submitted(+1)

You did a great job making the art consistent with this one! All the menus and gameplay and HUD fits together nicely. Once you get the hang of the controls it's very fun. Nice job!

Also I'd appreciate feedback on my submission if you get a chance!

Submitted(+1)

Nice game and well-thought, quite promising

A bit hard to handle the controls at first

Submitted(+1)

The art on the cards is super cool

Submitted(+1)

Took me a few minutes to release that was a button on the right for the deck, but after that it was quite fun to play! I feel like your use of a "loop" works great thematically and doesn't overstay its welcome!

Submitted(+1)

Great card game which is not an easy task to achive, I enjoyed it a lot, such a great idea and cool setting as well! Wonderful job!

Submitted(+2)

Personally I love deck builders that tell a narrative through their cards, and I feel like you guys pulled that off wonderfully. Balance that with some resource management that is external to the cards themselves, and you've got a really fun and engaging game.

My main issue is that it seemed really easy to fill your deck up with electrolysis cards? Given I could turn my oxygen into metal with the Ruins card,  I never really ran into an issue where I had to think about managing my resources.  There was of course the Willpower card ticking down, but I found that simply sacrificing a stash slot for it so it never ticked down solved that issue.

Even despite that balancing issue, I'm rating it great scores across the board, and if you took the time to give it some post-jam polish, I'd certainly be interested in trying out a later version.

Submitted (1 edit) (+1)

It can be hard to make a  working card game in a Jam.
The team somehow pulled it off. The principles are simple but  does a good job portraying   a journey of space survival with the win condition of time travel and some   mishaps to keep you attentive.

Submitted(+1)

Had some trouble figuring out what I was trying to do, but still had fun. Got hit with a bug where the left-most card would sit on top of the Oxygen/etc meters so that I couldn't tell how many resources I had remaining, which certainly complicated things!

Submitted(+1)

NGL. This game needs a tutorial. I can't understand much just from those. also i've no experience in playing these type of games. so sorry.

Developer

Thank you for trying nevertheless. We strongly underestimate how important a good tutorial would be. There is one in the mein screen but it is barely helpful. We want to develop it further and this is number one priority.

Submitted

you tried my (team's) game. i am kinda ashamed that i didn't play your game. i'll do so after doing some work. and maybe understand how it works.

Developer

It's alright. The're a lot of games in this jam and if one game takes to long to understand I also move to the next one.

Submitted(+1)

Love me a good card game, great work! The scaling did look a little weird in my browser, might be worth enabling a full screen option.

If you don't mind, please consider rating my game as well :)

Submitted(+1)

I didn't understand upgrading electrolisis was giving me a new card instead of a better card until half my deck was electrolisis and then the game was practically beaten because every new iteration I could just take 20 of them with me. Great game thou. Wish I could have figured out how to get the time machine past the stage of "it breaks after 1 use".

Developer

The cost of electrolisis is a bit low but we wanted that the player has to decide if you need the oxygen and fuel now or are you willing to pay resources to have it easier in later shuffles.
To fully beat the game you must use the time machine machenic. The important part is the delivery card. The whole solution is: open the delivery to get the duct tape. Then go back in time. At the start you always get a delivery card. This time you have to close the box firmly because otherwise the content escapes. After that just wait for the countdown. Until that it's easy to figure it out.

Submitted

Hm. I gues I should have been suspicious of the delivery mission that takes 6 rounds or so an 1 reset but only gives you 20 metal.

Submitted(+1)

Cool game, I liked the art on the cards! Was a little hard to understand the rules at first but card games are hard to teach in the game jam format

Submitted(+1)

I always love myself a card game, short but very enjoyable !

Submitted(+1)

A fun short game! It only took me one loop to beat! I hope that you have time to add a tutorial in the future!

Developer

Wow, only one loop. You really understood what we wanted from player to do.
We want to put more content in our game so you need more loops and also add a tutorial. This is what the most player asked for.

Submitted(+1)

This is a really really cool take on the theme! I love the art any feel of the experience!

Submitted(+2)

I loved this game. Relaxing, expanding, and provoking. Hoping you take it further!

Submitted(+1)

That's a really smart and atmospheric interpretation of the theme!
I think I got to many Electrolysis cards in my run (at first, I thought that upgrading them would give me better card values, but it doubled the card itself, right?), so it was great to see I could leave them behind when resetting the run with the time machine. I haven't managed to win yet, I'll try later again though.
The art and acustics were chosen very well! Great work. 👍👍👍
Stay funky,
Dez

Developer(+1)

Thank you for trying our game. Glad to see, you like this game.
You're right. Electrolysis does only duplicate ofter upgrade. The cost is a bit low but we wanted that the player has to decide if you need the oxygen and fuel now or are you willing to pay resources to have it easier in later shuffles.

Submitted(+2)

really Addicting 🌀. Has lot of potential polish it a bit more before full release 👋🏻

Viewing comments 24 to 5 of 24 · Next page · Last page