Solid presentation, incorporation of the theme, obstacle setup that organically influences the next laps.
Amazingly done.
Mathaeuz
Creator of
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The music/beat inspired games I've seen this jam have been really interesting, and this is no exception.
This looks amazing, and the team managed to come up with an interesting system, although one might have to invest some time getting a handle on the sequencer.
Great work getting all this done in a week!
Sadly that I ended up not putting in all block puzzles I had in mind and it came out a bit on the short end, but I might revisit it soon enough to expand the project with more challenges and block types, and the seamless tileset per tile type as I originally intended.
Also, thanks for the offer!
I had a browse through your Soundcloud and found most tracks to be quite pleasing.
The core idea for traversal and combat is really good.
There's very little leeway when it comes to applying them in certain scenarios.
ex: Some targets get within view few frames before your doom, and you also have to pinpoint them.
Same goes for some static Warp Targets in wider maps. Makes playing in Fullscreen a bit harder since you have to drag the mouse more.
Suggestions for tuning the challenge:
-Wider areas that accept click around potential targets;
-Maps where the camera is more stable to facilitate aiming with the mouse;
-Bullet time when selecting a warp target;
Nice going !