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(+2)

Personally I love deck builders that tell a narrative through their cards, and I feel like you guys pulled that off wonderfully. Balance that with some resource management that is external to the cards themselves, and you've got a really fun and engaging game.

My main issue is that it seemed really easy to fill your deck up with electrolysis cards? Given I could turn my oxygen into metal with the Ruins card,  I never really ran into an issue where I had to think about managing my resources.  There was of course the Willpower card ticking down, but I found that simply sacrificing a stash slot for it so it never ticked down solved that issue.

Even despite that balancing issue, I'm rating it great scores across the board, and if you took the time to give it some post-jam polish, I'd certainly be interested in trying out a later version.