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Tower of Chronos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #535 | 4.179 | 4.179 |
| Enjoyment | #912 | 3.750 | 3.750 |
| Artwork | #1246 | 3.857 | 3.857 |
| Audio | #2036 | 3.214 | 3.214 |
| Narrative | #4104 | 2.286 | 2.286 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
your constantly playing trough the same time loop slowly improving your score.
(Optional) Please credit all assets you've used
https://opengameart.org/content/bad-sound-1 and https://freesound.org/people/differentieel/sounds/245455/ were all the assets used.
(Optional) What would you like to be called if GMTK features your game?
GameHatchers Studio
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Comments
The game is incredibly original — it's a bold move to tackle a deckbuilding concept in a game jam, especially considering how much balancing and playtesting such a system usually requires.
But honestly, you pulled it off really well. Great job!
Thanks!
Totally an out of the box idea, and well executed! Was fun : ) I guess for my my issue was the font, but u get used to it after a bit! Love pixel games nevertheless!
Very cool idea. I agree with one of the comments that pointed out the clock reseting problem. I thought it was just a bug on my part, but maybe not. Still, super duper enjoyable!! Good job!
Thank you! and yeah its a bug, luckily just reloading the game fixes it so it's not the end of the world.
This is a super clever concept! I love the way you can manipulate both the cards in your hand and the clock face to score points. The cards synergize really well with one another, too!
This was an amazing game, it was really fun to try it out, and I must confess, I probably played it for way too long. Only thing I have to point out, was the fact that the clock doesn't reset when restarting, which lead to some run being impossible (I had to reload the page, because there was no more I on my clock, which led me to lose on the first round)
But it was a really fun game nonetheless, please continue to make games !
Yeah I found it too 30 minutes before the deadline, the person who handled the code was of working and I have no experience coding in Godot sadly. I should probably put this in the description though thanks for reminding me!
Very polished game! Everything clicks perfectly for me
thanks
Very nice game. Love the aesthetic and the gameplay! Could definitely play it again and again, I do feel at the moment that it is a bit more luck based than full strategy. Also would have loved some nice music in the background :)
All in all, I had a great time playing it :)
yeah the randomness is a bit much rn but we might fix it in the future. Glad you enjoyed, and thanks for the advice
The mechanic of replacing numbers is fun and I liked that the cards are designed in such a way that replacing all positions with the same numbers while obviously optimal is pretty difficult. I didn't figure out all of the cards though.
I also very like the overall design - it just clicks!
Sadly spamming 1 number is the way to go, if we are to continue on this we def will make having different numbers be more important. Glad you enjoyed it though!
so neat and well done!
thanks!
Good concept, great execution. I like games like this, as you can see :)

Fits the theme really great, also really fun to play! The idea of cards that rollback the clock is very elegant.
Small improvement idea: allow the clock to spin faster - it's getting quite long to wait at the beginning of the game when there're almost no cards on the table. Otherwise, the clock ticking and the cards activating feels juicy, great job there! I had almost similar idea with my card game submission.
The sounds and visuals are so kind to the eyes and ears. It was fun trying to reach a high score but once you're cooked, you're cooked
I'm cracked at this I got 13608. There's a lot of good ideas for cards and strategic time arrangements here, I just wish there was some nice music to go with it.
Good idea with the theme, I like also the idea of doubling up on clock face elements and making a build around it with your card drafts.
Minor feedback: I didn’t quite understand when certain cards would trigger since I thought it would happen every time the minute hand passed it. Maybe if there was a way to distinguish which hand is affected by which card that would be great.
This game really ticks all the boxes.
seams like you had a great time with it, glad to hear.
Didn't think a game about a clock could be this fun :D. Great job, love seeing pixel art too
thanks glad you enjoyed it so much!
Didn't think a game about a clock could be this fun :D. Great job, love seeing pixel art too
Gj
Love the take on the theme, however I found it difficult to tell which cards I should take, maybe I just need to play more!
thanks for playing, hope you enjoyed it regardless of your difficulties!