Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

otheraeons

266
Posts
4
Followers
1
Following
A member registered Aug 19, 2024 · View creator page →

Creator of

Recent community posts

Back here again after this made it to the top 20! Again, such fantastic work. Thank you for sharing your music with us.

Thank you for listening!

Thank you for listening! I haven’t played BOTW or TOTK but I love the soundtracks.

Thank you!

It’s all good! Thank you so much for listening!

There’s a SoundClod link on the main page and in the streaming link field if that’s easier for you.

Nice vibe. Very 80’s synth flavored.

So many cool ideas here—The homemade lyre, the bottle blowing, the vocals (Your voice is incredible, by the way)! Brilliant job.

Oh, man, the opening tracks is killer! Big fan of Night at the Docks, too.

Thank you so much! A lot of the sounds are either free or stock Logic Pro sounds if you can believe it. I use a stupid roudabout workflow to put them all together, so I’m glad it spoke to you!

Absolutely incredible on every front. Amazing sample quality, great writing, immaculate vibes. Seriously, wow.

Hey, thanks so much for listening! Bait and Tackle is one of my favorites, too :)

Thank you so much for listening!

Wow, that third track goes hard.

This is such an incredible vibe! Love the feel of the drums in the second track.

Great work! Were you writing with a specific sound chip in mind? Boardwalk Arcade was such a fun ride—I could totally see that being for a little 8-bit minigame, kinda like the PICO-8 game in Celeste.

Great work! The second track has some absolutely gorgeous moments—I love 2:24 in particular.

Super creative.

Thanks! Yes, the ALttP title screen was definitely a conscious influence here!

Thank you so much! I debated making the last chord longer but I like the effect of the bells ringing out after everything else cuts off.

Thanks for listening!

Thank you!

Nice idea. The game is definitely a little punishing, but I like that you have to buy the upgrades instead of just picking them up off the track. I feel like if you made that the main mechanic and let the car just drive around on its own, it could turn into a really interesting “pit crew” game.

<joke about C++ :: syntax making this a horror game>

(In all seriousness, though, super creative idea!)

My first run I played absolutely horribly, but my second run, I got to over 200 gold before I had to stop myself! I could absolutely see myself sinking super deep into this game. Big +1 to the person who mentioned this could work as a mobile game—I think it’d do really well!

Haha, yup, that can happen! Thanks for playing!

Great idea for a combat system.

We love a good glowy arcade game! It’s amazing how fast it turns into a bullethell experience.

Great idea for a game! I’m super curious about how the logic works. Are you just checking the order of the crossings? Or is there something more knot-theory-y going on?

“Nothing is more permanent than a temporary solution.” (Old Russian proverb)

“BEARS” caught me totally by surprise! Love the idea and the humor.

Major early 2000’s web game vibes! Great job!

A DJ/tower defense game? Super creative concept! I love rotating the towers as a mechanic. Have you thought about synching the tower sounds to the tempo and key of the music? I think it would really elevate the experience!

Great graphics—and great title!

The first level that wasn’t a perfect rectangle actually made my jaw drop. This is a brilliant idea for a puzzle mechanic. Super well designed and well executed.

Adorable, clever, and surprisingly challenging! I love how the difficulty naturally increases with the number of screens. The art is really good, and it was nice how the background was distinct enough that I could remember where objects were.

This is one of the most deeply bizarre things I’ve ever experienced . . . and you know what? I’m kinda here for it. I kept drinking the coffee just to see what would happen next!

Solid idea for a rhythm game! I wish the disks were synched with the music a little better, but I love the visual style.

Neat idea for a game—I love the visual style! I do wish the card-counting idea was more emphasized. Maybe with a smaller deck it would be easier?

Cool idea to gamify knot theory! Out of curiosity, are you a Vi Hart fan? I feel like you’d appreciate the style of her work.