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otheraeons

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A member registered Aug 19, 2024 · View creator page →

Creator of

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This is such a good premise! I kept finding myself reaching for my most-used commands (mainly less and ls -la). Fantastic sense of immersion.

The timer is a fixed pixel size, so if you play in fullscreen mode it’s less intrusive. Transparency is a great idea!

Fantastic art direction and visual style! And what a fantastic premise! And you did the art, the programming, AND the voice acting?!?!?!

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“The duck is perfect.”

– Person with a duck profile pic

Okay, this is EXCELLENT. By far one of the coolest interpretations of the theme I’ve seen, and super well-designed.

Wow, this is surprisingly challenging! I could see this being a great party game/couch co-op experience!

Love the stick figure and the feel of the movement!

The time pressure on this is intense! At first I didn’t realize you had to hold the key down to fix things (It’s clearly in the instructions, my fault for not reading them) but it’s a really good design choice and really adds to the feeling of urgency. I had to keep playing until I escaped!

The original plan was WAY more complicated than I had time for. Originally it was going to alternate between a duck and Dracula, and there would be different rules for each (duck could swim in water, Dracula couldn’t go in sunlight). The idea would be to lure NPCs out of the areas Dracula couldn’t go. If too many NPCs got nervous, it would summon guards who would actually be able to attack you. The NPC state system was also going to have many more possible states/emotes. Ultimately due to a number of factors I decided the best option was to scope down to a kind of sandbox-y version of the original idea. Maybe for the best—it seems quite a few people also had the Dracula idea!

I sent an early development clip to a friend and got roughly this response. Glad to see it’s still surprising people!

I know, I originally had it in the top right corner but thought it should be closer to the player character so your eyes don’t need to travel as far. Ah, well. Maybe if I had more time . . .

otheraeons does not accept liability for any damage that may be caused by offering a dedicated quack button to the user.

Thanks so much for playing! This is absolutely the experience I was going for. I played around with speed a lot during development and I decided it would be more interesting if you were slower than the NPCs so that you have to bait them or lure them into a corner, but perhaps it ended up a little on the slow side.

Yes, go ahead—A credit to otheraeons would be appreciated! Thank you for listening, and I’m glad you enjoyed it!

Back here again after this made it to the top 20! Again, such fantastic work. Thank you for sharing your music with us.

Thank you for listening!

Thank you for listening! I haven’t played BOTW or TOTK but I love the soundtracks.

Thank you!

It’s all good! Thank you so much for listening!

There’s a SoundClod link on the main page and in the streaming link field if that’s easier for you.

Nice vibe. Very 80’s synth flavored.

So many cool ideas here—The homemade lyre, the bottle blowing, the vocals (Your voice is incredible, by the way)! Brilliant job.

Oh, man, the opening tracks is killer! Big fan of Night at the Docks, too.

Thank you so much! A lot of the sounds are either free or stock Logic Pro sounds if you can believe it. I use a stupid roudabout workflow to put them all together, so I’m glad it spoke to you!

Absolutely incredible on every front. Amazing sample quality, great writing, immaculate vibes. Seriously, wow.

Hey, thanks so much for listening! Bait and Tackle is one of my favorites, too :)

Thank you so much for listening!

Wow, that third track goes hard.

This is such an incredible vibe! Love the feel of the drums in the second track.

Great work! Were you writing with a specific sound chip in mind? Boardwalk Arcade was such a fun ride—I could totally see that being for a little 8-bit minigame, kinda like the PICO-8 game in Celeste.

Great work! The second track has some absolutely gorgeous moments—I love 2:24 in particular.

Super creative.

Thanks! Yes, the ALttP title screen was definitely a conscious influence here!

Thank you so much! I debated making the last chord longer but I like the effect of the bells ringing out after everything else cuts off.

Thanks for listening!

Thank you!

Nice idea. The game is definitely a little punishing, but I like that you have to buy the upgrades instead of just picking them up off the track. I feel like if you made that the main mechanic and let the car just drive around on its own, it could turn into a really interesting “pit crew” game.

<joke about C++ :: syntax making this a horror game>

(In all seriousness, though, super creative idea!)

My first run I played absolutely horribly, but my second run, I got to over 200 gold before I had to stop myself! I could absolutely see myself sinking super deep into this game. Big +1 to the person who mentioned this could work as a mobile game—I think it’d do really well!

Haha, yup, that can happen! Thanks for playing!