This is such a good premise! I kept finding myself reaching for my most-used commands (mainly less and ls -la). Fantastic sense of immersion.
otheraeons
Creator of
Recent community posts
The original plan was WAY more complicated than I had time for. Originally it was going to alternate between a duck and Dracula, and there would be different rules for each (duck could swim in water, Dracula couldn’t go in sunlight). The idea would be to lure NPCs out of the areas Dracula couldn’t go. If too many NPCs got nervous, it would summon guards who would actually be able to attack you. The NPC state system was also going to have many more possible states/emotes. Ultimately due to a number of factors I decided the best option was to scope down to a kind of sandbox-y version of the original idea. Maybe for the best—it seems quite a few people also had the Dracula idea!
Thanks so much for playing! This is absolutely the experience I was going for. I played around with speed a lot during development and I decided it would be more interesting if you were slower than the NPCs so that you have to bait them or lure them into a corner, but perhaps it ended up a little on the slow side.








