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Necryn

145
Posts
24
Followers
49
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A member registered Jun 20, 2023 · View creator page →

Creator of

Recent community posts

yeah I should have made it more obvious that dying in the water doesnt make you lose a flower, im terrible with tutorials/descriptions of what to do, thanks for playing though! 

Ah damn, im glad the game was still fun even with the few bugs! Thanks for playing

Yeah I couldnt get the mechanics to produce hard enough puzzles unfortunately, thanks for playing though!

This deserves way more love, its fun and so cute!

I enjoyed the difficulty, to me its better to be harder than too easy (but thats just me)

I think 4? dont remember exactly

This is really fun, ramps up in difficulty really fast, which I prefer to slow and drawn out

Really fun idea with some satisfying visuals. I haven't lost yet, wondering if thats possible!

Really love the overall vibe, however for some reason the S key didnt work when activating the energy thing. But I could still play it pretty well without them!

I love the idea of a terrariums life cycle and interpretation of an ecosystem as a loop.

Love the take on the theme, however I found it difficult to tell which cards I should take, maybe I just need to play more! 

Very cute art and gameplay, I encountered a few bugs but they were fun to mess around with

Unique take on the theme and the art was cute, wish there were more levels to flesh out the concept fully

This is pretty fun, I didn't really understand what was going on though, but that was fine number go up = happy

really fun game! level 8 took me a while as I couldnt figure it out without pressing the hint, would love to play more levels

This is really fun! An undo button would have been useful but it doesnt suffer much from it

wow thats difficult, but pretty fun!

Cute art, I couldn't quite figure out how to get the drinks right though

This is super unique and fun

Really cute art, I would have liked to know when the spikes were going to turn off or on like someone else said, but other than that it was great, well designed puzzles

This is adorable, love the visuals and game feel 

Really cute! Some of the puzzles are have very small victory windows, maybe a slower rotation or something could have helped? Either way its fun!

Wow this game is super hard, but pretty fun and wacky

This is kind of similar to my game, pretty fun! Sometimes I didn't understand if a customer wanted to pay for an item or not but thats a minor thing, nice entry overall

Cute game! I didn't quite understand that I could move the ink block platforms instantly, as I didnt see them but other than that it was great!

Thanks! I would have loved to add a bunch more but I didnt feel like I had enough time to execute that :/

Thanks for playing, that's been the general critique so far, I guess I need to work on my difficulty reading for my games!

Thanks for playing! Yeah the theme isn't as prevalent here as with many other games, but I really liked this idea and had to go for it, I also wanted to submit to this jam and the summer slow jam 2025: puzzle. I'll take the consequences for that!

Thanks so much! I always feel like I make games too easy or too difficult but that must be everyone, I probably made this one a little too challening... Glad you still enjoyed!

Thanks so much! Not sure if it would be popular to be worth putting on steam though, but yes it does lend itself to easy extensions

Thanks! 

Thanks for playing! I would have loved to add more mechanics, but I didn't think I had enough time to implement them :/  

(1 edit)

ANDREWWWW ..... actually fun game

I've added a map highscore for each map now, as well as a spam blocking feature, hopefully this makes the gameplay more enjoyable! 

Thank you!

What browser are you playing on?

Thanks for the feedback! well you get more points when you are closer to the center, so while yes spamming will get you a high combo your score wont be a high. I'll implement a highscore feature before the jam ends, I didn't think it would make a difference to the enjoyment but clearly it does! 

I was worried if I had to make players hover with the mouse (like in osu) the difficulty would be too high, I prefer for a jam game that players can enjoy the game while not being too stressed about it.  But thanks again for the feedback!

I would have loved to implement that kind of thing but sadly didn't have enough time :(

This is hilarious