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argent

28
Posts
A member registered Aug 14, 2024

Creator of

Recent community posts

Holy smokes. Another Loopiter, but this time with actually cracked orbital mechanics that are really fun to play with. Nice job!

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Overall great presentation and nice gameplay

Though I felt like the sensitivity on the controls is too high (the player feels slippery)

good vibes, it felt satisfying to place some furniture after figuring out what the tenant wanted through their clues

really cool idea to use momentum to swing yourself around the stage!

Good idea with the theme, I like also the idea of doubling up on clock face elements and making a build around it with your card drafts.

Minor feedback: I didn’t quite understand when certain cards would trigger since I thought it would happen every time the minute hand passed it. Maybe if there was a way to distinguish which hand is affected by which card that would be great.

Interesting concept, difficult to play for someone who’s not very good at visually differentiating colors but it would be nice if there was a rhythm element or some hints which channels should be adjusted. Maybe if it was all three at once, but you knew roughly how much to adjust them?

great job on the level designer and making a way to share it with others in the comments!

I enjoyed the variety of puzzle blocks introduced in this one

The concept is super cool but it’s really hard and I’m not able to manage to clear any loops at 3+ colors. Maybe you need to get rid of some types of blocks? Or restrict some of the possible combinations of colors on a tetris piece?

Very cool concept, hope you expand a bit more on it!

Balatro got its claws in me deep and this game would be no different -- nice game with a fun gameplay loop and interesting decisions to make along the way. It also looks, sounds and feels relaxing to play.

great concept, solid execution, I recommend for puzzle gamers

super creative idea! I love the looping game events being shared between the player and the environment, it creates a feeling of things getting hectic and I enjoyed it a lot. I would love to see this expanded on, it probably could be made into a roguelike for even more addictive build craft!

this was really well made, i love the art and style of this game -- it has a lot of heart. I'm not super into management-sim games, but definitely worth checking out if you are into those

holy shit it's basicallya factorio or spacechem-like

I love this and it's dope you made this yourself

not sure what the objective of the game is here, but it's an interesting piece

cute vibes (in game) and cat

it's a bit hard to see what's going on sometimes (maybe a way to visualize the current orbit track?) and sometimes the first rock is able to move through the sun. I like the idea of having multiple moons as live too. Good job dev!

cool concepts, would benefit from a tracer preview for the gun shots, especially for corner shots

only downside is the theme doesn't really fit here, since the "scale" is just different guns. Good stuff tho

I didn't know how to actually scale up or down. The hack and slash stuff felt good though so nice job there

Cute af, presentation was rad. This is the first physics based game on the theme that I've seen and it's very creative. The ideas show promise, with the different kind of arms being better/worse at some things. Once I understood the rhythm, it was pleasing to zoom up the wall. Good game!

Aw yeah, so good to hear. We were worried it would be too esoteric! Glad you had fun :)

Couple of points:
* You can buy chips but not be able to place them

* It would benefit from having a speedup time button since I was on like Wave 10, but nothing was challenging me to scramble to put stuff down and build defenses

* it would be cool if the chip-upgrade grid would get bigger, ie scale up

But otherwise, great presentation and functionality

it can get hypnotic when you have lots of them running and you need to click them on a timer. currently don't know what the graphs are for though

the walking speed is really slow but the forced perspective is interesting

the game doesn't run, or has zero framerate. I see the main menu and I can't interact with anything.

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314!

311 oh yeah I'm cooking

Level 6 is bugged when I play in the browser. When I push the up-down arrow box into the upper hallway with red square it gets "stuck" and then sticks to my character and I can't walk upwards any more. I'll give this a try when I get back to my PC. Otherwise great job!

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I got a 294 high score. So lucky with the flags that time.