Perfect entry for the theme and executed just as well. When I said to myself “This game could do with a fast-forward butto…” and then saw it, that’s when I knew this entry was a winner!
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Iteration 101's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #123 | 4.240 | 4.240 |
| Creativity | #478 | 4.210 | 4.210 |
| Audio | #1112 | 3.494 | 3.494 |
| Artwork | #2201 | 3.527 | 3.527 |
| Narrative | #3455 | 2.426 | 2.426 |
Ranked from 704 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
your every move becomes a looping puzzle where past actions become your allies or obstacles in a strategic race to escape.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Soshin
Comments
Really really fun! Played until the end and could have easily played more.
This is one of the better implementations of the clone-loop "genre". Having the clones continuously come out every 5sec and all follow your actions really smooths out a lot of the pacing. There were minor issues with it not always recreating my movements perfectly but it was a lot of fun and when my solutions worked it felt (and looked) great.
The looping behaviour was so seamless. Often with these time-loop games it can break the flow but this was very well done!
Great puzzles and great theme execution! I had a lot of fun playing your game :)
Wow, we were operating on the same wave length. Our game is very similar. Obviously, great idea lol
Best fit for this theme! Enjoyed it a lot! This is a winner
I think this is the most unique "use your clones to solve puzzles" mechanic that I've seen.
Almost always, clones are ghosts that don't really interact with the player, and the clone loop is meant to be unchangeable for the correct solution.
The idea that you can physically interact with each other, and change paths by bumping, sometimes helping, sometimes hindering - I haven't seen it before.
It is also amusing to solve a puzzle by becoming my own zombie meat wall - brute force and Brownian motion FTW!
XD
That said, I think I would have enjoyed it more if that brute force approach didn't work so well.
I guess that's what the scoring system is for...
Awesome fit for the theme!
The puzzles rely heavily on precise execution, which can get a bit frustrating at times.
That said, the gameplay is solid, and the art and music create a polished experience.
Best game I've seen with this type of mechanic, and it's also very polished, congratulations.
Great game! I had fun playing it.
Would like to see a full version of this soon






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