Haha, no thats a bug. And the most common feedback ive gotten so far. The solution was in the blue rectangles that count down
osje44
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This game was absolutely amazing! I really did not expect a simple scrappy image editing software to make laugh and to make me sad. I probably spent way too much time on the last level but it was definitely worth it!
Also, the fact that your review system actually makes sense instead of just giving a random response is amazing. (and who the hell doesn't want a giant meteor in the back of their superhero image?!)
Pretty fun game! I was wondering why the different coloured bullets still killed the other 2 colours of enemies, but it seem the right bullet just does more damage. Would be cool if there was a bit more enemy variety besides just the shape and colour of them.
And the difficulty spike at some point was just insane, not sure how I could have gotten past such a big wave all of a sudden
The looping over the edges was mind bending at first, but definitely cool once you get the hang of it. Left-right for me immediately clicked, but the top bottom looping I definitely jumped to my death a couple of times because I misjudged.
Definitely a fun game!
ow right, it was a bit annoying to get stuck in the corners where I had to time my movements to get out but luckily there was a retry button :)
That's a pretty cool take on the looping concept. I had a lot of fun, but regardless I still like to make some suggestions:
1. The enemy variety is very low, which means at some point you're just circling the drummer with a huge group following you and there is not much else you need to do
2. The different notes you play (normal / muted / bend) really should have been special attacks! using the mute notes as a slow and the bend as some kind of explosive note would have added a ton of spice to the gameplay
3. Some tooltips showed up for a split second that I could not read but it seemed useful to know...
4. The drumming track felt a bit stiff
All in all, great submission!
Make sure to consider the filesize of a gamejam game. I'm typing this up while waiting for the install and unzip, because this is the biggest file so far in the jam I've seen.
After booting it up I realise that it's likely these fancy assets that made the game so big, but I don't know if they are adding much to be honest. Having a more simple artstyle would have made the different assets you have clash a lot less with each other.
Also, a crosshair would have been really nice. Especially since I originally thought I couldn't pick up the key, but that was only because I clicked on the pillar instead...
Good luck next time with making and building your game!
Quick tip I would give, maybe don't make a roguelike as your first ever game. It seems simple until you start having more and more interconnected systems with all of the upgrade choices, and UI, and other nasty things.
Hope you still had fun making this one :)
I really like the concept you've got going! However, I did feel a bit cheated when some of my shots didn't connect with the enemy while clearly passing through it which definitely sounds like a bug.
Other then that I would suggest making each round just a bit different to spice things up. Maybe have some different guns for each run instead of the health/speed/power upgrades you had now. At some point you could even transition into having to fight 2 last iterations.
Oww. I just now read Coatline's comment and realise it's not a bug but a feature that the enemy was invulnerable. Please communicate things like that clearly to the player! A simple shield bubble or some sfx of bullets bouncing of metal could have made it clear that my shots weren't doing anything.
The timeloop mechanic was pretty interesting when it was actually being used, but the levels before that I was confused as to why it was even a mechanic to begin with.
I also feel like the building was pretty clunky. Right click should have been the hotkey for destroying a path. I think the building options could have easily been on the left side of the screen, with maybe short descriptions upon hovering.
I did get a bit confused by the time freeze mechanic, and that is also when the game crashed for me which made me give up.





