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That's a pretty cool take on the looping concept. I had a lot of fun, but regardless I still like to make some suggestions:

1. The enemy variety is very low, which means at some point you're just circling the drummer with a huge group following you and there is not much else you need to do

2. The different notes you play (normal / muted / bend) really should have been special attacks! using the mute notes as a slow and the bend as some kind of explosive note would have added a ton of spice to the gameplay

3. Some tooltips showed up for a split second that I could not read but it seemed useful to know...

4. The drumming track felt a bit stiff

All in all, great submission!

Thanks for playing!

In regards to your feedback, 

1 - yeah, totally agreed, i couldn't work the whole 4 days so some things came out a bit short

2 - some of them do, the polyphonic ones shoot more than one bullet and on all notes the damage is different. Explosions and speed would be a great deal of fun (especially considering the lots of enemies you mentioned), haven't thought about that. Noted!

3 - Yeah, sorry xD

4 - If you mean it in relation to the guitar tracks, the browser export has some timing fluctuations that I still need to investigate (that makes the riffs a little sloppy too depending on the run). If you meant stiff as in "it doesn't change much", yeah. I did have plans to insert drum fills periodically but unfortunately couldn't make it on time

Really valid and constructive feedback, I appreciate it a lot! :) Thanks again

(+1)

I indeed meant stiff as in static / unchanging. But of course 4 days is never enough time to do all you want. I had the exact same struggles with the limited time I had available