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Shade Interactive

21
Posts
12
Followers
6
Following
A member registered Sep 11, 2019 · View creator page →

Creator of

Recent community posts

Hey man, loved the look of the game, the character was also very loveable.
i'd like to see what the games all bout though,  i feel its going to be a cool game

Hey Steve, i'm really glad you enjoyed the game, even at its current stage of development.

Updates for a proper demo will be out soon.

Thanks for playing.

Great game! I had fun playing it.

Would like to see a full version of this soon

Looks annoying in my mind but would be a cool way to make it a mechanic that reslly makes the game fun.

Thanks Ishmhora, i'm glad you had fun playing it even though it was a bit hard at first.

I'm still trying to find a work around for the bullets spawning from the center, i was having issues which mad the game really uninteresting to play when using the game pad. 

I'm also working on a better spawning system for all enemies so the player knows where enemies are spawning from.

I'm working on making Tide - Breaker a full game so if you enjoyed it i'll be posting updates on my youtube channel and twitter soon.

Definitely will Gerald, in fact, i'm working on making Tide - Breaker a full game.

I'll link up my youtube channel so you guys  can check out the game's progress. Thanks for the feed back.

(1 edit)

"Bullets loop around the map. You can also loop back time to avoid enemies and readjust the timing of your bullets."

Sounds and looks really cool, about to try it out now.


Right off the bat, the main menu was so good. i got hooked on the game, my high score was at about 59.970 seconds. really good game. i loved it, though i didn't use much of the rewind mechanic though, mainly cause i quickly found out it doesn't restore my health, rather i regain health by killing enemies, another feature that makes love the game a little more, encouraging that chaotic type run and slightly punishes the player for using the rewind mechanic a little too much by spawning enemies that are protected and only damageable via the looping bullets..... Brilliant game my man, Brilliant game.

only got to play this game the day before but i see myself playing this a lot more.

lastly, my version opens up in a smaller screen, not sure if that was intentional or...

Thanks but it was all from the asset storr

This is really awesome!! i was surprised when i started the game, i wasn't expecting the snow ball to get bigger. 


GREAT game!! XD

The attacking was meant to decrease as you hit the mouse button, apparently the way i implemented it was a bit too slow.

i'll definitely be improving on the games mechanics as soon as i can, Thanks a lot for the feed back!

I actually wanted to it to be a survival game but i didn't really get to implement everything i wanted to, especially concerning the fact that this was my firs try on implementing a battle mechanic to my game :).

Thanks a lot i'll try to make the game feel and look much better as soon as i can.

thanks for the info, sounds like a good idea to add a little something to make the character a little less angry

Its a nice concept but i feel even the menu is a tough challenge, i found it hard cause there was no cursor through out the game. The character controller also has an issue also due to the inability to see your cursor. 

Really nice game, great particles and lighting, toping it off with an awesome intro music👍😁 although i think the dialoue is a bit too small. 

thanks alot Rhodes  😁👊

really nice game.. it takes me back to when i used to have a gameboy color. nice sound track too