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A jam submission

Ghost LoopView game page

Twin-stick shooter where a session takes about 30 seconds.
Submitted by Steven Colling (@StevenColling) — 1 day, 17 hours before the deadline
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Ghost Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#1494.5004.500
Enjoyment#5083.9293.929
Audio#15013.3573.357
Creativity#15073.8573.857
Narrative#28532.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Bullets loop around the map. You can also loop back time to avoid enemies and readjust the timing of your bullets.

(Optional) Please credit all assets you've used
No external assets used except sounds made with bfxr.

(Optional) What would you like to be called if GMTK features your game?
Steven Colling

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Comments

The artwork is stunning, and the mechanics are a lot of fun! It took me a bit to get the hang of them, but discovering how everything works was part of the charm. Great job overall I adore the style, and ghosts instantly make it even better lol

Developer

Ghosts make everything better! Thank you. :)

Submitted (1 edit)

The bullet looping mechanic is super satisfying, and the ability to rewind time adds a cool tactical layer. Took me a few tries to get used to the rhythm, but once it clicked — it felt great. Stylish and smart. Loved it!
If you have a moment, please check out our game too!

Submitted

The art is really really good! I did feel like it was easier to stay alive when I wasn't shooting than when I was, but maybe that's a skill issue on my part haha. It also felt really good to have that direct control over time with the rewind mechanic. Awesome job!

Taht's so unfair, I can't win in this cute game! Enjoyment! Fun.

Maybe the experience is the way?

Submitted

I love the push-and-pull of rewinding. It is useful in the moment but spawns troublesome enemies, letting players choose how much risk they want to take.

The knockback felt a little too strong. Also, did the enemies loop too? It seemed like many of them just leave the screen, which leaves me wondering why I should bother shooting them at all instead of just dodging.

This game is pretty addicting! I'm averaging around 40 seconds.

Submitted

the artwork is phenominal, the mechanics are fun though it took me a sec to realize how to properly use them but it was fun to figure that out in the first place. well done overall! i love the style, and anything with ghosts is a huge plus for me lol

Submitted (1 edit) (+1)

Great art and idea, the audio was also superb! Movement felt great, also huge thanks for controller support! I don't usually like this genre of games, but audio and visuals kept me coming back)

I think some mechanics did feel a little bit too punishing, like the fact that reversing time does not reverse player damage, but it respawns killed enemies. Also, I think, that some mechanics could use a little bit more telegraphing, because I didn't understand that the bullets loop around the map, until I have read the description. 

Also, for me game ran in a small window and I could not resize it, which I don't know is intentional or not, maybe it is because I was running it from linux.

Thank you! Great game. upd: Forgot to tell, my time was around 40s

Submitted

Maybe something like an easy mode would feel great in this mechanics -- without limits on bullets, and with restoring health on time reversal

For casual players like me)

Submitted

This game is pretty fun; I got my record to be almost 20 seconds, and I´m proud of that! 

Submitted

I liked this a lot. The gameplay is full of checks and balances. The looping bullets are genius - they allow you to set up clever reverse shots on enemies, but also turn into obstacles for you, which discourages random spamming like most twin-stick shooters. It makes for more strategic gameplay than is typical for the genre. The rewind mechanic is neat too, although it’s more situationally useful - and even that has a check in the unkillable ghosts.

It’s all very well put-together. My high score was around 50 seconds after a bit of practice. The art is really stylish as well - it would be improved a lot with music, but I understand that would be tricky with a team of one!

Submitted

I didn`t get far, but at least i beat the 30 seconds. The art is good and it is motivating to beat your previous time. Most of my deaths were probably my own bullets. The bullet loop added a nice strategic twist to the game. Maybe could have used some music. 

Submitted

The art is sick, and the rewind is cool to use! I'm definitely dying to my own bullets more than the enemies though, lol

Submitted (1 edit)

"Bullets loop around the map. You can also loop back time to avoid enemies and readjust the timing of your bullets."

Sounds and looks really cool, about to try it out now.


Right off the bat, the main menu was so good. i got hooked on the game, my high score was at about 59.970 seconds. really good game. i loved it, though i didn't use much of the rewind mechanic though, mainly cause i quickly found out it doesn't restore my health, rather i regain health by killing enemies, another feature that makes love the game a little more, encouraging that chaotic type run and slightly punishes the player for using the rewind mechanic a little too much by spawning enemies that are protected and only damageable via the looping bullets..... Brilliant game my man, Brilliant game.

only got to play this game the day before but i see myself playing this a lot more.

lastly, my version opens up in a smaller screen, not sure if that was intentional or...