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dogfightx

69
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A member registered Sep 08, 2017 · View creator page →

Creator of

Recent community posts

I'm really grateful for your detailed feedback. It's been a huge help. I've been working hard on the new update, but I'm still struggling to find the right music and sound effects. Any recommendations on where to look for high-quality audio assets? Here's a breakdown of the features I've added:


1、 double meele attack range added

2、 viewspeed changed

3、 camera fov changed

4、 jump landing sound added

5、 jump timing changed

6、 enemies life changed

7、 All enemies will die when the player respawns.

8、 Diminished the frequency of blind-spot attacks.

9、 mouse wheel weapon switching added.

If the camera adjustment is OK, or if you have any other suggestions, please let me know.

thanks for asking! I'm an indie solo game developer. 

I started with a game which name is Dogfightx, which is why I created this account. 

Since then, I've been using it to share other projects I've worked on.

ye, I added a game content. Thanks

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Hello everyone!  We just released the demo of my new game,

Break it Whole




Demo can be found here

https://dogfightx.itch.io/breakitwhole

If the game has brought you joy, please consider giving us a vote and a positive review. Thank you very much.


In Break It Whole, players enter a world full of infinite possibilities. This first-person shooter (FPS) game combines the thrill of destruction with the joy of creation. You can use powerful weapons to destroy every object in the scene, experiencing the exhilarating thrill of demolition, while also using block structures to build your own unique world.

very fascinating game!

nice game, very smooth.

Thanks, The latest update has replaced the sound of being hurt with the whimpering sound of a dog.   :-)

Very interesting suggestion! I need to think about how to adjust this sound. Do you have any good suggestions? XD

Thank you for your feedback. I have found a solution for the modifications, and the issues with controls and camera will be addressed in the updates following the Game Jam. Due to the new input system that has been implemented this time, there are several areas that need improvement.  XD

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A truly fantastic game, 

It brings a sense of joy reminiscent of playing Quake.

 This project has great potential.

Thank you very much for pointing out this bug. Since my mouse isn't that fast, I didn't notice this issue. I've identified the problem and should be able to fix it quickly.

You've truly understood it. The game's models and music are sourced from a previous project since it's a solo development effort. Only the gameplay and skill systems have been rewritten. It appears there are still some bugs that couldn't be thoroughly tested during gameplay. Thank you very much for your review, and I will continue to polish and refine the game.

This is indeed a very valuable suggestion. The game already has a toggle for the third-person shooter (TPS) mode, but it seems that TPS may not provide the desired level of immersion. However, it is definitely worth experimenting with.

cool game and very funny, very good game.

The atmosphere is really good, and the opening has a great feel. 

However, I use a keyboard for controls, so I can't move.

Thank you very much for your suggestions.

Thank you very much for your suggestions; they will be implemented in the next version.

Thank you very much for your suggestions; they will be implemented in the next version.

Great idea! 

In the next version, I will be introducing the third-person shooter feature. 

To distinguish it from the first-person perspective, the third-person view won't have free aim like the first person; instead, it will shoot parallel to the direction of the mouse pointer, simplifying game controls. 

I'm also planning to add more skills in the next update, offering two distinct paths for players to explore. 

Players can focus on enhancing their first-person shooting abilities or lean towards action by unleashing energy balls. This will add more excitement to jumping and charging maneuvers.


I also warmly welcome any suggestions for new skills and ideas.  :)

Thank you very much for your gameplay and expectations.


the game is really cool, I like the Mortal Kombat style

Thank you for enjoying my game. 

Regarding character jumping, I implemented a new Havok physics engine and wrote a separate character control system.

really fun

This game's a lot of fun. really enjoy it

The teleporting is really a good idea.

It's very interesting, it reminds me of the games I used to play on arcade

nice game, but too hard...

It's very interesting, it reminds me of the games I used to play on arcade.

nice, a great potential game, I like the sword fight.

You are correct; the button on Itch was blocking the bug feedback button. 

I have relocated it to the left, so it should no longer be obstructed.

Pressing Enter or Space can speed up the conversation.

:) thanks

Wow, soul-like; I like it, and the controls are very good.

Art is cool, the game is cool, controls are hard. x_X

Art is cool, the game is cool, controls are hard. x_X

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A new bug reporting feature has been added. 

If you have the time, could you please play again? 

If you come across a bug, click on the bug report to send the program's runtime information at that moment. 

Alternatively, a screenshot of the console that appears when pressing F2 would also be appreciated. 

Thank you very much.

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Thank you very much for your feedback. Could you please take a screenshot to see if there is any bug in the reading?

nice game, maybe its better change left right clicks