Haha, curiosity got the better of you! The worst OS has also been released for use in state police departments. but that’s not related to game dev. You can check it out here: At Sixes and Sevens.
Worst Event Games
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Thanks for the detailed specs and console output.
There have been some known issues with AMD GPUs when running Godot games. In many cases, this is fixed by updating the GPU driver, so please try updating your AMD graphics drivers and see if that resolves the issue.
As an alternative, you can also try turning off AMD FreeSync in the AMD driver settings.
If the problem still persists, please try running the game from the command line with MSAA disabled:
--rendering/anti_aliasing/quality/msaa=0
As a last suggestion, you can try forcing the OpenGL renderer:
--rendering-driver opengl3
Sorry for the inconvenience, and thank you for taking the time to report this and test the suggestions.
Took a while to finish. Nice story. I believe a lot of people can relate with that. and the stress of unemployment. The only critisize i have to make is that i wish loops felt more natural. maybe some questions could be different but it felt like a loop again. or maybe some gas lighting from people here as well. that alex think he is asking same questions. people giving him same answer despite of different questions. I would like to say it had great Pacing as well.
Thanks for playing :) Sorry for confusing parts! Here's some clarification:
1. First, you should say how many single gems you think "you" have collected.
2. Then, the device will display both your claim and current enemy’s claim.
3. If the enemy claimed more than you, you get the chance to call their bluff. If you get it right there's a shotgun for you which will take two lives of the enemy.
4. Then you should choose the gem you think you collected the most
5. In the end your scores get calculated: Final Score = Your Claim × The Real Number of Your Selected Gem
6. Anyone with higher score gets a gun!








