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Could you please let us know your system specs (OS version, CPU, GPU, and RAM)? Also, can you try running the game through cmd and send us the console output? You can paste it here or email it to games@worstevent.com

(+1)

Hi, thanks for your reply. Sure thing!

Processor: AMD Ryzen 5 5600G with Radeon Graphics (3.90 GHz)
GPU: AMD Radeon RX 5500
Installed RAM:    24.0 GB (23.3 GB usable)
System type    64-bit operating system, x64-based processor
OS: Windows 11 Home 25H2

Console output:
```

PS E:\Desktop\Very Realistic Game Dev Simulator> Godot Engine v4.4.1.stable.official.49a5bc7b6 - https://godotengine.org

Vulkan 1.4.315 - Forward+ - Using Device #0: AMD - Radeon RX 5500

ERROR: Node not found: "../../root/@EditorNode@21269/@Panel@14/@VBoxContainer@15/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@26/DockVSplitCenter/@VSplitContainer@54/@VBoxContainer@55/@EditorMainScreen@102/MainScreen/@CanvasItemEditor@11491/@VSplitContainer@11143/@HSplitContainer@11145/@HSplitContainer@11147/@Control@11148/@SubViewportContainer@11149/@SubViewport@11150/world/CSGBox3D" (relative to "/root/world/fire/1").

   at: (scene/main/node.cpp:1877)

ERROR: Node not found: "../../../root/@EditorNode@21269/@Panel@14/@VBoxContainer@15/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@26/DockVSplitCenter/@VSplitContainer@54/@VBoxContainer@55/@EditorMainScreen@102/MainScreen/@CanvasItemEditor@11491/@VSplitContainer@11143/@HSplitContainer@11145/@HSplitContainer@11147/@Control@11148/@SubViewportContainer@11149/@SubViewport@11150/world/CSGBox3D" (relative to "/root/world/fire/2").

   at: (scene/main/node.cpp:1877)

ERROR: Node not found: "../../root/@EditorNode@21269/@Panel@14/@VBoxContainer@15/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@26/DockVSplitCenter/@VSplitContainer@54/@VBoxContainer@55/@EditorMainScreen@102/MainScreen/@CanvasItemEditor@11491/@VSplitContainer@11143/@HSplitContainer@11145/@HSplitContainer@11147/@Control@11148/@SubViewportContainer@11149/@SubViewport@11150/world/CSGBox3D" (relative to "/root/world/fire2/1").

   at: (scene/main/node.cpp:1877)

ERROR: Node not found: "../../../root/@EditorNode@21269/@Panel@14/@VBoxContainer@15/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@26/DockVSplitCenter/@VSplitContainer@54/@VBoxContainer@55/@EditorMainScreen@102/MainScreen/@CanvasItemEditor@11491/@VSplitContainer@11143/@HSplitContainer@11145/@HSplitContainer@11147/@Control@11148/@SubViewportContainer@11149/@SubViewport@11150/world/CSGBox3D" (relative to "/root/world/fire2/2").

   at: (scene/main/node.cpp:1877)

ERROR: Node not found: "shader/window/emails/Panel/ScrollContainer/VBoxContainer/email_lists" (relative to "/root/world/computermonitor/SubViewport2/compuer").

   at: (scene/main/node.cpp:1877)

ERROR: Node not found: "shader/window/verdict/CheckBox" (relative to "/root/world/computermonitor/SubViewport2/compuer").

   at: (scene/main/node.cpp:1877)

```

Thanks for the detailed specs and console output.

There have been some known issues with AMD GPUs when running Godot games. In many cases, this is fixed by updating the GPU driver, so please try updating your AMD graphics drivers and see if that resolves the issue.

As an alternative, you can also try turning off AMD FreeSync in the AMD driver settings.

If the problem still persists, please try running the game from the command line with MSAA disabled:

--rendering/anti_aliasing/quality/msaa=0

As a last suggestion, you can try forcing the OpenGL renderer:

--rendering-driver opengl3

Sorry for the inconvenience, and thank you for taking the time to report this and test the suggestions.

(1 edit) (+1)

Thank you! I first tried with MSAA disabled, but it didn’t work. Forcing OpenGL worked even with my GPU driver outdated. Then I tried again with the latest driver update, and it opened perfectly, with no flags.

I still opened it through the console to check if any errors occurred, and it showed an error that appeared with almost every action in the game:

ERROR: The InputMap action "toggle_terminal_menu" doesn’t exist. Did you mean "terminal_clear"?

   at: (core/input/input_map.cpp:263)

By the way, this game looks good. I feel stuck at some point, like I don’t know what to do. I really tried hard to find something. I don’t blame you, it’s all on me. Thank you for your time, and keep it up!

Edit: Sorry for my confusion at first! I honestly felt stuck, like there was nothing to do except refresh emails. But now I realize that’s exactly the joke: it’s a satire of game development, showing the frustration and the sense of doing “nothing” while waiting for progress. I think it’s really clever how you captured that feeling with such minimal mechanics. It’s very meta, and now I appreciate the humor much more.

Glad you've managed to play the game in the end and Yeah we have way too many normal, useless error messages that there is no need to worry about them at all :)) Also appreciate your appreciation! :