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nerdrez

29
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2
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A member registered Mar 04, 2025

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I really like the vibes and art but it was super hard to progress through the hypnosis part :(

I like the mechanic but the rocks make it a bit too hard to survive for long. Great application of the theme!

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Wow the one-handed mechanic makes for very interesting gameplay! I like how the driving is manual as well, although it is pretty difficult to balance focus on everything. I didn't really focus on shooting any opponents because I was mainly focusing on steering, the speed is pretty slow and turning is a bit hard. 

Really fun game! I really like how the difficulty progresses and how you gain upgrades with each level, although my enemies tended to spawn mostly near the end of the loop and right around where I spawned. I think with a couple of balancing/tweaks you could have a really solid game (although it is very solid already)! Good job!

Super creative! Very fun game and surprisingly addicting too. The auto spinning ended up carrying me very far.

I really like the concept. I think the driving is a bit stiff and the roads could be widened b/c there were a lot of traps that were hard to avoid. I would love to see this game polished! I think this game has a solid idea to it. 

Loved the game the whole playthrough, it honestly might be my favorite from this jam! I really like how you had access to all the skills from the beginning but unlocked the knowledge with each playthrough. The platforming was really fun and the timed element made speed running a nice and intense challenge. This game is great!

Great puzzles and great theme execution! I had a lot of fun playing your game :)

I'm so glad this game exists, super great execution of the theme!

Really fun and surprisingly addicting haha, great game!

The upgrades feel very fair and the controls feel very good too! I love the mc's face when you lose lol. Great game!

I liked the trial and error aspect of the game, although I wish there was slightly more variation in the order you could collect the hearts. I also think the camera was a bit close but all in all a fun short puzzle! 

I really like the way you captured the space aesthetic! The visual effects/styling are really nice and I dig the flinging. I'm pretty bad at aiming at the stars even with the slow-mo though lol.

Very interesting puzzle mechanic! I really had to think hard and differently about how I could use the space. Very well done! This is one of the best games I've played in this jam!

More difficult than I thought lol! Numpad support would be very nice.

I really like the aesthetics of the game, although the swordplay was a bit too hard for me.

Interesting concept, the controls took a bit of trial and error to understand fully and tight spaces were a bit hard to navigate through. I like the novel approach this game took, very unique!

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The speed and turning feel great! The assets are also very well done. Really fun game! I was able to last until the end and reach 35 laps.

I like the increasing repairs that you need to do, I found it fun to think about optimizing my paths/pickups to get the repairs done fast. I ran into a bug with the items though, I would have the necessary item in my inventory however I wouldn't be able to use it (although I was able to remove the item, get it again, and successfully apply it) and sometimes the repairs were finnicky, like I'd have to exit the repair range and then go back again so that it would apply. I think the game could use some variety to make gameplay more fun (like adding enemies/environmental obstacles) and the environment felt a bit too enclosed (maybe the camera is a bit too zoomed in). All in all fun game though!

I really like how the enemies can collide with each other. The art is really good and I really enjoyed dodging everything, especially how chaotic it got at the end!

Great art, story, and mechanic! I agree that the controls felt tight, but still the game was fun, great job!

I got gud lol, here were my ending stats. Once my speed got high enough it got super easy. I'd consider adding harder enemies after a certain round (35-40~) to incentivize the player to keep upgrading damage. Really fun game!

I liked this game a LOT! The stat boosting mechanic is a lot fun, I think the game is a bit too difficult though, I got to level 21. I think it would be nice if the game was sped up a bit too, I want to try beating it but it takes a while to regain the lost progress. Hoping for more updates!

Interesting concept, I think more variation in the spin speed and obstacles (like temporary obstacles you jump over) could add more variety/difficulty to the game.

Amazing concept! Loved this game, although I do wish upgrades came a bit faster.

Crazy good! Love the vibes

I like the boss fight aspect of the game and love the clown's design. The car attack was a bit frustrating since the cars were big and a car could sneak up from behind you without you knowing it was there. I tried parrying but it didn't seem to work.

Super fun! Didn't find much use in the bomb class though b/c of how slow it was and the friendly fire (although I think the friendly fire overall adds a nice challenge) . Would love to see more levels!

Fun game and interesting level design! I got stuck on the 6th level cause I didn't know how to consistently get the jump boost. It was a bit challenging to position the clone right and the S key being the clone button worked against me sometimes (I'd instinctually click it when in air). Great application of the theme :)